# HumanGenesis: Agent-Based Geometric and Generative Modeling for Synthetic Human Dynamics

arXiv: https://arxiv.org/abs/2508.09858 · HTML: https://mlsanity.com/paper/2508.09858/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 35 of its 51 references that are in the map.
- First posted on arXiv 13 Aug 2025.

## Builds on (most cited first, 30 of 35)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning](https://mlsanity.com/paper/2307.04725/) (2023)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation](https://mlsanity.com/paper/2311.17117/) (2023)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [VideoComposer: Compositional Video Synthesis with Motion Controllability](https://mlsanity.com/paper/2306.02018/) (2023)
- [MoMask: Generative Masked Modeling of 3D Human Motions](https://mlsanity.com/paper/2312.00063/) (2023)
- [Recovering Realistic Texture in Image Super-resolution by Deep Spatial Feature Transform](https://mlsanity.com/paper/1804.02815/) (2018)
- [Humans in 4D: Reconstructing and Tracking Humans with Transformers](https://mlsanity.com/paper/2305.20091/) (2023)
- [Follow Your Pose: Pose-Guided Text-to-Video Generation using Pose-Free Videos](https://mlsanity.com/paper/2304.01186/) (2023)
- [Effective Whole-body Pose Estimation with Two-stages Distillation](https://mlsanity.com/paper/2307.15880/) (2023)
- [Preserve Your Own Correlation: A Noise Prior for Video Diffusion Models](https://mlsanity.com/paper/2305.10474/) (2023)
- [Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidance](https://mlsanity.com/paper/2403.14781/) (2024)
- [Rerender A Video: Zero-Shot Text-Guided Video-to-Video Translation](https://mlsanity.com/paper/2306.07954/) (2023)
- [NeuMan: Neural Human Radiance Field from a Single Video](https://mlsanity.com/paper/2203.12575/) (2022)
- [Towards Robust Blind Face Restoration with Codebook Lookup Transformer](https://mlsanity.com/paper/2206.11253/) (2022)
- [MimicMotion: High-Quality Human Motion Video Generation with Confidence-aware Pose Guidance](https://mlsanity.com/paper/2406.19680/) (2024)
- [ProPainter: Improving Propagation and Transformer for Video Inpainting](https://mlsanity.com/paper/2309.03897/) (2023)
- [GauHuman: Articulated Gaussian Splatting from Monocular Human Videos](https://mlsanity.com/paper/2312.02973/) (2023)
- [Make Pixels Dance: High-Dynamic Video Generation](https://mlsanity.com/paper/2311.10982/) (2023)

## Built on by (most cited first, 1 of 1)

- [CoMoVi: Co-Generation of 3D Human Motions and Realistic Videos](https://mlsanity.com/paper/2601.10632/) (2026)

## Abstract (arXiv)

Synthetic human dynamics aims to generate photorealistic videos of human subjects performing expressive, intention-driven motions. However, current approaches face two core challenges: (1) geometric inconsistency and coarse reconstruction, due to limited 3D modeling and detail preservation; and (2) motion generalization limitations and scene inharmonization, stemming from weak generative capabilities. To address these, we present HumanGenesis, a framework that integrates geometric and generative modeling through four collaborative agents: (1) Reconstructor builds 3D-consistent human-scene representations from monocular video using 3D Gaussian Splatting and deformation decomposition. (2) Critique Agent enhances reconstruction fidelity by identifying and refining poor regions via multi-round MLLM-based reflection. (3) Pose Guider enables motion generalization by generating expressive pose sequences using time-aware parametric encoders. (4) Video Harmonizer synthesizes photorealistic, coherent video via a hybrid rendering pipeline with diffusion, refining the Reconstructor through a Back-to-4D feedback loop. HumanGenesis achieves state-of-the-art performance on tasks including text-guided synthesis, video reenactment, and novel-pose generalization, significantly improving expressiveness, geometric fidelity, and scene integration.
