# ASkDAgger: Active Skill-level Data Aggregation for Interactive Imitation Learning

arXiv: https://arxiv.org/abs/2508.05310 · HTML: https://mlsanity.com/paper/2508.05310/

## Key facts

- No citing papers in the map yet (data through 7 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 36 of its 53 references that are in the map.
- First posted on arXiv 7 Aug 2025.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Builds on (most cited first, 30 of 36)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Dropout as a Bayesian Approximation: Representing Model Uncertainty in Deep Learning](https://mlsanity.com/paper/1506.02142/) (2015)
- [RT-1: Robotics Transformer for Real-World Control at Scale](https://mlsanity.com/paper/2212.06817/) (2022)
- [Octo: An Open-Source Generalist Robot Policy](https://mlsanity.com/paper/2405.12213/) (2024)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [A Generalist Agent](https://mlsanity.com/paper/2205.06175/) (2022)
- [CLIPort: What and Where Pathways for Robotic Manipulation](https://mlsanity.com/paper/2109.12098/) (2021)
- [Google Scanned Objects: A High-Quality Dataset of 3D Scanned Household Items](https://mlsanity.com/paper/2204.11918/) (2022)
- [BC-Z: Zero-Shot Task Generalization with Robotic Imitation Learning](https://mlsanity.com/paper/2202.02005/) (2022)
- [Transporter Networks: Rearranging the Visual World for Robotic Manipulation](https://mlsanity.com/paper/2010.14406/) (2020)
- [Robots That Ask For Help: Uncertainty Alignment for Large Language Model Planners](https://mlsanity.com/paper/2307.01928/) (2023)
- [A Survey of Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2312.14925/) (2023)
- [HG-DAgger: Interactive Imitation Learning with Human Experts](https://mlsanity.com/paper/1810.02890/) (2018)
- [Where2Act: From Pixels to Actions for Articulated 3D Objects](https://mlsanity.com/paper/2101.02692/) (2021)
- [Gradio: Hassle-Free Sharing and Testing of ML Models in the Wild](https://mlsanity.com/paper/1906.02569/) (2019)
- [ThriftyDAgger: Budget-Aware Novelty and Risk Gating for Interactive Imitation Learning](https://mlsanity.com/paper/2109.08273/) (2021)
- [Error-Aware Imitation Learning from Teleoperation Data for Mobile Manipulation](https://mlsanity.com/paper/2112.05251/) (2021)
- [AdaAfford: Learning to Adapt Manipulation Affordance for 3D Articulated Objects via Few-shot Interactions](https://mlsanity.com/paper/2112.00246/) (2021)
- [End-to-End Affordance Learning for Robotic Manipulation](https://mlsanity.com/paper/2209.12941/) (2022)
- [Interactive Imitation Learning in Robotics: A Survey](https://mlsanity.com/paper/2211.00600/) (2022)
- [Model-Based Runtime Monitoring with Interactive Imitation Learning](https://mlsanity.com/paper/2310.17552/) (2023)
- [Where2Explore: Few-shot Affordance Learning for Unseen Novel Categories of Articulated Objects](https://mlsanity.com/paper/2309.07473/) (2023)
- [Fleet-DAgger: Interactive Robot Fleet Learning with Scalable Human Supervision](https://mlsanity.com/paper/2206.14349/) (2022)
- [Diff-DAgger: Uncertainty Estimation with Diffusion Policy for Robotic Manipulation](https://mlsanity.com/paper/2410.14868/) (2024)
- [LaND: Learning to Navigate from Disengagements](https://mlsanity.com/paper/2010.04689/) (2020)
- [Information Directed Reward Learning for Reinforcement Learning](https://mlsanity.com/paper/2102.12466/) (2021)
- [RLIF: Interactive Imitation Learning as Reinforcement Learning](https://mlsanity.com/paper/2311.12996/) (2023)
- [Uncertainty-Aware Data Aggregation for Deep Imitation Learning](https://mlsanity.com/paper/1905.02780/) (2019)
- [Asking for Help: Failure Prediction in Behavioral Cloning through Value Approximation](https://mlsanity.com/paper/2302.04334/) (2023)

## Abstract (arXiv)

Human teaching effort is a significant bottleneck for the broader applicability of interactive imitation learning. To reduce the number of required queries, existing methods employ active learning to query the human teacher only in uncertain, risky, or novel situations. However, during these queries, the novice's planned actions are not utilized despite containing valuable information, such as the novice's capabilities, as well as corresponding uncertainty levels. To this end, we allow the novice to say: "I plan to do this, but I am uncertain." We introduce the Active Skill-level Data Aggregation (ASkDAgger) framework, which leverages teacher feedback on the novice plan in three key ways: (1) S-Aware Gating (SAG): Adjusts the gating threshold to track sensitivity, specificity, or a minimum success rate; (2) Foresight Interactive Experience Replay (FIER), which recasts valid and relabeled novice action plans into demonstrations; and (3) Prioritized Interactive Experience Replay (PIER), which prioritizes replay based on uncertainty, novice success, and demonstration age. Together, these components balance query frequency with failure incidence, reduce the number of required demonstration annotations, improve generalization, and speed up adaptation to changing domains. We validate the effectiveness of ASkDAgger through language-conditioned manipulation tasks in both simulation and real-world environments. Code, data, and videos are available at https://askdagger.github.io.
