# G-UBS: Towards Robust Understanding of Implicit Feedback via Group-Aware User Behavior Simulation

arXiv: https://arxiv.org/abs/2508.05709 · HTML: https://mlsanity.com/paper/2508.05709/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 47 references that are in the map.
- First posted on arXiv 7 Aug 2025.

## Builds on (most cited first, 29 of 29)

- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Self-Attentive Sequential Recommendation](https://mlsanity.com/paper/1808.09781/) (2018)
- [DeepFM: A Factorization-Machine based Neural Network for CTR Prediction](https://mlsanity.com/paper/1703.04247/) (2017)
- [Video-R1: Reinforcing Video Reasoning in MLLMs](https://mlsanity.com/paper/2503.21776/) (2025)
- [VideoChat-R1: Enhancing Spatio-Temporal Perception via Reinforcement Fine-Tuning](https://mlsanity.com/paper/2504.06958/) (2025)
- [Bridging Language and Items for Retrieval and Recommendation: Benchmarking LLMs as Semantic Encoders](https://mlsanity.com/paper/2403.03952/) (2024)
- [AgentSociety: Large-Scale Simulation of LLM-Driven Generative Agents Advances Understanding of Human Behaviors and Society](https://mlsanity.com/paper/2502.08691/) (2025)
- [User Behavior Simulation with Large Language Model based Agents](https://mlsanity.com/paper/2306.02552/) (2023)
- [OASIS: Open Agent Social Interaction Simulations with One Million Agents](https://mlsanity.com/paper/2411.11581/) (2024)
- [KuaiRand: An Unbiased Sequential Recommendation Dataset with Randomly Exposed Videos](https://mlsanity.com/paper/2208.08696/) (2022)
- [Recommendations with Negative Feedback via Pairwise Deep Reinforcement Learning](https://mlsanity.com/paper/1802.06501/) (2018)
- [LVAgent: Long Video Understanding by Multi-Round Dynamical Collaboration of MLLM Agents](https://mlsanity.com/paper/2503.10200/) (2025)
- [A Content-Driven Micro-Video Recommendation Dataset at Scale](https://mlsanity.com/paper/2309.15379/) (2023)
- [LLM-Powered User Simulator for Recommender System](https://mlsanity.com/paper/2412.16984/) (2024)
- [USimAgent: Large Language Models for Simulating Search Users](https://mlsanity.com/paper/2403.09142/) (2024)
- [VideoChat-A1: Thinking with Long Videos by Chain-of-Shot Reasoning](https://mlsanity.com/paper/2506.06097/) (2025)
- [KuaiSim: A Comprehensive Simulator for Recommender Systems](https://mlsanity.com/paper/2309.12645/) (2023)
- [MOSAIC: Modeling Social AI for Content Dissemination and Regulation in Multi-Agent Simulations](https://mlsanity.com/paper/2504.07830/) (2025)
- [Exploring Data Scaling Trends and Effects in Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2503.22230/) (2025)
- [Vista: A Visually, Socially, and Temporally-aware Model for Artistic Recommendation](https://mlsanity.com/paper/1607.04373/) (2016)
- [Reason-to-Recommend: Using Interaction-of-Thought Reasoning to Enhance LLM Recommendation](https://mlsanity.com/paper/2506.05069/) (2025)
- [SUBER: An RL Environment with Simulated Human Behavior for Recommender Systems](https://mlsanity.com/paper/2406.01631/) (2024)
- [Adaptive Hardness Negative Sampling for Collaborative Filtering](https://mlsanity.com/paper/2401.05191/) (2024)
- [Reinforcement Learning from User Feedback](https://mlsanity.com/paper/2505.14946/) (2025)
- [Loss Aversion in Recommender Systems: Utilizing Negative User Preference to Improve Recommendation Quality](https://mlsanity.com/paper/1812.11422/) (2018)
- [Percept, Chat, and then Adapt: Multimodal Knowledge Transfer of Foundation Models for Open-World Video Recognition](https://mlsanity.com/paper/2402.18951/) (2024)
- [Exploiting Negative Preference in Content-based Music Recommendation with Contrastive Learning](https://mlsanity.com/paper/2207.13909/) (2022)
- [Super Encoding Network: Recursive Association of Multi-Modal Encoders for Video Understanding](https://mlsanity.com/paper/2506.07576/) (2025)
- [A Survey on Data-Centric Recommender Systems](https://mlsanity.com/paper/2401.17878/) (2024)

## Built on by (most cited first, 2 of 2)

- [UniFlow: A Unified Pixel Flow Tokenizer for Visual Understanding and Generation](https://mlsanity.com/paper/2510.10575/) (2025)
- [VideoChat-M1: Collaborative Policy Planning for Video Understanding via Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2511.19524/) (2025)

## Abstract (arXiv)

User feedback is critical for refining recommendation systems, yet explicit feedback (e.g., likes or dislikes) remains scarce in practice. As a more feasible alternative, inferring user preferences from massive implicit feedback has shown great potential (e.g., a user quickly skipping a recommended video usually indicates disinterest). Unfortunately, implicit feedback is often noisy: a user might skip a video due to accidental clicks or other reasons, rather than disliking it. Such noise can easily misjudge user interests, thereby undermining recommendation performance. To address this issue, we propose a novel Group-aware User Behavior Simulation (G-UBS) paradigm, which leverages contextual guidance from relevant user groups, enabling robust and in-depth interpretation of implicit feedback for individual users. Specifically, G-UBS operates via two key agents. First, the User Group Manager (UGM) effectively clusters users to generate group profiles utilizing a ``summarize-cluster-reflect" workflow based on LLMs. Second, the User Feedback Modeler (UFM) employs an innovative group-aware reinforcement learning approach, where each user is guided by the associated group profiles during the reinforcement learning process, allowing UFM to robustly and deeply examine the reasons behind implicit feedback. To assess our G-UBS paradigm, we have constructed a Video Recommendation benchmark with Implicit Feedback (IF-VR). To the best of our knowledge, this is the first multi-modal benchmark for implicit feedback evaluation in video recommendation, encompassing 15k users, 25k videos, and 933k interaction records with implicit feedback. Extensive experiments on IF-VR demonstrate that G-UBS significantly outperforms mainstream LLMs and MLLMs, with a 4.0% higher proportion of videos achieving a play rate > 30% and 14.9% higher reasoning accuracy on IF-VR.
