# GSFixer: Improving 3D Gaussian Splatting with Reference-Guided Video Diffusion Priors

arXiv: https://arxiv.org/abs/2508.09667 · HTML: https://mlsanity.com/paper/2508.09667/

## Key facts

- Cited by 38 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 55 of its 59 references that are in the map.
- First posted on arXiv 13 Aug 2025.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 55)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformer](https://mlsanity.com/paper/1910.10683/) (2019)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [BLIP: Bootstrapping Language-Image Pre-training for Unified Vision-Language Understanding and Generation](https://mlsanity.com/paper/2201.12086/) (2022)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [WorldSimBench: Towards Video Generation Models as World Simulators](https://mlsanity.com/paper/2410.18072/) (2024)
- [Adversarial Diffusion Distillation](https://mlsanity.com/paper/2311.17042/) (2023)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation](https://mlsanity.com/paper/2311.17117/) (2023)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [MotionCtrl: A Unified and Flexible Motion Controller for Video Generation](https://mlsanity.com/paper/2312.03641/) (2023)
- [VideoCrafter2: Overcoming Data Limitations for High-Quality Video Diffusion Models](https://mlsanity.com/paper/2401.09047/) (2024)
- [DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision](https://mlsanity.com/paper/2312.16256/) (2023)
- [VideoCrafter1: Open Diffusion Models for High-Quality Video Generation](https://mlsanity.com/paper/2310.19512/) (2023)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [DynamiCrafter: Animating Open-domain Images with Video Diffusion Priors](https://mlsanity.com/paper/2310.12190/) (2023)
- [MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstruction](https://mlsanity.com/paper/2206.00665/) (2022)
- [Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis](https://mlsanity.com/paper/2104.00677/) (2021)
- [ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis](https://mlsanity.com/paper/2409.02048/) (2024)

## Built on by (most cited first, 30 of 38)

- [G4Splat: Geometry-Guided Gaussian Splatting with Generative Prior](https://mlsanity.com/paper/2510.12099/) (2025)
- [GaussFusion: Improving 3D Reconstruction in the Wild with A Geometry-Informed Video Generator](https://mlsanity.com/paper/2603.25053/) (2026)
- [ArtiFixer: Enhancing and Extending 3D Reconstruction with Auto-Regressive Diffusion Models](https://mlsanity.com/paper/2603.00492/) (2026)
- [From Orbit to Ground: Generative City Photogrammetry from Extreme Off-Nadir Satellite Images](https://mlsanity.com/paper/2512.07527/) (2025)
- [ArtifactWorld: Scaling 3D Gaussian Splatting Artifact Restoration via Video Generation Models](https://mlsanity.com/paper/2604.12251/) (2026)
- [Pantheon360: Taming Digital Twin Generation via 3D-Aware 360deg Video Diffusion](https://mlsanity.com/paper/2605.25449/) (2026)
- [FixingGS: Enhancing 3D Gaussian Splatting via Training-Free Score Distillation](https://mlsanity.com/paper/2509.18759/) (2025)
- [Breaking the Vicious Cycle: Coherent 3D Gaussian Splatting from Sparse and Motion-Blurred Views](https://mlsanity.com/paper/2512.10369/) (2025)
- [GeoNVS: Geometry Grounded Video Diffusion for Novel View Synthesis](https://mlsanity.com/paper/2603.14965/) (2026)
- [ExGS: Extreme 3D Gaussian Compression with Diffusion Priors](https://mlsanity.com/paper/2509.24758/) (2025)
- [ReCamDriving: LiDAR-Free Camera-Controlled Video Synthesis for Novel Trajectories](https://mlsanity.com/paper/2512.03621/) (2025)
- [GSCompleter: A Distillation-Free Plugin for Metric-Aware 3D Gaussian Splatting Completion in Seconds](https://mlsanity.com/paper/2604.20155/) (2026)
- [VidSplat: Gaussian Splatting Reconstruction with Geometry-Guided Video Diffusion Priors](https://mlsanity.com/paper/2605.11424/) (2026)
- [GeoQuery: Geometry-Query Diffusion for Sparse-View Reconstruction](https://mlsanity.com/paper/2605.12399/) (2026)
- [HAD: Hallucination-Aware Diffusion Priors for 3D Reconstruction](https://mlsanity.com/paper/2605.16873/) (2026)
- [RealityBridge: Bridging Editable 3D Gaussian Splatting Driving Simulations and Real-World Videos](https://mlsanity.com/paper/2606.16278/) (2026)
- [Latent Riemannian Flow Matching for Geometry-Grounded 3D Foundation Models](https://mlsanity.com/paper/2607.19120/) (2026)
- [GaussVid: Sparse-View Gaussian Splatting with 3D-Aware Video Diffusion Priors](https://mlsanity.com/paper/2608.21849/) (2026)
- [Leveling3D: Leveling Up 3D Reconstruction with Feed-Forward 3D Gaussian Splatting and Geometry-Aware Generation](https://mlsanity.com/paper/2603.16211/) (2026)
- [CrowdGaussian: Reconstructing High-Fidelity 3D Gaussians for Human Crowd from a Single Image](https://mlsanity.com/paper/2603.17779/) (2026)
- [Difix3D-W: Distractor-Free Few-Shot 3D Gaussian Splatting in the Wild](https://mlsanity.com/paper/2604.27422/) (2026)
- [ConFixGS: Learning to Fix Feedforward 3D Gaussian Splatting with Confidence-Aware Diffusion Priors in Driving Scenes](https://mlsanity.com/paper/2605.09688/) (2026)
- [MACRO: Training-free Multi-plane Attention for Closeup Render Optimization](https://mlsanity.com/paper/2607.03875/) (2026)
- [SSA-3DGS: Unsupervised Removal of Screen-Space Artifacts for 3D Gaussian Splatting](https://mlsanity.com/paper/2607.05598/) (2026)
- [FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinement](https://mlsanity.com/paper/2607.29284/) (2026)
- [TRACE-GS: On-Policy Trajectory Distillation with Privileged Geometric Conditioning for Sparse-View 3DGS Restoration](https://mlsanity.com/paper/2608.10286/) (2026)
- [GS2CI: Robust Gaussian Splatting For Snapshot Compressive Imaging via Large Vision Model Priors](https://mlsanity.com/paper/2608.13502/) (2026)
- [SplatGuide: Geometric Priors from 3D Gaussians for Pose-Free Novel View Synthesis](https://mlsanity.com/paper/2608.16863/) (2026)
- [ReX-Shot: Single-Image Rephotography via Geometry- and Camera-Grounded Generation](https://mlsanity.com/paper/2608.18593/) (2026)
- [DualDiff3D: Dual Structure-Appearance Diffusion Priors for Reliability-Enhanced 3D Gaussian Splatting](https://mlsanity.com/paper/2609.01516/) (2026)

## Abstract (arXiv)

Reconstructing 3D scenes using 3D Gaussian Splatting (3DGS) from sparse views is an ill-posed problem due to insufficient information, often resulting in noticeable artifacts. While recent approaches have sought to leverage generative priors to complete information for under-constrained regions, they struggle to generate content that remains consistent with input observations. To address this challenge, we propose GSFixer, a novel framework designed to improve the quality of 3DGS representations reconstructed from sparse inputs. The core of our approach is the reference-guided video restoration model, built upon a DiT-based video diffusion model trained on paired artifact 3DGS renders and clean frames with additional reference-based conditions. Considering the input sparse views as references, our model integrates both 2D semantic features and 3D geometric features of reference views extracted from the visual geometry foundation model, enhancing the semantic coherence and 3D consistency when fixing artifact novel views. Furthermore, considering the lack of suitable benchmarks for 3DGS artifact restoration evaluation, we present DL3DV-Res which contains artifact frames rendered using low-quality 3DGS. Extensive experiments demonstrate our GSFixer outperforms current state-of-the-art methods in 3DGS artifact restoration and sparse-view 3D reconstruction. Project page: https://github.com/GVCLab/GSFixer.
