# ExploreGS: Explorable 3D Scene Reconstruction with Virtual Camera Samplings and Diffusion Priors

arXiv: https://arxiv.org/abs/2508.06014 · HTML: https://mlsanity.com/paper/2508.06014/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 32 of its 44 references that are in the map.
- First posted on arXiv 8 Aug 2025.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 32)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstruction](https://mlsanity.com/paper/2109.00512/) (2021)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generation](https://mlsanity.com/paper/2212.00774/) (2022)
- [DynamiCrafter: Animating Open-domain Images with Video Diffusion Priors](https://mlsanity.com/paper/2310.12190/) (2023)
- [CAT3D: Create Anything in 3D with Multi-View Diffusion Models](https://mlsanity.com/paper/2405.10314/) (2024)
- [SV3D: Novel Multi-view Synthesis and 3D Generation from a Single Image using Latent Video Diffusion](https://mlsanity.com/paper/2403.12008/) (2024)
- [DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization](https://mlsanity.com/paper/2403.06912/) (2024)
- [SPARF: Neural Radiance Fields from Sparse and Noisy Poses](https://mlsanity.com/paper/2211.11738/) (2022)
- [ActiveNeRF: Learning where to See with Uncertainty Estimation](https://mlsanity.com/paper/2209.08546/) (2022)
- [ZeroNVS: Zero-Shot 360-Degree View Synthesis from a Single Image](https://mlsanity.com/paper/2310.17994/) (2023)
- [3DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priors](https://mlsanity.com/paper/2410.16266/) (2024)
- [EscherNet: A Generative Model for Scalable View Synthesis](https://mlsanity.com/paper/2402.03908/) (2024)
- [Stochastic Neural Radiance Fields: Quantifying Uncertainty in Implicit 3D Representations](https://mlsanity.com/paper/2109.02123/) (2021)
- [Nerfbusters: Removing Ghostly Artifacts from Casually Captured NeRFs](https://mlsanity.com/paper/2304.10532/) (2023)
- [EpiDiff: Enhancing Multi-View Synthesis via Localized Epipolar-Constrained Diffusion](https://mlsanity.com/paper/2312.06725/) (2023)
- [FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Information](https://mlsanity.com/paper/2311.17874/) (2023)
- [Density-aware NeRF Ensembles: Quantifying Predictive Uncertainty in Neural Radiance Fields](https://mlsanity.com/paper/2209.08718/) (2022)
- [NeU-NBV: Next Best View Planning Using Uncertainty Estimation in Image-Based Neural Rendering](https://mlsanity.com/paper/2303.01284/) (2023)
- [MVD-Fusion: Single-view 3D via Depth-consistent Multi-view Generation](https://mlsanity.com/paper/2404.03656/) (2024)
- [Novel View Extrapolation with Video Diffusion Priors](https://mlsanity.com/paper/2411.14208/) (2024)
- [Improving NeRF Quality by Progressive Camera Placement for Unrestricted Navigation in Complex Environments](https://mlsanity.com/paper/2309.00014/) (2023)
- [ExtraNeRF: Visibility-Aware View Extrapolation of Neural Radiance Fields with Diffusion Models](https://mlsanity.com/paper/2406.06133/) (2024)

## Built on by (most cited first, 6 of 6)

- [GaussFusion: Improving 3D Reconstruction in the Wild with A Geometry-Informed Video Generator](https://mlsanity.com/paper/2603.25053/) (2026)
- [AirSplat: Alignment and Rating for Robust Feed-Forward 3D Gaussian Splatting](https://mlsanity.com/paper/2603.25129/) (2026)
- [GSCompleter: A Distillation-Free Plugin for Metric-Aware 3D Gaussian Splatting Completion in Seconds](https://mlsanity.com/paper/2604.20155/) (2026)
- [R2S-EGO: Dual-Proxy Refinement for Sparse-Capture Real-to-Sim](https://mlsanity.com/paper/2608.06827/) (2026)
- [ExtraGS: Enhancing Endoscopic View Extrapolation via Diffusion-Guided 3D Gaussian Splatting](https://mlsanity.com/paper/2607.12785/) (2026)
- [FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinement](https://mlsanity.com/paper/2607.29284/) (2026)

## Abstract (arXiv)

Recent advances in novel view synthesis (NVS) have enabled real-time rendering with 3D Gaussian Splatting (3DGS). However, existing methods struggle with artifacts and missing regions when rendering from viewpoints that deviate from the training trajectory, limiting seamless scene exploration. To address this, we propose a 3DGS-based pipeline that generates additional training views to enhance reconstruction. We introduce an information-gain-driven virtual camera placement strategy to maximize scene coverage, followed by video diffusion priors to refine rendered results. Fine-tuning 3D Gaussians with these enhanced views significantly improves reconstruction quality. To evaluate our method, we present Wild-Explore, a benchmark designed for challenging scene exploration. Experiments demonstrate that our approach outperforms existing 3DGS-based methods, enabling high-quality, artifact-free rendering from arbitrary viewpoints. https://exploregs.github.io
