# InfiGUI-G1: Advancing GUI Grounding with Adaptive Exploration Policy Optimization

arXiv: https://arxiv.org/abs/2508.05731 · HTML: https://mlsanity.com/paper/2508.05731/

## Key facts

- Cited by 27 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 31 of its 39 references that are in the map.
- First posted on arXiv 7 Aug 2025.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 30 of 31)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2501.12948/) (2025)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [InternVL3: Exploring Advanced Training and Test-Time Recipes for Open-Source Multimodal Models](https://mlsanity.com/paper/2504.10479/) (2025)
- [Expanding Performance Boundaries of Open-Source Multimodal Models with Model, Data, and Test-Time Scaling](https://mlsanity.com/paper/2412.05271/) (2024)
- [MiniCPM-V: A GPT-4V Level MLLM on Your Phone](https://mlsanity.com/paper/2408.01800/) (2024)
- [CogAgent: A Visual Language Model for GUI Agents](https://mlsanity.com/paper/2312.08914/) (2023)
- [UI-TARS: Pioneering Automated GUI Interaction with Native Agents](https://mlsanity.com/paper/2501.12326/) (2025)
- [SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agents](https://mlsanity.com/paper/2401.10935/) (2024)
- [Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agents](https://mlsanity.com/paper/2410.05243/) (2024)
- [ScreenSpot-Pro: GUI Grounding for Professional High-Resolution Computer Use](https://mlsanity.com/paper/2504.07981/) (2025)
- [GUI-R1 : A Generalist R1-Style Vision-Language Action Model For GUI Agents](https://mlsanity.com/paper/2504.10458/) (2025)
- [InfiGUI-R1: Advancing Multimodal GUI Agents from Reactive Actors to Deliberative Reasoners](https://mlsanity.com/paper/2504.14239/) (2025)
- [Magma: A Foundation Model for Multimodal AI Agents](https://mlsanity.com/paper/2502.13130/) (2025)
- [GTA1: GUI Test-time Scaling Agent](https://mlsanity.com/paper/2507.05791/) (2025)
- [GUI-Actor: Coordinate-Free Visual Grounding for GUI Agents](https://mlsanity.com/paper/2506.03143/) (2025)
- [Enhancing Visual Grounding for GUI Agents via Self-Evolutionary Reinforcement Learning](https://mlsanity.com/paper/2505.12370/) (2025)
- [UI-Vision: A Desktop-centric GUI Benchmark for Visual Perception and Interaction](https://mlsanity.com/paper/2503.15661/) (2025)
- [GUI-G1: Understanding R1-Zero-Like Training for Visual Grounding in GUI Agents](https://mlsanity.com/paper/2505.15810/) (2025)
- [MMBench-GUI: Hierarchical Multi-Platform Evaluation Framework for GUI Agents](https://mlsanity.com/paper/2507.19478/) (2025)
- [GUI-G2: Gaussian Reward Modeling for GUI Grounding](https://mlsanity.com/paper/2507.15846/) (2025)
- [UI-AGILE: Advancing GUI Agents with Effective Reinforcement Learning and Precise Inference-Time Grounding](https://mlsanity.com/paper/2507.22025/) (2025)
- [DiMo-GUI: Advancing Test-time Scaling in GUI Grounding via Modality-Aware Visual Reasoning](https://mlsanity.com/paper/2507.00008/) (2025)
- [GUI-Reflection: Empowering Multimodal GUI Models with Self-Reflection Behavior](https://mlsanity.com/paper/2506.08012/) (2025)
- [R-VLM: Region-Aware Vision Language Model for Precise GUI Grounding](https://mlsanity.com/paper/2507.05673/) (2025)
- [UI-E2I-Synth: Advancing GUI Grounding with Large-Scale Instruction Synthesis](https://mlsanity.com/paper/2504.11257/) (2025)
- [ReGUIDE: Data Efficient GUI Grounding via Spatial Reasoning and Search](https://mlsanity.com/paper/2505.15259/) (2025)
- [Infi-MMR: Curriculum-based Unlocking Multimodal Reasoning via Phased Reinforcement Learning in Multimodal Small Language Models](https://mlsanity.com/paper/2505.23091/) (2025)

## Built on by (most cited first, 27 of 27)

- [MAI-UI Technical Report: Real-World Centric Foundation GUI Agents](https://mlsanity.com/paper/2512.22047/) (2025)
- [UI-Ins: Enhancing GUI Grounding with Multi-Perspective Instruction-as-Reasoning](https://mlsanity.com/paper/2510.20286/) (2025)
- [Grounding Computer Use Agents on Human Demonstrations](https://mlsanity.com/paper/2511.07332/) (2025)
- [Adaptation of Agentic AI: A Survey of Post-Training, Memory, and Skills](https://mlsanity.com/paper/2512.16301/) (2025)
- [GUI-Libra: Training Native GUI Agents to Reason and Act with Action-aware Supervision and Partially Verifiable RL](https://mlsanity.com/paper/2602.22190/) (2026)
- [GUI-ARP: Enhancing Grounding with Adaptive Region Perception for GUI Agents](https://mlsanity.com/paper/2509.15532/) (2025)
- [GUI-AIMA: Aligning Intrinsic Multimodal Attention with a Context Anchor for GUI Grounding](https://mlsanity.com/paper/2511.00810/) (2025)
- [UI-Zoomer: Uncertainty-Driven Adaptive Zoom-In for GUI Grounding](https://mlsanity.com/paper/2604.14113/) (2026)
- [Zoom to Essence: Trainless GUI Grounding by Inferring upon Interface Elements](https://mlsanity.com/paper/2603.14448/) (2026)
- [CUA-Suite: Massive Human-annotated Video Demonstrations for Computer-Use Agents](https://mlsanity.com/paper/2603.24440/) (2026)
- [See, Think, Act: Teaching Multimodal Agents to Effectively Interact with GUI by Identifying Toggles](https://mlsanity.com/paper/2509.13615/) (2025)
- [POINTS-GUI-G: GUI-Grounding Journey](https://mlsanity.com/paper/2602.06391/) (2026)
- [What's Missing in Screen-to-Action? Towards a UI-in-the-Loop Paradigm for Multimodal GUI Reasoning](https://mlsanity.com/paper/2604.06995/) (2026)
- [GUI Agents with Reinforcement Learning: Toward Digital Inhabitants](https://mlsanity.com/paper/2604.27955/) (2026)
- [AutoFocus: Uncertainty-Aware Active Visual Search for GUI Grounding](https://mlsanity.com/paper/2605.02630/) (2026)
- [EvoCUA-1.5: Online Reinforcement Learning for Multi-turn Computer-Use Agents](https://mlsanity.com/paper/2607.09773/) (2026)
- [How Auxiliary Reasoning Unleashes GUI Grounding in VLMs](https://mlsanity.com/paper/2509.11548/) (2025)
- [WinDeskGround: A Benchmark for Robust GUI Grounding in Complex Multi-Window Desktop Environments](https://mlsanity.com/paper/2605.16402/) (2026)
- [One Forward Beats Two: InnerZoom for Accurate and Efficient GUI Grounding](https://mlsanity.com/paper/2606.30084/) (2026)
- [The Next Screenshot Knows: Gated Hindsight Distillation for Mobile GUI Agents](https://mlsanity.com/paper/2608.06065/) (2026)
- [SwipeGen: Bridging the Execution Gap in GUI Agents via Human-like Swipe Synthesis](https://mlsanity.com/paper/2601.18305/) (2026)
- [OS-SPEAR: A Toolkit for the Safety, Performance,Efficiency, and Robustness Analysis of OS Agents](https://mlsanity.com/paper/2604.24348/) (2026)
- [Covering Human Action Space for Computer Use: Data Synthesis and Benchmark](https://mlsanity.com/paper/2605.12501/) (2026)
- [Learning from Reliable Negatives: Confidence-Anchored Test-Time Adaptation for GUI Grounding](https://mlsanity.com/paper/2609.15307/) (2026)
- [Recurrent Latent Visual Search for GUI Grounding](https://mlsanity.com/paper/2610.05185/) (2026)
- [ConClick: Element-Wise Contrastive Learning Improves GUI Grounding](https://mlsanity.com/paper/2610.13268/) (2026)
- [GroundGUI: GUI Grounding by High-Quality Data and Distillation-to-Reinforcement Learning](https://mlsanity.com/paper/2610.19100/) (2026)

## Abstract (arXiv)

The emergence of Multimodal Large Language Models (MLLMs) has propelled the development of autonomous agents that operate on Graphical User Interfaces (GUIs) using pure visual input. A fundamental challenge is robustly grounding natural language instructions. This requires a precise spatial alignment, which accurately locates the coordinates of each element, and, more critically, a correct semantic alignment, which matches the instructions to the functionally appropriate UI element. Although Reinforcement Learning with Verifiable Rewards (RLVR) has proven to be effective at improving spatial alignment for these MLLMs, we find that inefficient exploration bottlenecks semantic alignment, which prevent models from learning difficult semantic associations. To address this exploration problem, we present Adaptive Exploration Policy Optimization (AEPO), a new policy optimization framework. AEPO employs a multi-answer generation strategy to enforce broader exploration, which is then guided by a theoretically grounded Adaptive Exploration Reward (AER) function derived from first principles of efficiency eta=U/C. Our AEPO-trained models, InfiGUI-G1-3B and InfiGUI-G1-7B, establish new state-of-the-art results across multiple challenging GUI grounding benchmarks, achieving significant relative improvements of up to 9.0% against the naive RLVR baseline on benchmarks designed to test generalization and semantic understanding. Resources are available at https://github.com/InfiXAI/InfiGUI-G1.
