# Latent Preference Bandits

arXiv: https://arxiv.org/abs/2508.05367 · HTML: https://mlsanity.com/paper/2508.05367/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 10 of its 34 references that are in the map.
- First posted on arXiv 7 Aug 2025.

## Builds on (most cited first, 10 of 10)

- [A Tutorial on Thompson Sampling](https://mlsanity.com/paper/1707.02038/) (2017)
- [Preference-based Online Learning with Dueling Bandits: A Survey](https://mlsanity.com/paper/1807.11398/) (2018)
- [Reducing Dueling Bandits to Cardinal Bandits](https://mlsanity.com/paper/1405.3396/) (2014)
- [Latent Bandits Revisited](https://mlsanity.com/paper/2006.08714/) (2020)
- [A Survey on Contextual Multi-armed Bandits](https://mlsanity.com/paper/1508.03326/) (2015)
- [Non-Stationary Latent Bandits](https://mlsanity.com/paper/2012.00386/) (2020)
- [Optimal Algorithms for Latent Bandits with Cluster Structure](https://mlsanity.com/paper/2301.07040/) (2023)
- [Should I send this notification? Optimizing push notifications decision making by modeling the future](https://mlsanity.com/paper/2202.08812/) (2022)
- [Active Preference Learning for Ordering Items In- and Out-of-sample](https://mlsanity.com/paper/2405.03059/) (2024)
- [Global Bandits](https://mlsanity.com/paper/1503.08370/) (2015)

## Abstract (arXiv)

Bandit algorithms are guaranteed to solve diverse sequential decision-making problems, provided that a sufficient exploration budget is available. However, learning from scratch is often too costly for personalization tasks where a single individual faces only a small number of decision points. Latent bandits offer substantially reduced exploration times for such problems, given that the joint distribution of a latent state and the rewards of actions is known and accurate. In practice, finding such a model is non-trivial, and there may not exist a small number of latent states that explain the responses of all individuals. For example, patients with similar latent conditions may have the same preference in treatments but rate their symptoms on different scales. With this in mind, we propose relaxing the assumptions of latent bandits to require only a model of the preference ordering of actions in each latent state. This allows problem instances with the same latent state to vary in their reward distributions, as long as their preference orderings are equal. We give a posterior-sampling algorithm for this problem and demonstrate that its empirical performance is competitive with latent bandits that have full knowledge of the reward distribution when this is well-specified, and outperforms them when reward scales differ between instances with the same latent state.
