# Fading the Digital Ink: A Universal Black-Box Attack Framework for 3DGS Watermarking Systems

arXiv: https://arxiv.org/abs/2508.07263 · HTML: https://mlsanity.com/paper/2508.07263/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 27 references that are in the map.
- First posted on arXiv 10 Aug 2025.

## Builds on (most cited first, 11 of 11)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Practical Black-Box Attacks against Machine Learning](https://mlsanity.com/paper/1602.02697/) (2016)
- [SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering](https://mlsanity.com/paper/2311.12775/) (2023)
- [PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics](https://mlsanity.com/paper/2311.12198/) (2023)
- [SCAN: Learning to Classify Images without Labels](https://mlsanity.com/paper/2005.12320/) (2020)
- [GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models](https://mlsanity.com/paper/2310.08529/) (2023)
- [Enhancing Cross-task Black-Box Transferability of Adversarial Examples with Dispersion Reduction](https://mlsanity.com/paper/1911.11616/) (2019)
- [3D Gaussian Splatting in Robotics: A Survey](https://mlsanity.com/paper/2410.12262/) (2024)
- [VRSplat: Fast and Robust Gaussian Splatting for Virtual Reality](https://mlsanity.com/paper/2505.10144/) (2025)
- [Ask, Attend, Attack: A Effective Decision-Based Black-Box Targeted Attack for Image-to-Text Models](https://mlsanity.com/paper/2408.08989/) (2024)

## Built on by (most cited first, 2 of 2)

- [VisionLaw: Inferring Interpretable Intrinsic Dynamics from Visual Observations via Bilevel Optimization](https://mlsanity.com/paper/2508.13792/) (2025)
- [Intellectual Property Protection for 3D Gaussian Splatting Assets: A Survey](https://mlsanity.com/paper/2602.03878/) (2026)

## Abstract (arXiv)

With the rise of 3D Gaussian Splatting (3DGS), a variety of digital watermarking techniques, embedding either 1D bitstreams or 2D images, are used for copyright protection. However, the robustness of these watermarking techniques against potential attacks remains underexplored. This paper introduces the first universal black-box attack framework, the Group-based Multi-objective Evolutionary Attack (GMEA), designed to challenge these watermarking systems. We formulate the attack as a large-scale multi-objective optimization problem, balancing watermark removal with visual quality. In a black-box setting, we introduce an indirect objective function that blinds the watermark detector by minimizing the standard deviation of features extracted by a convolutional network, thus rendering the feature maps uninformative. To manage the vast search space of 3DGS models, we employ a group-based optimization strategy to partition the model into multiple, independent sub-optimization problems. Experiments demonstrate that our framework effectively removes both 1D and 2D watermarks from mainstream 3DGS watermarking methods while maintaining high visual fidelity. This work reveals critical vulnerabilities in existing 3DGS copyright protection schemes and calls for the development of more robust watermarking systems.
