# Democratizing Diplomacy: A Harness for Evaluating Any Large Language Model on Full-Press Diplomacy

arXiv: https://arxiv.org/abs/2508.07485 · HTML: https://mlsanity.com/paper/2508.07485/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 40 references that are in the map.
- First posted on arXiv 10 Aug 2025.

## Builds on (most cited first, 11 of 11)

- [Scaling Laws for Neural Language Models](https://mlsanity.com/paper/2001.08361/) (2020)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [GTBench: Uncovering the Strategic Reasoning Limitations of LLMs via Game-Theoretic Evaluations](https://mlsanity.com/paper/2402.12348/) (2024)
- [GameBench: Evaluating Strategic Reasoning Abilities of LLM Agents](https://mlsanity.com/paper/2406.06613/) (2024)
- [Strategic Behavior of Large Language Models: Game Structure vs. Contextual Framing](https://mlsanity.com/paper/2309.05898/) (2023)
- [Establishing Appropriate Trust via Critical States](https://mlsanity.com/paper/1810.08174/) (2018)
- [Richelieu: Self-Evolving LLM-Based Agents for AI Diplomacy](https://mlsanity.com/paper/2407.06813/) (2024)
- [Agents of Change: Self-Evolving LLM Agents for Strategic Planning](https://mlsanity.com/paper/2506.04651/) (2025)
- [More Victories, Less Cooperation: Assessing Cicero's Diplomacy Play](https://mlsanity.com/paper/2406.04643/) (2024)
- [The Thin Line Between Comprehension and Persuasion in LLMs](https://mlsanity.com/paper/2507.01936/) (2025)
- [DipLLM: Fine-Tuning LLM for Strategic Decision-making in Diplomacy](https://mlsanity.com/paper/2506.09655/) (2025)

## Built on by (most cited first, 7 of 7)

- [Co-Evolving LLM Decision and Skill Bank Agents for Long-Horizon Tasks](https://mlsanity.com/paper/2604.20987/) (2026)
- [LieCraft: A Multi-Agent Framework for Evaluating Deceptive Capabilities in Language Models](https://mlsanity.com/paper/2603.06874/) (2026)
- [Shall We Play a Game? Language Models for Open-ended Wargames](https://mlsanity.com/paper/2509.17192/) (2025)
- [Data-Centric Interpretability for LLM-based Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2602.05183/) (2026)
- [Symbolic Reasoning Frameworks Trigger Memory-Mediated Ecosystem Dynamics in Multi-Agent LLM Systems](https://mlsanity.com/paper/2606.07552/) (2026)
- [The Foreign Policy AI Evaluation Gap](https://mlsanity.com/paper/2607.02955/) (2026)
- [Drivers of LLM Consensus Formation Under Competing Incentives: A Simulation Study](https://mlsanity.com/paper/2610.20200/) (2026)

## Abstract (arXiv)

We present the first evaluation harness that enables any out-of-the-box, local, Large Language Models (LLMs) to play full-press Diplomacy without fine-tuning or specialized training. Previous work required frontier LLMs, or fine-tuning, due to the high complexity and information density of Diplomacy's game state. Combined with the high variance of matches, these factors made Diplomacy prohibitive for study. In this work, we used data-driven iteration to optimize a textual game state representation such that a 24B model can reliably complete matches without any fine tuning. We develop tooling to facilitate hypothesis testing and statistical analysis, and we present case studies on persuasion, aggressive playstyles, and performance across a range of models. We conduct a variety of experiments across many popular LLMs, finding the larger models perform the best, but the smaller models still play adequately. We also introduce Critical State Analysis: an experimental protocol for rapidly iterating and analyzing key moments in a game at depth. Our harness democratizes the evaluation of strategic reasoning in LLMs by eliminating the need for fine-tuning, and it provides insights into how these capabilities emerge naturally from widely used LLMs. Our code is available in the supplement and will be open sourced.
