# Beyond Ordinal Preferences: Why Alignment Needs Cardinal Human Feedback

arXiv: https://arxiv.org/abs/2508.08486 · HTML: https://mlsanity.com/paper/2508.08486/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in LLM preference optimization methods, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 17 of its 36 references that are in the map.
- First posted on arXiv 11 Aug 2025.

## Placed in

- LLM alignment / RLHF / preference optimisation / [LLM preference optimization methods](https://mlsanity.com/alignment/llm-preference-optimization-methods/)

## Builds on (most cited first, 17 of 17)

- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2204.05862/) (2022)
- [Chatbot Arena: An Open Platform for Evaluating LLMs by Human Preference](https://mlsanity.com/paper/2403.04132/) (2024)
- [A General Theoretical Paradigm to Understand Learning from Human Preferences](https://mlsanity.com/paper/2310.12036/) (2023)
- [Enhancing Chat Language Models by Scaling High-quality Instructional Conversations](https://mlsanity.com/paper/2305.14233/) (2023)
- [Open Problems and Fundamental Limitations of Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2307.15217/) (2023)
- [Skywork-Reward: Bag of Tricks for Reward Modeling in LLMs](https://mlsanity.com/paper/2410.18451/) (2024)
- [A Long Way to Go: Investigating Length Correlations in RLHF](https://mlsanity.com/paper/2310.03716/) (2023)
- [Disentangling Length from Quality in Direct Preference Optimization](https://mlsanity.com/paper/2403.19159/) (2024)
- [Interactive Learning from Policy-Dependent Human Feedback](https://mlsanity.com/paper/1701.06049/) (2017)
- [Direct Preference Optimization with an Offset](https://mlsanity.com/paper/2402.10571/) (2024)
- [REBEL: Reinforcement Learning via Regressing Relative Rewards](https://mlsanity.com/paper/2404.16767/) (2024)
- [Learning Reward Functions from Scale Feedback](https://mlsanity.com/paper/2110.00284/) (2021)
- [A Theory of Dynamic Benchmarks](https://mlsanity.com/paper/2210.03165/) (2022)
- [Challenges in Trustworthy Human Evaluation of Chatbots](https://mlsanity.com/paper/2412.04363/) (2024)
- [LLM Content Moderation and User Satisfaction: Evidence from Response Refusals in Chatbot Arena](https://mlsanity.com/paper/2501.03266/) (2025)

## Built on by (most cited first, 1 of 1)

- [From Uncertain Judgments to Calibrated Rankings: Conformal Elo Estimation for LLM Evaluation](https://mlsanity.com/paper/2606.13221/) (2026)

## Abstract (arXiv)

Alignment techniques for LLMs rely on optimizing preference-based objectives -- where these preferences are typically elicited as ordinal, binary choices between responses. Recent work has focused on improving label quality or mitigating particular biases, but we identify a more fundamental limitation: these methods collect the wrong kind of data. We prove an impossibility result: no algorithm relying solely on ordinal comparisons can systematically recover the most preferred model. Intuitively, ordinal data lacks the information needed to resolve tradeoffs -- e.g., fixing a factual error on one prompt versus improving style on another. We show that selecting the optimal model requires recovering preferences over models (rather than just responses), which can only be identified given cardinal feedback about response quality. To address this, we collect and publicly release a dataset of 25,000 cardinal judgments using willingness-to-pay elicitations, a well-established tool from experimental economics. Empirically, we find that incorporating cardinal feedback into preference fine-tuning allows models to prioritize high-impact improvements and outperform ordinal-only methods on downstream benchmarks, such as Arena-Hard.
