# GBC: Generalized Behavior-Cloning Framework for Whole-Body Humanoid Imitation

arXiv: https://arxiv.org/abs/2508.09960 · HTML: https://mlsanity.com/paper/2508.09960/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 50 of its 87 references that are in the map.
- First posted on arXiv 13 Aug 2025.

## Builds on (most cited first, 30 of 50)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Distilling the Knowledge in a Neural Network](https://mlsanity.com/paper/1503.02531/) (2015)
- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [OpenVLA: An Open-Source Vision-Language-Action Model](https://mlsanity.com/paper/2406.09246/) (2024)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Root Mean Square Layer Normalization](https://mlsanity.com/paper/1910.07467/) (2019)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [ViLT: Vision-and-Language Transformer Without Convolution or Region Supervision](https://mlsanity.com/paper/2102.03334/) (2021)
- [Sim-to-Real Transfer of Robotic Control with Dynamics Randomization](https://mlsanity.com/paper/1710.06537/) (2017)
- [Action2Motion: Conditioned Generation of 3D Human Motions](https://mlsanity.com/paper/2007.15240/) (2020)
- [Policy Distillation](https://mlsanity.com/paper/1511.06295/) (2015)
- [Mobile ALOHA: Learning Bimanual Mobile Manipulation with Low-Cost Whole-Body Teleoperation](https://mlsanity.com/paper/2401.02117/) (2024)
- [Behavior Transformers: Cloning k modes with one stone](https://mlsanity.com/paper/2206.11251/) (2022)
- [Robust Motion In-betweening](https://mlsanity.com/paper/2102.04942/) (2021)
- [Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Dataset](https://mlsanity.com/paper/2307.00818/) (2023)
- [WHAM: Reconstructing World-grounded Humans with Accurate 3D Motion](https://mlsanity.com/paper/2312.07531/) (2023)
- [Reverse Curriculum Generation for Reinforcement Learning](https://mlsanity.com/paper/1707.05300/) (2017)
- [OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning](https://mlsanity.com/paper/2406.08858/) (2024)
- [Real-World Humanoid Locomotion with Reinforcement Learning](https://mlsanity.com/paper/2303.03381/) (2023)
- [HumanPlus: Humanoid Shadowing and Imitation from Humans](https://mlsanity.com/paper/2406.10454/) (2024)
- [Behavior Generation with Latent Actions](https://mlsanity.com/paper/2403.03181/) (2024)
- [Distilling Task-Specific Knowledge from BERT into Simple Neural Networks](https://mlsanity.com/paper/1903.12136/) (2019)
- [Using Simulation and Domain Adaptation to Improve Efficiency of Deep Robotic Grasping](https://mlsanity.com/paper/1709.07857/) (2017)

## Built on by (most cited first, 1 of 1)

- [Learn Weightlessness: Imitate Non-Self-Stabilizing Motions on Humanoid Robot](https://mlsanity.com/paper/2604.21351/) (2026)

## Abstract (arXiv)

The creation of human-like humanoid robots is hindered by a fundamental fragmentation: data processing and learning algorithms are rarely universal across different robot morphologies. This paper introduces the Generalized Behavior Cloning (GBC) framework, a comprehensive and unified solution designed to solve this end-to-end challenge. GBC establishes a complete pathway from human motion to robot action through three synergistic innovations. First, an adaptive data pipeline leverages a differentiable IK network to automatically retarget any human MoCap data to any humanoid. Building on this foundation, our novel DAgger-MMPPO algorithm with its MMTransformer architecture learns robust, high-fidelity imitation policies. To complete the ecosystem, the entire framework is delivered as an efficient, open-source platform based on Isaac Lab, empowering the community to deploy the full workflow via simple configuration scripts. We validate the power and generality of GBC by training policies on multiple heterogeneous humanoids, demonstrating excellent performance and transfer to novel motions. This work establishes the first practical and unified pathway for creating truly generalized humanoid controllers.
