# CPO: Addressing Reward Ambiguity in Role-playing Dialogue via Comparative Policy Optimization

arXiv: https://arxiv.org/abs/2508.09074 · HTML: https://mlsanity.com/paper/2508.09074/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Placed in Reasoning benchmarks and evaluation, one of 17 directions in LLM reasoning.
- Builds on 23 of its 38 references that are in the map.
- First posted on arXiv 12 Aug 2025.

## Placed in

- LLM reasoning / [Reasoning benchmarks and evaluation](https://mlsanity.com/lr/reasoning-benchmarks-and-evaluation/)
- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 23 of 23)

- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Efficient Memory Management for Large Language Model Serving with PagedAttention](https://mlsanity.com/paper/2309.06180/) (2023)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [HybridFlow: A Flexible and Efficient RLHF Framework](https://mlsanity.com/paper/2409.19256/) (2024)
- [Decoupled Weight Decay Regularization](https://mlsanity.com/paper/1711.05101/) (2017)
- [LlamaFactory: Unified Efficient Fine-Tuning of 100+ Language Models](https://mlsanity.com/paper/2403.13372/) (2024)
- [CAMEL: Communicative Agents for "Mind" Exploration of Large Language Model Society](https://mlsanity.com/paper/2303.17760/) (2023)
- [Character-LLM: A Trainable Agent for Role-Playing](https://mlsanity.com/paper/2310.10158/) (2023)
- [Demystifying Long Chain-of-Thought Reasoning in LLMs](https://mlsanity.com/paper/2502.03373/) (2025)
- [Inference-Time Scaling for Generalist Reward Modeling](https://mlsanity.com/paper/2504.02495/) (2025)
- [From Persona to Personalization: A Survey on Role-Playing Language Agents](https://mlsanity.com/paper/2404.18231/) (2024)
- [InCharacter: Evaluating Personality Fidelity in Role-Playing Agents through Psychological Interviews](https://mlsanity.com/paper/2310.17976/) (2023)
- [Crossing the Reward Bridge: Expanding RL with Verifiable Rewards Across Diverse Domains](https://mlsanity.com/paper/2503.23829/) (2025)
- [CharacterEval: A Chinese Benchmark for Role-Playing Conversational Agent Evaluation](https://mlsanity.com/paper/2401.01275/) (2024)
- [Large Language Models are Superpositions of All Characters: Attaining Arbitrary Role-play via Self-Alignment](https://mlsanity.com/paper/2401.12474/) (2024)
- [Evaluating Character Understanding of Large Language Models via Character Profiling from Fictional Works](https://mlsanity.com/paper/2404.12726/) (2024)
- [CharacterBox: Evaluating the Role-Playing Capabilities of LLMs in Text-Based Virtual Worlds](https://mlsanity.com/paper/2412.05631/) (2024)
- [Character is Destiny: Can Role-Playing Language Agents Make Persona-Driven Decisions?](https://mlsanity.com/paper/2404.12138/) (2024)
- [CoSER: A Comprehensive Literary Dataset and Framework for Training and Evaluating LLM Role-Playing and Persona Simulation](https://mlsanity.com/paper/2502.09082/) (2025)
- [BatchEval: Towards Human-like Text Evaluation](https://mlsanity.com/paper/2401.00437/) (2023)
- [Act-Adaptive Margin: Dynamically Calibrating Reward Models for Subjective Ambiguity](https://mlsanity.com/paper/2505.23923/) (2025)

## Built on by (most cited first, 10 of 10)

- [HER: Human-like Reasoning and Reinforcement Learning for LLM Role-playing](https://mlsanity.com/paper/2601.21459/) (2026)
- [EmoHarbor: Evaluating Personalized Emotional Support by Simulating the User's Internal World](https://mlsanity.com/paper/2601.01530/) (2026)
- [Rethinking Role-Playing Evaluation: Anonymous Benchmarking and a Systematic Study of Personality Effects](https://mlsanity.com/paper/2603.03915/) (2026)
- [DynSess: Dynamic Session-Level Evaluation and Optimization Framework for Role-Playing Agents](https://mlsanity.com/paper/2605.29256/) (2026)
- [Listening to the Echo: User-Reaction Aware Policy Optimization via Scalar-Verbal Hybrid Reinforcement Learning](https://mlsanity.com/paper/2603.15434/) (2026)
- [Groupwise Agentic Grading and Advantage Redistribution for Code Agent RL](https://mlsanity.com/paper/2609.32577/) (2026)
- [Beyond Overlap Metrics: Rewarding Reasoning and Preferences for Faithful Multi-Role Dialogue Summarization](https://mlsanity.com/paper/2604.17188/) (2026)
- [From Memory to Behavior: A Behavior-Aware Role-Playing Framework for Social Media Influencers](https://mlsanity.com/paper/2609.21349/) (2026)
- [TRACER: Trajectory-Aligned Learning for Multi-Turn User Simulation](https://mlsanity.com/paper/2609.28690/) (2026)
- [OSPD: On-Policy Self-Distillation for Persona-Consistent Dialogue](https://mlsanity.com/paper/2609.34418/) (2026)

## Abstract (arXiv)

Reinforcement Learning Fine-Tuning (RLFT) has achieved notable success in tasks with objectively verifiable answers (e.g., code generation, mathematical reasoning), yet struggles with open-ended subjective tasks like role-playing dialogue. Traditional reward modeling approaches, which rely on independent sample-wise scoring, face dual challenges: subjective evaluation criteria and unstable reward signals.Motivated by the insight that human evaluation inherently combines explicit criteria with implicit comparative judgments, we propose Comparative Policy Optimization (CPO). CPO redefines the reward evaluation paradigm by shifting from sample-wise scoring to comparative group-wise scoring.Building on the same principle, we introduce the CharacterArena evaluation framework, which comprises two stages:(1) Contextualized Multi-turn Role-playing Simulation, and (2) Trajectory-level Comparative Evaluation. By operationalizing subjective scoring via objective trajectory comparisons, CharacterArena minimizes contextual bias and enables more robust and fair performance evaluation. Empirical results on CharacterEval, CharacterBench, and CharacterArena confirm that CPO effectively mitigates reward ambiguity and leads to substantial improvements in dialogue quality.
