# Imaginative World Modeling with Scene Graphs for Embodied Agent Navigation

arXiv: https://arxiv.org/abs/2508.06990 · HTML: https://mlsanity.com/paper/2508.06990/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Placed in World models for navigation, one of 11 directions in World models.
- Builds on 4 of its 44 references that are in the map.
- First posted on arXiv 9 Aug 2025.

## Placed in

- World models / [World models for navigation](https://mlsanity.com/wm/world-models-for-navigation/)
- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 4 of 4)

- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [DeepSeek LLM: Scaling Open-Source Language Models with Longtermism](https://mlsanity.com/paper/2401.02954/) (2024)
- [Uni-NaVid: A Video-based Vision-Language-Action Model for Unifying Embodied Navigation Tasks](https://mlsanity.com/paper/2412.06224/) (2024)
- [World Models and Predictive Coding for Cognitive and Developmental Robotics: Frontiers and Challenges](https://mlsanity.com/paper/2301.05832/) (2023)

## Built on by (most cited first, 6 of 6)

- [MSGNav: Unleashing the Power of Multi-modal 3D Scene Graph for Zero-Shot Embodied Navigation](https://mlsanity.com/paper/2511.10376/) (2025)
- [LongNav-R1: Horizon-Adaptive Multi-Turn RL for Long-Horizon VLA Navigation](https://mlsanity.com/paper/2602.12351/) (2026)
- [3D Scene Graphs: Open Challenges and Future Directions](https://mlsanity.com/paper/2606.19383/) (2026)
- [NavVerse: Benchmarking Indoor-to-Outdoor Embodied Navigation in Continuous Robot Simulation](https://mlsanity.com/paper/2607.19695/) (2026)
- [OptiSight: Bridging Semantic Reasoning and Geometric Control for Embodied Navigation](https://mlsanity.com/paper/2608.23354/) (2026)
- [Active Spatial Inspection for Effective and Efficient Embodied Exploration](https://mlsanity.com/paper/2609.22385/) (2026)

## Abstract (arXiv)

Semantic navigation requires an agent to navigate toward a specified target in an unseen environment. Employing an imaginative navigation strategy that predicts future scenes before taking action, can empower the agent to find target faster. Inspired by this idea, we propose SGImagineNav, a novel imaginative navigation framework that leverages symbolic world modeling to proactively build a global environmental representation. SGImagineNav maintains an evolving hierarchical scene graph and uses large vision language models to predict and explore unseen parts of the environment. While existing methods solely relying on past observations, this imaginative scene graph provides richer semantic context, enabling the agent to proactively estimate target locations. Building upon this, SGImagineNav adopts an adaptive navigation strategy that exploits semantic shortcuts when promising and explores unknown areas otherwise to gather additional context. This strategy continuously expands the known environment and accumulates valuable semantic contexts, ultimately guiding the agent toward the target. SGImagineNav is evaluated in both real-world scenarios and simulation benchmarks. SGImagineNav consistently outperforms previous methods, improving the success rate to 65.4% and 66.8% on HM3D and HSSD, and demonstrating cross-floor and cross-room navigation in real-world environments. All source code is open-sourced at https://github.com/UMich-CURLY/SGImagineNav.
