# Unsupervised Partner Design Enables Robust Ad-hoc Teamwork

arXiv: https://arxiv.org/abs/2508.06336 · HTML: https://mlsanity.com/paper/2508.06336/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Multi-agent reinforcement learning, one of 15 directions in Deep reinforcement learning methods.
- Builds on 40 of its 58 references that are in the map.
- First posted on arXiv 8 Aug 2025.

## Placed in

- Deep reinforcement learning methods / [Multi-agent reinforcement learning](https://mlsanity.com/deeprl/multi-agent-reinforcement-learning/)

## Builds on (most cited first, 30 of 40)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [On the Properties of Neural Machine Translation: Encoder-Decoder Approaches](https://mlsanity.com/paper/1409.1259/) (2014)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [On the Utility of Learning about Humans for Human-AI Coordination](https://mlsanity.com/paper/1910.05789/) (2019)
- [Is Independent Learning All You Need in the StarCraft Multi-Agent Challenge?](https://mlsanity.com/paper/2011.09533/) (2020)
- [Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Design](https://mlsanity.com/paper/2012.02096/) (2020)
- [Google Research Football: A Novel Reinforcement Learning Environment](https://mlsanity.com/paper/1907.11180/) (2019)
- [Automatic Goal Generation for Reinforcement Learning Agents](https://mlsanity.com/paper/1705.06366/) (2017)
- [Benchmarking Multi-Agent Deep Reinforcement Learning Algorithms in Cooperative Tasks](https://mlsanity.com/paper/2006.07869/) (2020)
- ["Other-Play" for Zero-Shot Coordination](https://mlsanity.com/paper/2003.02979/) (2020)
- [Prioritized Level Replay](https://mlsanity.com/paper/2010.03934/) (2020)
- [The Hanabi Challenge: A New Frontier for AI Research](https://mlsanity.com/paper/1902.00506/) (2019)
- [Paired Open-Ended Trailblazer (POET): Endlessly Generating Increasingly Complex and Diverse Learning Environments and Their Solutions](https://mlsanity.com/paper/1901.01753/) (2019)
- [Evolving Curricula with Regret-Based Environment Design](https://mlsanity.com/paper/2203.01302/) (2022)
- [Collaborating with Humans without Human Data](https://mlsanity.com/paper/2110.08176/) (2021)
- [Replay-Guided Adversarial Environment Design](https://mlsanity.com/paper/2110.02439/) (2021)
- [Enhanced POET: Open-Ended Reinforcement Learning through Unbounded Invention of Learning Challenges and their Solutions](https://mlsanity.com/paper/2003.08536/) (2020)
- [Maximum Entropy Population-Based Training for Zero-Shot Human-AI Coordination](https://mlsanity.com/paper/2112.11701/) (2021)
- [Jumanji: a Diverse Suite of Scalable Reinforcement Learning Environments in JAX](https://mlsanity.com/paper/2306.09884/) (2023)
- [A Game-Theoretic Model and Best-Response Learning Method for Ad Hoc Coordination in Multiagent Systems](https://mlsanity.com/paper/1506.01170/) (2015)
- [A Survey of Ad Hoc Teamwork Research](https://mlsanity.com/paper/2202.10450/) (2022)
- [Towards Open Ad Hoc Teamwork Using Graph-based Policy Learning](https://mlsanity.com/paper/2006.10412/) (2020)
- [Learning Zero-Shot Cooperation with Humans, Assuming Humans Are Biased](https://mlsanity.com/paper/2302.01605/) (2023)
- [No Regrets: Investigating and Improving Regret Approximations for Curriculum Discovery](https://mlsanity.com/paper/2408.15099/) (2024)
- [Cooperative Open-ended Learning Framework for Zero-shot Coordination](https://mlsanity.com/paper/2302.04831/) (2023)
- [PECAN: Leveraging Policy Ensemble for Context-Aware Zero-Shot Human-AI Coordination](https://mlsanity.com/paper/2301.06387/) (2023)
- [Learning to Cooperate with Humans using Generative Agents](https://mlsanity.com/paper/2411.13934/) (2024)
- [Learning to Reason at the Frontier of Learnability](https://mlsanity.com/paper/2502.12272/) (2025)
- [Quantifying the effects of environment and population diversity in multi-agent reinforcement learning](https://mlsanity.com/paper/2102.08370/) (2021)

## Built on by (most cited first, 3 of 3)

- [The Yokai Learning Environment: Tracking Beliefs Over Space and Time](https://mlsanity.com/paper/2508.12480/) (2025)
- [Robust and Diverse Multi-Agent Learning via Rational Policy Gradient](https://mlsanity.com/paper/2511.09535/) (2025)
- [PACE: Parameter Change for Unsupervised Environment Design](https://mlsanity.com/paper/2605.01358/) (2026)

## Abstract (arXiv)

We introduce Unsupervised Partner Design (UPD), a population-free multi-agent reinforcement learning method for robust ad-hoc teamwork. UPD generates training partners on-the-fly and selects them adaptively based on a learnability criterion, removing the need for pre-trained partner populations or manual parameter tuning. We show that this simple mechanism enables effective partner diversity and can be extended to joint partner-environment selection when a procedural level generator is available. Across Level-Based Foraging, Overcooked-AI, and the Overcooked Generalisation Challenge, UPD consistently achieves strong performance compared to both population-based and population-free baselines. In a human-AI user study, agents trained with UPD achieve higher returns and are rated as more adaptive, more human-like, and less frustrating than all evaluated baseline methods.
