# Optimization-Free Style Transfer for 3D Gaussian Splats

arXiv: https://arxiv.org/abs/2508.05813 · HTML: https://mlsanity.com/paper/2508.05813/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 42 of its 58 references that are in the map.
- First posted on arXiv 7 Aug 2025.

## Builds on (most cited first, 30 of 42)

- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [Open3D: A Modern Library for 3D Data Processing](https://mlsanity.com/paper/1801.09847/) (2018)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS](https://mlsanity.com/paper/2311.17245/) (2023)
- [InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models](https://mlsanity.com/paper/2404.07191/) (2024)
- [DeepVoxels: Learning Persistent 3D Feature Embeddings](https://mlsanity.com/paper/1812.01024/) (2018)
- [Compact 3D Gaussian Representation for Radiance Field](https://mlsanity.com/paper/2311.13681/) (2023)
- [Universal Style Transfer via Feature Transforms](https://mlsanity.com/paper/1705.08086/) (2017)
- [Inversion-Based Style Transfer with Diffusion Models](https://mlsanity.com/paper/2211.13203/) (2022)
- [Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis](https://mlsanity.com/paper/2401.02436/) (2023)
- [Style Injection in Diffusion: A Training-free Approach for Adapting Large-scale Diffusion Models for Style Transfer](https://mlsanity.com/paper/2312.09008/) (2023)
- [COLMAP-Free 3D Gaussian Splatting](https://mlsanity.com/paper/2312.07504/) (2023)
- [StyTr2: Image Style Transfer with Transformers](https://mlsanity.com/paper/2105.14576/) (2021)
- [Compact 3D Scene Representation via Self-Organizing Gaussian Grids](https://mlsanity.com/paper/2312.13299/) (2023)
- [ARF: Artistic Radiance Fields](https://mlsanity.com/paper/2206.06360/) (2022)
- [VoxGRAF: Fast 3D-Aware Image Synthesis with Sparse Voxel Grids](https://mlsanity.com/paper/2206.07695/) (2022)
- [CompGS: Smaller and Faster Gaussian Splatting with Vector Quantization](https://mlsanity.com/paper/2311.18159/) (2023)
- [Stylizing 3D Scene via Implicit Representation and HyperNetwork](https://mlsanity.com/paper/2105.13016/) (2021)
- [Controlling Perceptual Factors in Neural Style Transfer](https://mlsanity.com/paper/1611.07865/) (2016)
- [StyleRF: Zero-shot 3D Style Transfer of Neural Radiance Fields](https://mlsanity.com/paper/2303.10598/) (2023)
- [StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting](https://mlsanity.com/paper/2403.07807/) (2024)
- [StyleMaster: Stylize Your Video with Artistic Generation and Translation](https://mlsanity.com/paper/2412.07744/) (2024)
- [Artistic style transfer for videos and spherical images](https://mlsanity.com/paper/1708.04538/) (2017)
- [GSEdit: Efficient Text-Guided Editing of 3D Objects via Gaussian Splatting](https://mlsanity.com/paper/2403.05154/) (2024)

## Abstract (arXiv)

The task of style transfer for 3D Gaussian splats has been explored in many previous works, but these require reconstructing or fine-tuning the splat while incorporating style information or optimizing a feature extraction network on the splat representation. We propose a reconstruction- and optimization-free approach to stylizing 3D Gaussian splats, allowing for direct stylization on a .ply or .splat file without requiring the original camera views. This is done by generating a graph structure across the implicit surface of the splat representation. A feed-forward, surface-based stylization method is then used and interpolated back to the individual splats in the scene. This also allows for fast stylization of splats with no additional training, achieving speeds under 2 minutes even on CPU-based consumer hardware. We demonstrate the quality results this approach achieves and compare to other 3D Gaussian splat style transfer methods. Code is publicly available at https://github.com/davidmhart/FastSplatStyler.
