# QuantVSR: Low-Bit Post-Training Quantization for Real-World Video Super-Resolution

arXiv: https://arxiv.org/abs/2508.04485 · HTML: https://mlsanity.com/paper/2508.04485/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Inverse problems and image restoration, one of 14 directions in Diffusion models.
- Builds on 30 of its 51 references that are in the map.
- First posted on arXiv 6 Aug 2025.

## Placed in

- Diffusion models / [Inverse problems and image restoration](https://mlsanity.com/diffusion/inverse-problems-and-image-restoration/)

## Builds on (most cited first, 30 of 30)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [Quantization and Training of Neural Networks for Efficient Integer-Arithmetic-Only Inference](https://mlsanity.com/paper/1712.05877/) (2017)
- [MUSIQ: Multi-scale Image Quality Transformer](https://mlsanity.com/paper/2108.05997/) (2021)
- [Exploring CLIP for Assessing the Look and Feel of Images](https://mlsanity.com/paper/2207.12396/) (2022)
- [Image Quality Assessment: Unifying Structure and Texture Similarity](https://mlsanity.com/paper/2004.07728/) (2020)
- [Video Enhancement with Task-Oriented Flow](https://mlsanity.com/paper/1711.09078/) (2017)
- [Zero-Shot Image Restoration Using Denoising Diffusion Null-Space Model](https://mlsanity.com/paper/2212.00490/) (2022)
- [VideoCrafter2: Overcoming Data Limitations for High-Quality Video Diffusion Models](https://mlsanity.com/paper/2401.09047/) (2024)
- [EDVR: Video Restoration with Enhanced Deformable Convolutional Networks](https://mlsanity.com/paper/1905.02716/) (2019)
- [A White Paper on Neural Network Quantization](https://mlsanity.com/paper/2106.08295/) (2021)
- [OmniQuant: Omnidirectionally Calibrated Quantization for Large Language Models](https://mlsanity.com/paper/2308.13137/) (2023)
- [I2VGen-XL: High-Quality Image-to-Video Synthesis via Cascaded Diffusion Models](https://mlsanity.com/paper/2311.04145/) (2023)
- [BasicVSR++: Improving Video Super-Resolution with Enhanced Propagation and Alignment](https://mlsanity.com/paper/2104.13371/) (2021)
- [Data-Free Quantization Through Weight Equalization and Bias Correction](https://mlsanity.com/paper/1906.04721/) (2019)
- [Exploring Video Quality Assessment on User Generated Contents from Aesthetic and Technical Perspectives](https://mlsanity.com/paper/2211.04894/) (2022)
- [BasicVSR: The Search for Essential Components in Video Super-Resolution and Beyond](https://mlsanity.com/paper/2012.02181/) (2020)
- [Post-training Quantization on Diffusion Models](https://mlsanity.com/paper/2211.15736/) (2022)
- [Learning Blind Video Temporal Consistency](https://mlsanity.com/paper/1808.00449/) (2018)
- [Generative Diffusion Prior for Unified Image Restoration and Enhancement](https://mlsanity.com/paper/2304.01247/) (2023)
- [PTQD: Accurate Post-Training Quantization for Diffusion Models](https://mlsanity.com/paper/2305.10657/) (2023)
- [ViDiT-Q: Efficient and Accurate Quantization of Diffusion Transformers for Image and Video Generation](https://mlsanity.com/paper/2406.02540/) (2024)
- [An empirical study of LLaMA3 quantization: from LLMs to MLLMs](https://mlsanity.com/paper/2404.14047/) (2024)
- [VEnhancer: Generative Space-Time Enhancement for Video Generation](https://mlsanity.com/paper/2407.07667/) (2024)
- [SeedVR: Seeding Infinity in Diffusion Transformer Towards Generic Video Restoration](https://mlsanity.com/paper/2501.01320/) (2025)
- [Deep Blind Video Super-resolution](https://mlsanity.com/paper/2003.04716/) (2020)
- [Generative Adversarial Networks and Perceptual Losses for Video Super-Resolution](https://mlsanity.com/paper/1806.05764/) (2018)
- [Mitigating Artifacts in Real-World Video Super-Resolution Models](https://mlsanity.com/paper/2212.07339/) (2022)

## Built on by (most cited first, 2 of 2)

- [Efficient Video Diffusion Models: Advancements and Challenges](https://mlsanity.com/paper/2604.15911/) (2026)
- [SPHQuant: Efficient extreme low bit weight quantization for Vision-Language Models](https://mlsanity.com/paper/2609.24875/) (2026)

## Abstract (arXiv)

Diffusion models have shown superior performance in real-world video super-resolution (VSR). However, the slow processing speeds and heavy resource consumption of diffusion models hinder their practical application and deployment. Quantization offers a potential solution for compressing the VSR model. Nevertheless, quantizing VSR models is challenging due to their temporal characteristics and high fidelity requirements. To address these issues, we propose QuantVSR, a low-bit quantization model for real-world VSR. We propose a spatio-temporal complexity aware (STCA) mechanism, where we first utilize the calibration dataset to measure both spatial and temporal complexities for each layer. Based on these statistics, we allocate layer-specific ranks to the low-rank full-precision (FP) auxiliary branch. Subsequently, we jointly refine the FP and low-bit branches to achieve simultaneous optimization. In addition, we propose a learnable bias alignment (LBA) module to reduce the biased quantization errors. Extensive experiments on synthetic and real-world datasets demonstrate that our method obtains comparable performance with the FP model and significantly outperforms recent leading low-bit quantization methods. Code is available at: https://github.com/bowenchai/QuantVSR.
