# Convergent Q-Learning for Infinite-Horizon General-Sum Markov Games through Behavioral Economics

arXiv: https://arxiv.org/abs/2508.08669 · HTML: https://mlsanity.com/paper/2508.08669/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Multi-agent reinforcement learning, one of 15 directions in Deep reinforcement learning methods.
- Builds on 9 of its 21 references that are in the map.
- First posted on arXiv 12 Aug 2025.

## Placed in

- Deep reinforcement learning methods / [Multi-agent reinforcement learning](https://mlsanity.com/deeprl/multi-agent-reinforcement-learning/)

## Builds on (most cited first, 9 of 9)

- [Cycles in adversarial regularized learning](https://mlsanity.com/paper/1709.02738/) (2017)
- [A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Games](https://mlsanity.com/paper/2206.05825/) (2022)
- [Tight last-iterate convergence rates for no-regret learning in multi-player games](https://mlsanity.com/paper/2010.13724/) (2020)
- [The Complexity of Markov Equilibrium in Stochastic Games](https://mlsanity.com/paper/2204.03991/) (2022)
- [On Gradient-Based Learning in Continuous Games](https://mlsanity.com/paper/1804.05464/) (2018)
- [Soft Robust MDPs and Risk-Sensitive MDPs: Equivalence, Policy Gradient, and Sample Complexity](https://mlsanity.com/paper/2306.11626/) (2023)
- [Doubly Optimal No-Regret Learning in Monotone Games](https://mlsanity.com/paper/2301.13120/) (2023)
- [Tractable Equilibrium Computation in Markov Games through Risk Aversion](https://mlsanity.com/paper/2406.14156/) (2024)
- [Bounded rationality for relaxing best response and mutual consistency: The Quantal Hierarchy model of decision-making](https://mlsanity.com/paper/2106.15844/) (2021)

## Built on by (most cited first, 2 of 2)

- [Training Generalizable Collaborative Agents via Strategic Risk Aversion](https://mlsanity.com/paper/2602.21515/) (2026)
- [Strategically Robust Multi-Agent Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/2603.09208/) (2026)

## Abstract (arXiv)

Risk-aversion and bounded rationality are two key characteristics of human decision-making. Risk-averse quantal-response equilibrium (RQE) is a solution concept that incorporates these features, providing a more realistic depiction of human decision making in various strategic environments compared to a Nash equilibrium. Furthermore a class of RQE has recently been shown in arXiv:2406.14156 to be universally computationally tractable in all finite-horizon Markov games, allowing for the development of multi-agent reinforcement learning algorithms with convergence guarantees. In this paper, we expand upon the study of RQE and analyze their computation in both two-player normal form games and discounted infinite-horizon Markov games. For normal form games we adopt a monotonicity-based approach allowing us to generalize previous results. We first show uniqueness and Lipschitz continuity of RQE with respect to player's payoff matrices under monotonicity assumptions, and then provide conditions on the players' degrees of risk aversion and bounded rationality that ensure monotonicity. We then focus on discounted infinite-horizon Markov games. We define the risk-averse quantal-response Bellman operator and prove its contraction under further conditions on the players' risk-aversion, bounded rationality, and temporal discounting. This yields a Q-learning based algorithm with convergence guarantees for all infinite-horizon general-sum Markov games.
