# Multi-view Normal and Distance Guidance Gaussian Splatting for Surface Reconstruction

arXiv: https://arxiv.org/abs/2508.07701 · HTML: https://mlsanity.com/paper/2508.07701/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 33 references that are in the map.
- First posted on arXiv 11 Aug 2025.

## Builds on (most cited first, 25 of 25)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering](https://mlsanity.com/paper/2311.12775/) (2023)
- [Neuralangelo: High-Fidelity Neural Surface Reconstruction](https://mlsanity.com/paper/2306.03092/) (2023)
- [PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction](https://mlsanity.com/paper/2406.06521/) (2024)
- [Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes](https://mlsanity.com/paper/2404.10772/) (2024)
- [Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstruction](https://mlsanity.com/paper/2205.15848/) (2022)
- [AbsGS: Recovering Fine Details for 3D Gaussian Splatting](https://mlsanity.com/paper/2404.10484/) (2024)
- [MedNeRF: Medical Neural Radiance Fields for Reconstructing 3D-aware CT-Projections from a Single X-ray](https://mlsanity.com/paper/2202.01020/) (2022)
- [IntrA: 3D Intracranial Aneurysm Dataset for Deep Learning](https://mlsanity.com/paper/2003.02920/) (2020)
- [Dust to Tower: Coarse-to-Fine Photo-Realistic Scene Reconstruction from Sparse Uncalibrated Images](https://mlsanity.com/paper/2412.19518/) (2024)
- [See In Detail: Enhancing Sparse-view 3D Gaussian Splatting with Local Depth and Semantic Regularization](https://mlsanity.com/paper/2501.11508/) (2025)
- [StdGEN: Semantic-Decomposed 3D Character Generation from Single Images](https://mlsanity.com/paper/2411.05738/) (2024)
- [Exploiting Semantic Scene Reconstruction for Estimating Building Envelope Characteristics](https://mlsanity.com/paper/2410.22383/) (2024)
- [3D Gaussian Splatting with Normal Information for Mesh Extraction and Improved Rendering](https://mlsanity.com/paper/2501.08370/) (2025)
- [Vocal Fold Reconstruction from Optical Velocity and Displacement Measurements](https://mlsanity.com/paper/2310.03514/) (2023)
- [HoloGS: Instant Depth-based 3D Gaussian Splatting with Microsoft HoloLens 2](https://mlsanity.com/paper/2405.02005/) (2024)
- [High Resolution Surface Reconstruction of Cultural Heritage Objects Using Shape from Polarization Method](https://mlsanity.com/paper/2406.15121/) (2024)
- [DyGASR: Dynamic Generalized Exponential Splatting with Surface Alignment for Accelerated 3D Mesh Reconstruction](https://mlsanity.com/paper/2411.09156/) (2024)

## Built on by (most cited first, 1 of 1)

- [Manifold-GS: Certified Hybrid Assets via Varifold-Conservative Gaussian Splatting](https://mlsanity.com/paper/2608.00214/) (2026)

## Abstract (arXiv)

3D Gaussian Splatting (3DGS) achieves remarkable results in the field of surface reconstruction. However, when Gaussian normal vectors are aligned within the single-view projection plane, while the geometry appears reasonable in the current view, biases may emerge upon switching to nearby views. To address the distance and global matching challenges in multi-view scenes, we design multi-view normal and distance-guided Gaussian splatting. This method achieves geometric depth unification and high-accuracy reconstruction by constraining nearby depth maps and aligning 3D normals. Specifically, for the reconstruction of small indoor and outdoor scenes, we propose a multi-view distance reprojection regularization module that achieves multi-view Gaussian alignment by computing the distance loss between two nearby views and the same Gaussian surface. Additionally, we develop a multi-view normal enhancement module, which ensures consistency across views by matching the normals of pixel points in nearby views and calculating the loss. Extensive experimental results demonstrate that our method outperforms the baseline in both quantitative and qualitative evaluations, significantly enhancing the surface reconstruction capability of 3DGS. Our code will be made publicly available at (https://github.com/Bistu3DV/MND-GS/).
