# ASAudio: A Survey of Advanced Spatial Audio Research

arXiv: https://arxiv.org/abs/2508.10924 · HTML: https://mlsanity.com/paper/2508.10924/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 8 Aug 2025.

## Built on by (most cited first, 5 of 5)

- [AudioMotionBench: Evaluating Auditory Motion Perception in Audio LLMs](https://mlsanity.com/paper/2511.13273/) (2025)
- [ImmersiveFlow: Stereo-to-7.1.4 spatial audio generation with flow matching](https://mlsanity.com/paper/2601.12950/) (2026)
- [Towards Streaming Synchronized Spatial Audio Generation via Autoregressive Diffusion Transformer](https://mlsanity.com/paper/2605.30940/) (2026)
- [Hear the World in Stereo: Learning Dynamic Spatial Correspondence for Immersive Joint Video-Audio Generation](https://mlsanity.com/paper/2609.38748/) (2026)
- [SonicWorld: Source-Centric Latent Dynamics for Spatial Audio Reasoning](https://mlsanity.com/paper/2610.17131/) (2026)

## Abstract (arXiv)

With the rapid development of spatial audio technologies today, applications in AR, VR, and other scenarios have garnered extensive attention. Unlike traditional mono sound, spatial audio offers a more realistic and immersive auditory experience. Despite notable progress in the field, there remains a lack of comprehensive surveys that systematically organize and analyze these methods and their underlying technologies. In this paper, we provide a comprehensive overview of spatial audio and systematically review recent literature in the area. To address this, we chronologically outlining existing work related to spatial audio and categorize these studies based on input-output representations, as well as generation and understanding tasks, thereby summarizing various research aspects of spatial audio. In addition, we review related datasets, evaluation metrics, and benchmarks, offering insights from both training and evaluation perspectives. Related materials are available at https://github.com/dieKarotte/ASAudio.
