# Open Scene Graphs for Open-World Object-Goal Navigation

arXiv: https://arxiv.org/abs/2508.04678 · HTML: https://mlsanity.com/paper/2508.04678/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 6 Aug 2025.

## Built on by (most cited first, 14 of 14)

- [Describe Anything Anywhere At Any Moment](https://mlsanity.com/paper/2512.00565/) (2025)
- [KeySG: Hierarchical Keyframe-Based 3D Scene Graphs](https://mlsanity.com/paper/2510.01049/) (2025)
- [MomaGraph: State-Aware Unified Scene Graphs with Vision-Language Model for Embodied Task Planning](https://mlsanity.com/paper/2512.16909/) (2025)
- [3D Scene Graphs: Open Challenges and Future Directions](https://mlsanity.com/paper/2606.19383/) (2026)
- [Affordance RAG: Hierarchical Multimodal Retrieval with Affordance-Aware Embodied Memory for Mobile Manipulation](https://mlsanity.com/paper/2512.18987/) (2025)
- [ImagineNav++: Prompting Vision-Language Models as Embodied Navigator through Scene Imagination](https://mlsanity.com/paper/2512.17435/) (2025)
- [AERR-Nav: Adaptive Exploration-Recovery-Reminiscing Strategy for Zero-Shot Object Navigation](https://mlsanity.com/paper/2603.17712/) (2026)
- [Modernising Reinforcement Learning-Based Navigation for Embodied Semantic Scene Graph Generation](https://mlsanity.com/paper/2603.25415/) (2026)
- [YOPO-Nav: Visual Navigation using 3DGS Graphs from One-Pass Videos](https://mlsanity.com/paper/2512.09903/) (2025)
- [Relational Semantic Reasoning on 3D Scene Graphs for Open World Interactive Object Search](https://mlsanity.com/paper/2603.05642/) (2026)
- [The Neural Compass: Probabilistic Relative Feature Fields for Robotic Search](https://mlsanity.com/paper/2603.08544/) (2026)
- [SR-Nav: Spatial Relationships Matter for Zero-shot Object Goal Navigation](https://mlsanity.com/paper/2603.18443/) (2026)
- [A Survey of Spatial Memory Representations for Efficient Robot Navigation](https://mlsanity.com/paper/2604.16482/) (2026)
- [VTM-Nav: Harnessing Cross-Episode Experience for Object-Goal Navigation with Hierarchical Visual-Topological Memory](https://mlsanity.com/paper/2607.14514/) (2026)

## Abstract (arXiv)

How can we build general-purpose robot systems for open-world semantic navigation, e.g., searching a novel environment for a target object specified in natural language? To tackle this challenge, we introduce OSG Navigator, a modular system composed of foundation models, for open-world Object-Goal Navigation (ObjectNav). Foundation models provide enormous semantic knowledge about the world, but struggle to organise and maintain spatial information effectively at scale. Key to OSG Navigator is the Open Scene Graph representation, which acts as spatial memory for OSG Navigator. It organises spatial information hierarchically using OSG schemas, which are templates, each describing the common structure of a class of environments. OSG schemas can be automatically generated from simple semantic labels of a given environment, e.g., "home" or "supermarket". They enable OSG Navigator to adapt zero-shot to new environment types. We conducted experiments using both Fetch and Spot robots in simulation and in the real world, showing that OSG Navigator achieves state-of-the-art performance on ObjectNav benchmarks and generalises zero-shot over diverse goals, environments, and robot embodiments.
