# DIP-GS: Deep Image Prior For Gaussian Splatting Sparse View Recovery

arXiv: https://arxiv.org/abs/2508.07372 · HTML: https://mlsanity.com/paper/2508.07372/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 19 of its 22 references that are in the map.
- First posted on arXiv 10 Aug 2025.

## Builds on (most cited first, 19 of 19)

- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Deep Image Prior](https://mlsanity.com/paper/1711.10925/) (2017)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis](https://mlsanity.com/paper/2104.00677/) (2021)
- [FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularization](https://mlsanity.com/paper/2303.07418/) (2023)
- [DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization](https://mlsanity.com/paper/2403.06912/) (2024)
- [A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets](https://mlsanity.com/paper/2406.12080/) (2024)
- [Compact 3D Scene Representation via Self-Organizing Gaussian Grids](https://mlsanity.com/paper/2312.13299/) (2023)
- [ReconX: Reconstruct Any Scene from Sparse Views with Video Diffusion Model](https://mlsanity.com/paper/2408.16767/) (2024)
- [DimensionX: Create Any 3D and 4D Scenes from a Single Image with Controllable Video Diffusion](https://mlsanity.com/paper/2411.04928/) (2024)
- [GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing](https://mlsanity.com/paper/2403.08733/) (2024)
- [3DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priors](https://mlsanity.com/paper/2410.16266/) (2024)
- [SuperGaussian: Repurposing Video Models for 3D Super Resolution](https://mlsanity.com/paper/2406.00609/) (2024)
- [MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism From Sparse Views](https://mlsanity.com/paper/2412.06767/) (2024)
- [TriNeRFLet: A Wavelet Based Triplane NeRF Representation](https://mlsanity.com/paper/2401.06191/) (2024)

## Abstract (arXiv)

3D Gaussian Splatting (3DGS) is a leading 3D scene reconstruction method, obtaining high-quality reconstruction with real-time rendering runtime performance. The main idea behind 3DGS is to represent the scene as a collection of 3D gaussians, while learning their parameters to fit the given views of the scene. While achieving superior performance in the presence of many views, 3DGS struggles with sparse view reconstruction, where the input views are sparse and do not fully cover the scene and have low overlaps. In this paper, we propose DIP-GS, a Deep Image Prior (DIP) 3DGS representation. By using the DIP prior, which utilizes internal structure and patterns, with coarse-to-fine manner, DIP-based 3DGS can operate in scenarios where vanilla 3DGS fails, such as sparse view recovery. Note that our approach does not use any pre-trained models such as generative models and depth estimation, but rather relies only on the input frames. Among such methods, DIP-GS obtains state-of-the-art (SOTA) competitive results on various sparse-view reconstruction tasks, demonstrating its capabilities.
