# EntropyGS: An Efficient Entropy Coding on 3D Gaussian Splatting

arXiv: https://arxiv.org/abs/2508.10227 · HTML: https://mlsanity.com/paper/2508.10227/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 15 of its 22 references that are in the map.
- First posted on arXiv 13 Aug 2025.

## Builds on (most cited first, 15 of 15)

- [Distilling the Knowledge in a Neural Network](https://mlsanity.com/paper/1503.02531/) (2015)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [Do Deep Nets Really Need to be Deep?](https://mlsanity.com/paper/1312.6184/) (2013)
- [LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS](https://mlsanity.com/paper/2311.17245/) (2023)
- [Compact 3D Gaussian Representation for Radiance Field](https://mlsanity.com/paper/2311.13681/) (2023)
- [Soft Filter Pruning for Accelerating Deep Convolutional Neural Networks](https://mlsanity.com/paper/1808.06866/) (2018)
- [Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis](https://mlsanity.com/paper/2401.02436/) (2023)
- [HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression](https://mlsanity.com/paper/2403.14530/) (2024)
- [Compact 3D Scene Representation via Self-Organizing Gaussian Grids](https://mlsanity.com/paper/2312.13299/) (2023)
- [Structured Pruning of Deep Convolutional Neural Networks](https://mlsanity.com/paper/1512.08571/) (2015)
- [Practical Full Resolution Learned Lossless Image Compression](https://mlsanity.com/paper/1811.12817/) (2018)
- [MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformation](https://mlsanity.com/paper/2409.09756/) (2024)
- [Trimming the Fat: Efficient Compression of 3D Gaussian Splats through Pruning](https://mlsanity.com/paper/2406.18214/) (2024)

## Built on by (most cited first, 7 of 7)

- [POTR: Post-Training 3DGS Compression](https://mlsanity.com/paper/2601.14821/) (2026)
- [Transforming harmonic coefficients for 3D splat compression](https://mlsanity.com/paper/2609.15735/) (2026)
- [A Step to Decouple Optimization in 3DGS](https://mlsanity.com/paper/2601.16736/) (2026)
- [MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching](https://mlsanity.com/paper/2604.26799/) (2026)
- [TSGL: Teacher-Student Graph Learning for 3DGS Compression](https://mlsanity.com/paper/2609.38635/) (2026)
- [What Builds the Scene? Luminance Dominates Geometry Formation in 3D Gaussian Splatting](https://mlsanity.com/paper/2610.00749/) (2026)
- [RDCompGS: Rate-Distortion Optimization for Compression of 3D Gaussian Splatting with Image Codecs](https://mlsanity.com/paper/2610.19538/) (2026)

## Abstract (arXiv)

As an emerging novel view synthesis approach, 3D Gaussian Splatting (3DGS) demonstrates fast training/rendering with superior visual quality. The two tasks of 3DGS, Gaussian creation and view rendering, are typically separated over time or devices, and thus storage/transmission and finally compression of 3DGS Gaussians become necessary. We begin with a correlation and statistical analysis of 3DGS Gaussian attributes. An inspiring finding in this work reveals that spherical harmonic AC attributes precisely follow Laplace distributions, while mixtures of Gaussian distributions can approximate rotation, scaling, and opacity. Additionally, harmonic AC attributes manifest weak correlations with other attributes except for inherited correlations from a color space. A factorized and parameterized entropy coding method, EntropyGS, is hereinafter proposed. During encoding, distribution parameters of each Gaussian attribute are estimated to assist their entropy coding. The quantization for entropy coding is adaptively performed according to Gaussian attribute types. EntropyGS demonstrates about 30x rate reduction on benchmark datasets while maintaining similar rendering quality compared to input 3DGS data, with a fast encoding and decoding time.
