# GenFlowRL: Shaping Rewards with Generative Object-Centric Flow in Visual Reinforcement Learning

arXiv: https://arxiv.org/abs/2508.11049 · HTML: https://mlsanity.com/paper/2508.11049/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 49 of its 63 references that are in the map.
- First posted on arXiv 14 Aug 2025.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 30 of 49)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [Taming Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2012.09841/) (2020)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Video Diffusion Models](https://mlsanity.com/paper/2204.03458/) (2022)
- [PaLM-E: An Embodied Multimodal Language Model](https://mlsanity.com/paper/2303.03378/) (2023)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning](https://mlsanity.com/paper/2307.04725/) (2023)
- [Code as Policies: Language Model Programs for Embodied Control](https://mlsanity.com/paper/2209.07753/) (2022)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Large Language Models](https://mlsanity.com/paper/2307.05782/) (2023)
- [VideoGPT: Video Generation using VQ-VAE and Transformers](https://mlsanity.com/paper/2104.10157/) (2021)
- [Eureka: Human-Level Reward Design via Coding Large Language Models](https://mlsanity.com/paper/2310.12931/) (2023)
- [CoTracker: It is Better to Track Together](https://mlsanity.com/paper/2307.07635/) (2023)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learning](https://mlsanity.com/paper/2107.09645/) (2021)
- [ReKep: Spatio-Temporal Reasoning of Relational Keypoint Constraints for Robotic Manipulation](https://mlsanity.com/paper/2409.01652/) (2024)
- [TraceVLA: Visual Trace Prompting Enhances Spatial-Temporal Awareness for Generalist Robotic Policies](https://mlsanity.com/paper/2412.10345/) (2024)
- [TAPIR: Tracking Any Point with per-frame Initialization and temporal Refinement](https://mlsanity.com/paper/2306.08637/) (2023)
- [EgoMimic: Scaling Imitation Learning via Egocentric Video](https://mlsanity.com/paper/2410.24221/) (2024)
- [Learning to Act from Actionless Videos through Dense Correspondences](https://mlsanity.com/paper/2310.08576/) (2023)
- [Text2Reward: Reward Shaping with Language Models for Reinforcement Learning](https://mlsanity.com/paper/2309.11489/) (2023)

## Built on by (most cited first, 9 of 9)

- [Dream2Flow: Bridging Video Generation and Open-World Manipulation with 3D Object Flow](https://mlsanity.com/paper/2512.24766/) (2025)
- [HumanEgo: Zero-Shot Robot Learning from Minutes of Human Egocentric Videos](https://mlsanity.com/paper/2605.24934/) (2026)
- [TraceGen: World Modeling in 3D Trace Space Enables Learning from Cross-Embodiment Videos](https://mlsanity.com/paper/2511.21690/) (2025)
- [HiCoGen: Hierarchical Compositional Text-to-Image Generation in Diffusion Models via Reinforcement Learning](https://mlsanity.com/paper/2511.19965/) (2025)
- [AFFORD2ACT: Affordance-Guided Automatic Keypoint Selection for Generalizable and Lightweight Robotic Manipulation](https://mlsanity.com/paper/2510.01433/) (2025)
- [RARM: Confidence-Gated Progress Reward Modeling for RL in Manipulation](https://mlsanity.com/paper/2606.22027/) (2026)
- [MVR: Multi-view Video Reward Shaping for Reinforcement Learning](https://mlsanity.com/paper/2603.01694/) (2026)
- [OmniTacTune: Policy-Agnostic Real-World RL for Tactile Residual Adaptation of Visual Policies](https://mlsanity.com/paper/2607.03723/) (2026)
- [Hierarchical Residual Policy Learning for Real-World Mobile Manipulation with Sparse Human Guidance](https://mlsanity.com/paper/2610.20607/) (2026)

## Abstract (arXiv)

Recent advances have shown that video generation models can enhance robot learning by deriving effective robot actions through inverse dynamics. However, these methods heavily depend on the quality of generated data and struggle with fine-grained manipulation due to the lack of environment feedback. While video-based reinforcement learning improves policy robustness, it remains constrained by the uncertainty of video generation and the challenges of collecting large-scale robot datasets for training diffusion models. To address these limitations, we propose GenFlowRL, which derives shaped rewards from generated flow trained from diverse cross-embodiment datasets. This enables learning generalizable and robust policies from diverse demonstrations using low-dimensional, object-centric features. Experiments on 10 manipulation tasks, both in simulation and real-world cross-embodiment evaluations, demonstrate that GenFlowRL effectively leverages manipulation features extracted from generated object-centric flow, consistently achieving superior performance across diverse and challenging scenarios. Our Project Page: https://colinyu1.github.io/genflowrl
