# EGS-SLAM: RGB-D Gaussian Splatting SLAM with Events

arXiv: https://arxiv.org/abs/2508.07003 · HTML: https://mlsanity.com/paper/2508.07003/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 9 Aug 2025.

## Built on by (most cited first, 3 of 3)

- [E2EGS: Event-to-Edge Gaussian Splatting for Pose-Free 3D Reconstruction](https://mlsanity.com/paper/2603.14684/) (2026)
- [CETUS: Causal Event-Driven Temporal Modeling With Unified Variable-Rate Scheduling](https://mlsanity.com/paper/2509.13784/) (2025)
- [MotionGS-SLAM: Event-Modulated Gaussian Splatting for Motion-Blur Robust SLAM](https://mlsanity.com/paper/2608.15024/) (2026)

## Abstract (arXiv)

Gaussian Splatting SLAM (GS-SLAM) offers a notable improvement over traditional SLAM methods, enabling photorealistic 3D reconstruction that conventional approaches often struggle to achieve. However, existing GS-SLAM systems perform poorly under persistent and severe motion blur commonly encountered in real-world scenarios, leading to significantly degraded tracking accuracy and compromised 3D reconstruction quality. To address this limitation, we propose EGS-SLAM, a novel GS-SLAM framework that fuses event data with RGB-D inputs to simultaneously reduce motion blur in images and compensate for the sparse and discrete nature of event streams, enabling robust tracking and high-fidelity 3D Gaussian Splatting reconstruction. Specifically, our system explicitly models the camera's continuous trajectory during exposure, supporting event- and blur-aware tracking and mapping on a unified 3D Gaussian Splatting scene. Furthermore, we introduce a learnable camera response function to align the dynamic ranges of events and images, along with a no-event loss to suppress ringing artifacts during reconstruction. We validate our approach on a new dataset comprising synthetic and real-world sequences with significant motion blur. Extensive experimental results demonstrate that EGS-SLAM consistently outperforms existing GS-SLAM systems in both trajectory accuracy and photorealistic 3D Gaussian Splatting reconstruction. The source code will be available at https://github.com/Chensiyu00/EGS-SLAM.
