# FantasyStyle: Controllable Stylized Distillation for 3D Gaussian Splatting

arXiv: https://arxiv.org/abs/2508.08136 · HTML: https://mlsanity.com/paper/2508.08136/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 37 references that are in the map.
- First posted on arXiv 11 Aug 2025.

## Builds on (most cited first, 23 of 23)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [Inversion-Based Style Transfer with Diffusion Models](https://mlsanity.com/paper/2211.13203/) (2022)
- [Style Aligned Image Generation via Shared Attention](https://mlsanity.com/paper/2312.02133/) (2023)
- [FreeU: Free Lunch in Diffusion U-Net](https://mlsanity.com/paper/2309.11497/) (2023)
- [Style Injection in Diffusion: A Training-free Approach for Adapting Large-scale Diffusion Models for Style Transfer](https://mlsanity.com/paper/2312.09008/) (2023)
- [Implicit Style-Content Separation using B-LoRA](https://mlsanity.com/paper/2403.14572/) (2024)
- [StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting](https://mlsanity.com/paper/2403.07807/) (2024)
- [K-LoRA: Unlocking Training-Free Fusion of Any Subject and Style LoRAs](https://mlsanity.com/paper/2502.18461/) (2025)
- [Ref-NPR: Reference-Based Non-Photorealistic Radiance Fields for Controllable Scene Stylization](https://mlsanity.com/paper/2212.02766/) (2022)
- [StyleSSP: Sampling StartPoint Enhancement for Training-free Diffusion-based Method for Style Transfer](https://mlsanity.com/paper/2501.11319/) (2025)
- [StyleSplat: 3D Object Style Transfer with Gaussian Splatting](https://mlsanity.com/paper/2407.09473/) (2024)
- [IPAdapter-Instruct: Resolving Ambiguity in Image-based Conditioning using Instruct Prompts](https://mlsanity.com/paper/2408.03209/) (2024)
- [Geometry Transfer for Stylizing Radiance Fields](https://mlsanity.com/paper/2402.00863/) (2024)
- [CoARF: Controllable 3D Artistic Style Transfer for Radiance Fields](https://mlsanity.com/paper/2404.14967/) (2024)
- [Taylor Series-Inspired Local Structure Fitting Network for Few-shot Point Cloud Semantic Segmentation](https://mlsanity.com/paper/2504.02454/) (2025)
- [StyleMe3D: Stylization with Disentangled Priors by Multiple Encoders on 3D Gaussians](https://mlsanity.com/paper/2504.15281/) (2025)
- [ArtNVG: Content-Style Separated Artistic Neighboring-View Gaussian Stylization](https://mlsanity.com/paper/2412.18783/) (2024)
- [Towards Multi-View Consistent Style Transfer with One-Step Diffusion via Vision Conditioning](https://mlsanity.com/paper/2411.10130/) (2024)

## Built on by (most cited first, 3 of 3)

- [A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation](https://mlsanity.com/paper/2508.09977/) (2025)
- [StereoVGGT: A Training-Free Visual Geometry Transformer for Stereo Vision](https://mlsanity.com/paper/2603.29368/) (2026)
- [GSRAIN: Physically Calibrated High-/Low-Frequency Rainfall Synthesis for 3D Gaussian Driving Scenes](https://mlsanity.com/paper/2608.02177/) (2026)

## Abstract (arXiv)

The success of 3DGS in generative and editing applications has sparked growing interest in 3DGS-based style transfer. However, current methods still face two major challenges: (1) multi-view inconsistency often leads to style conflicts, resulting in appearance smoothing and distortion; and (2) heavy reliance on VGG features, which struggle to disentangle style and content from style images, often causing content leakage and excessive stylization. To tackle these issues, we introduce FantasyStyle, a 3DGS-based style transfer framework, and the first to rely entirely on diffusion model distillation. It comprises two key components: (1) Multi-View Frequency Consistency. We enhance cross-view consistency by applying a 3D filter to multi-view noisy latent, selectively reducing low-frequency components to mitigate stylized prior conflicts. (2) Controllable Stylized Distillation. To suppress content leakage from style images, we introduce negative guidance to exclude undesired content. In addition, we identify the limitations of Score Distillation Sampling and Delta Denoising Score in 3D style transfer and remove the reconstruction term accordingly. Building on these insights, we propose a controllable stylized distillation that leverages negative guidance to more effectively optimize the 3D Gaussians. Extensive experiments demonstrate that our method consistently outperforms state-of-the-art approaches, achieving higher stylization quality and visual realism across various scenes and styles. The code is available at https://github.com/yangyt46/FantasyStyle.
