# AnimateScene: Camera-controllable Animation in Any Scene

arXiv: https://arxiv.org/abs/2508.05982 · HTML: https://mlsanity.com/paper/2508.05982/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 52 of its 77 references that are in the map.
- First posted on arXiv 8 Aug 2025.

## Builds on (most cited first, 30 of 52)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [Make-A-Video: Text-to-Video Generation without Text-Video Data](https://mlsanity.com/paper/2209.14792/) (2022)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [IP-Adapter: Text Compatible Image Prompt Adapter for Text-to-Image Diffusion Models](https://mlsanity.com/paper/2308.06721/) (2023)
- [Exploring CLIP for Assessing the Look and Feel of Images](https://mlsanity.com/paper/2207.12396/) (2022)
- [MotionCtrl: A Unified and Flexible Motion Controller for Video Generation](https://mlsanity.com/paper/2312.03641/) (2023)
- [Latte: Latent Diffusion Transformer for Video Generation](https://mlsanity.com/paper/2401.03048/) (2024)
- [Pyramidal Flow Matching for Efficient Video Generative Modeling](https://mlsanity.com/paper/2410.05954/) (2024)
- [Guided Motion Diffusion for Controllable Human Motion Synthesis](https://mlsanity.com/paper/2305.12577/) (2023)
- [WonderWorld: Interactive 3D Scene Generation from a Single Image](https://mlsanity.com/paper/2406.09394/) (2024)
- [Stable Virtual Camera: Generative View Synthesis with Diffusion Models](https://mlsanity.com/paper/2503.14489/) (2025)
- [FreeNoise: Tuning-Free Longer Video Diffusion via Noise Rescheduling](https://mlsanity.com/paper/2310.15169/) (2023)
- [WonderJourney: Going from Anywhere to Everywhere](https://mlsanity.com/paper/2312.03884/) (2023)
- [DimensionX: Create Any 3D and 4D Scenes from a Single Image with Controllable Video Diffusion](https://mlsanity.com/paper/2411.04928/) (2024)
- [Gen-L-Video: Multi-Text to Long Video Generation via Temporal Co-Denoising](https://mlsanity.com/paper/2305.18264/) (2023)
- [Video World Models with Long-term Spatial Memory](https://mlsanity.com/paper/2506.05284/) (2025)
- [GameGen-X: Interactive Open-world Game Video Generation](https://mlsanity.com/paper/2411.00769/) (2024)
- [Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Control](https://mlsanity.com/paper/2106.02019/) (2021)
- [Compositional 3D Scene Generation using Locally Conditioned Diffusion](https://mlsanity.com/paper/2303.12218/) (2023)
- [Loong: Generating Minute-level Long Videos with Autoregressive Language Models](https://mlsanity.com/paper/2410.02757/) (2024)
- [MotionBooth: Motion-Aware Customized Text-to-Video Generation](https://mlsanity.com/paper/2406.17758/) (2024)
- [ST-GAN: Spatial Transformer Generative Adversarial Networks for Image Compositing](https://mlsanity.com/paper/1803.01837/) (2018)
- [Uni3C: Unifying Precisely 3D-Enhanced Camera and Human Motion Controls for Video Generation](https://mlsanity.com/paper/2504.14899/) (2025)
- [Set-the-Scene: Global-Local Training for Generating Controllable NeRF Scenes](https://mlsanity.com/paper/2303.13450/) (2023)
- [3DTopia: Large Text-to-3D Generation Model with Hybrid Diffusion Priors](https://mlsanity.com/paper/2403.02234/) (2024)
- [LHM: Large Animatable Human Reconstruction Model from a Single Image in Seconds](https://mlsanity.com/paper/2503.10625/) (2025)

## Built on by (most cited first, 3 of 3)

- [RAPO++: Cross-Stage Prompt Optimization for Text-to-Video Generation via Data Alignment and Test-Time Scaling](https://mlsanity.com/paper/2510.20206/) (2025)
- [Breaking Dual Bottlenecks: Evolving Unified Multimodal Models into Self-Adaptive Interleaved Visual Reasoners](https://mlsanity.com/paper/2605.14709/) (2026)
- [MoZoo:Unleashing Video Diffusion power in animal fur and muscle simulation](https://mlsanity.com/paper/2605.13857/) (2026)

## Abstract (arXiv)

Recent advances in 3D scene reconstruction and 4D human animation have broadened adoption, but integrating the two remains difficult. Key challenges include placing humans at plausible locations and scales without interpenetration, aligning lighting and style between humans and background, and handling dynamic camera trajectories. We introduce AnimateScene, a unified framework addressing these issues. First, an accurate placement module automatically determines realistic 3D positions and prevents collisions during motion. Second, we propose a training-free style alignment method that adapts the 4D human to match background illumination and appearance, achieving coherent composites. Finally, we design a joint post-reconstruction approach that incorporates camera trajectories for smooth, visually engaging motion videos. Experiments across diverse scenes and actions demonstrate that AnimateScene generates dynamic results with high geometric detail and strong spatiotemporal coherence. The project page is available at https://whynothaha.github.io/AnimateScene/AnimateScene.html.
