# SEAgent: Self-Evolving Computer Use Agent with Autonomous Learning from Experience

arXiv: https://arxiv.org/abs/2508.04700 · HTML: https://mlsanity.com/paper/2508.04700/

## Key facts

- Cited by 69 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 66 of its 80 references that are in the map.
- First posted on arXiv 6 Aug 2025.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)
- LLM agents and tool use / [General LLM agent frameworks and benchmarks](https://mlsanity.com/agents/general-llm-agent-frameworks-and-benchmarks/)
- Synthetic data and self-improvement for LLMs / [Self-evolving LLM agents](https://mlsanity.com/synth/self-evolving-llm-agents/)

## Builds on (most cited first, 30 of 66)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [Llama 2: Open Foundation and Fine-Tuned Chat Models](https://mlsanity.com/paper/2307.09288/) (2023)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2501.12948/) (2025)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Qwen2.5 Technical Report](https://mlsanity.com/paper/2412.15115/) (2024)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [Fine-Tuning Language Models from Human Preferences](https://mlsanity.com/paper/1909.08593/) (2019)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [WebGPT: Browser-assisted question-answering with human feedback](https://mlsanity.com/paper/2112.09332/) (2021)
- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [CogAgent: A Visual Language Model for GUI Agents](https://mlsanity.com/paper/2312.08914/) (2023)
- [UI-TARS: Pioneering Automated GUI Interaction with Native Agents](https://mlsanity.com/paper/2501.12326/) (2025)
- [SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agents](https://mlsanity.com/paper/2401.10935/) (2024)
- [GPT-4V(ision) is a Generalist Web Agent, if Grounded](https://mlsanity.com/paper/2401.01614/) (2024)
- [VLM-R1: A Stable and Generalizable R1-style Large Vision-Language Model](https://mlsanity.com/paper/2504.07615/) (2025)
- [Visual-RFT: Visual Reinforcement Fine-Tuning](https://mlsanity.com/paper/2503.01785/) (2025)
- [AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agents](https://mlsanity.com/paper/2405.14573/) (2024)
- [WebVoyager: Building an End-to-End Web Agent with Large Multimodal Models](https://mlsanity.com/paper/2401.13919/) (2024)
- [AppAgent: Multimodal Agents as Smartphone Users](https://mlsanity.com/paper/2312.13771/) (2023)
- [Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agents](https://mlsanity.com/paper/2410.05243/) (2024)

## Built on by (most cited first, 30 of 69)

- [Memory in the Age of AI Agents](https://mlsanity.com/paper/2512.13564/) (2025)
- [ReasoningBank: Scaling Agent Self-Evolving with Reasoning Memory](https://mlsanity.com/paper/2509.25140/) (2025)
- [CoEvoSkills: Self-Evolving Agent Skills via Co-Evolutionary Verification](https://mlsanity.com/paper/2604.01687/) (2026)
- [Agent Skills for Large Language Models: Architecture, Acquisition, Security, and the Path Forward](https://mlsanity.com/paper/2602.12430/) (2026)
- [Your Agent May Misevolve: Emergent Risks in Self-evolving LLM Agents](https://mlsanity.com/paper/2509.26354/) (2025)
- [CapRL: Stimulating Dense Image Caption Capabilities via Reinforcement Learning](https://mlsanity.com/paper/2509.22647/) (2025)
- [Gym-Anything: Turn any Software into an Agent Environment](https://mlsanity.com/paper/2604.06126/) (2026)
- [AccelOpt: A Self-Improving LLM Agentic System for AI Accelerator Kernel Optimization](https://mlsanity.com/paper/2511.15915/) (2025)
- [CUA-Gym: Scaling Verifiable Training Environments and Tasks for Computer-Use Agents](https://mlsanity.com/paper/2605.25624/) (2026)
- [Auto-scaling Continuous Memory for GUI Agent](https://mlsanity.com/paper/2510.09038/) (2025)
- [Self-Improvements in Modern Agentic Systems: A Survey](https://mlsanity.com/paper/2607.13104/) (2026)
- [CUARewardBench: A Benchmark for Evaluating Reward Models on Computer-using Agent](https://mlsanity.com/paper/2510.18596/) (2025)
- [Beyond Static Tools: Test-Time Tool Evolution for Scientific Reasoning](https://mlsanity.com/paper/2601.07641/) (2026)
- [Skill-R1: Agent Skill Evolution via Reinforcement Learning](https://mlsanity.com/paper/2605.09359/) (2026)
- [ARM-Thinker: Reinforcing Multimodal Generative Reward Models with Agentic Tool Use and Visual Reasoning](https://mlsanity.com/paper/2512.05111/) (2025)
- [AI Meets Brain: Memory Systems from Cognitive Neuroscience to Autonomous Agents](https://mlsanity.com/paper/2512.23343/) (2025)
- [Adaptive Milestone Reward for GUI Agents](https://mlsanity.com/paper/2602.11524/) (2026)
- [SEAL: Synergistic Co-Evolution of Agents and Learning Environments](https://mlsanity.com/paper/2605.24426/) (2026)
- [The Granularity Mismatch in Agent Security: Argument-Level Provenance Solves Enforcement and Isolates the LLM Reasoning Bottleneck](https://mlsanity.com/paper/2605.11039/) (2026)
- [MementoGUI: Learning Agentic Multimodal Memory Control for Long-Horizon GUI Agents](https://mlsanity.com/paper/2605.18652/) (2026)
- [SPARK: Synergistic Policy And Reward Co-Evolving Framework](https://mlsanity.com/paper/2509.22624/) (2025)
- [OS-Themis: A Scalable Critic Framework for Generalist GUI Rewards](https://mlsanity.com/paper/2603.19191/) (2026)
- [Qwen-CUA: Native Computer Use for (almost) Everything](https://mlsanity.com/paper/2608.02352/) (2026)
- [OSExpert: Computer-Use Agents Learning Professional Skills via Exploration](https://mlsanity.com/paper/2603.07978/) (2026)
- [MobileForge: Annotation-Free Adaptation for Mobile GUI Agents with Hierarchical Feedback-Guided Policy Optimization](https://mlsanity.com/paper/2606.19930/) (2026)
- [StructAgent: Harness Long-horizon Digital Agents with Unified Causal Structure](https://mlsanity.com/paper/2607.11388/) (2026)
- [CODA: Coordinating the Cerebrum and Cerebellum for a Dual-Brain Computer Use Agent with Decoupled Reinforcement Learning](https://mlsanity.com/paper/2508.20096/) (2025)
- [Self-Improvement in Multimodal Large Language Models: A Survey](https://mlsanity.com/paper/2510.02665/) (2025)
- [OS-Oracle: A Comprehensive Framework for Cross-Platform GUI Critic Models](https://mlsanity.com/paper/2512.16295/) (2025)
- [The Bitter Lesson of Diffusion Language Models for Agentic Workflows: A Comprehensive Reality Check](https://mlsanity.com/paper/2601.12979/) (2026)

## Abstract (arXiv)

Repurposing large vision-language models (LVLMs) as computer use agents (CUAs) has led to substantial breakthroughs, primarily driven by human-labeled data. However, these models often struggle with novel and specialized software, particularly in scenarios lacking human annotations. To address this challenge, we propose SEAgent, an agentic self-evolving framework enabling CUAs to autonomously evolve through interactions with unfamiliar software. Specifically, SEAgent empowers computer-use agents to autonomously master novel software environments via experiential learning, where agents explore new software, learn through iterative trial-and-error, and progressively tackle auto-generated tasks organized from simple to complex. To achieve this goal, we design a World State Model for step-wise trajectory assessment, along with a Curriculum Generator that generates increasingly diverse and challenging tasks. The agent's policy is updated through experiential learning, comprised of adversarial imitation of failure actions and Group Relative Policy Optimization (GRPO) on successful ones. Furthermore, we introduce a specialist-to-generalist training strategy that integrates individual experiential insights from specialist agents, facilitating the development of a stronger generalist CUA capable of continuous autonomous evolution. This unified agent ultimately achieves performance surpassing ensembles of individual specialist agents on their specialized software. We validate the effectiveness of SEAgent across five novel software environments within OS-World. Our approach achieves a significant improvement of 23.2% in success rate, from 11.3% to 34.5%, over a competitive open-source CUA, i.e., UI-TARS.
