# Pose-Robust Calibration Strategy for Point-of-Gaze Estimation on Mobile Phones

arXiv: https://arxiv.org/abs/2508.10268 · HTML: https://mlsanity.com/paper/2508.10268/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 21 of its 43 references that are in the map.
- First posted on arXiv 14 Aug 2025.

## Builds on (most cited first, 21 of 21)

- [MediaPipe: A Framework for Building Perception Pipelines](https://mlsanity.com/paper/1906.08172/) (2019)
- [Gaze360: Physically Unconstrained Gaze Estimation in the Wild](https://mlsanity.com/paper/1910.10088/) (2019)
- [Eye Tracking for Everyone](https://mlsanity.com/paper/1606.05814/) (2016)
- [Appearance-Based Gaze Estimation in the Wild](https://mlsanity.com/paper/1504.02863/) (2015)
- [ETH-XGaze: A Large Scale Dataset for Gaze Estimation under Extreme Head Pose and Gaze Variation](https://mlsanity.com/paper/2007.15837/) (2020)
- [It's Written All Over Your Face: Full-Face Appearance-Based Gaze Estimation](https://mlsanity.com/paper/1611.08860/) (2016)
- [Few-Shot Adaptive Gaze Estimation](https://mlsanity.com/paper/1905.01941/) (2019)
- [Gaze Estimation using Transformer](https://mlsanity.com/paper/2105.14424/) (2021)
- [PureGaze: Purifying Gaze Feature for Generalizable Gaze Estimation](https://mlsanity.com/paper/2103.13173/) (2021)
- [Pupil: An Open Source Platform for Pervasive Eye Tracking and Mobile Gaze-based Interaction](https://mlsanity.com/paper/1405.0006/) (2014)
- [Improving Few-Shot User-Specific Gaze Adaptation via Gaze Redirection Synthesis](https://mlsanity.com/paper/1904.10638/) (2019)
- [Towards End-to-end Video-based Eye-Tracking](https://mlsanity.com/paper/2007.13120/) (2020)
- [Adaptive Feature Fusion Network for Gaze Tracking in Mobile Tablets](https://mlsanity.com/paper/2103.11119/) (2021)
- [A Differential Approach for Gaze Estimation](https://mlsanity.com/paper/1904.09459/) (2019)
- [Light-weight Head Pose Invariant Gaze Tracking](https://mlsanity.com/paper/1804.08572/) (2018)
- [A Generalized and Robust Method Towards Practical Gaze Estimation on Smart Phone](https://mlsanity.com/paper/1910.07331/) (2019)
- [EFE: End-to-end Frame-to-Gaze Estimation](https://mlsanity.com/paper/2305.05526/) (2023)
- [Test-Time Personalization with Meta Prompt for Gaze Estimation](https://mlsanity.com/paper/2401.01577/) (2024)
- [Towards High Performance Low Complexity Calibration in Appearance Based Gaze Estimation](https://mlsanity.com/paper/2001.09284/) (2020)
- [Gaze Estimation with an Ensemble of Four Architectures](https://mlsanity.com/paper/2107.01980/) (2021)
- [Gaze-based Attention Recognition for Human-Robot Collaboration](https://mlsanity.com/paper/2303.17619/) (2023)

## Abstract (arXiv)

Although appearance-based point-of-gaze (PoG) estimation has improved, the estimators still struggle to generalize across individuals due to personal differences. Therefore, person-specific calibration is required for accurate PoG estimation. However, calibrated PoG estimators are often sensitive to head pose variations. To address this, we investigate the key factors influencing calibrated estimators and explore pose-robust calibration strategies. Specifically, we first construct a benchmark, MobilePoG, which includes facial images from 32 individuals focusing on designated points under either fixed or continuously changing head poses. Using this benchmark, we systematically analyze how the diversity of calibration points and head poses influences estimation accuracy. Our experiments show that introducing a wider range of head poses during calibration improves the estimator's ability to handle pose variation. Building on this insight, we propose a dynamic calibration strategy in which users fixate on calibration points while moving their phones. This strategy naturally introduces head pose variation during a user-friendly and efficient calibration process, ultimately producing a better calibrated PoG estimator that is less sensitive to head pose variations than those using conventional calibration strategies. Codes and datasets are available at our project page.
