# Uncertainty-Aware GUI Agent: Adaptive Perception through Component Recommendation and Human-in-the-Loop Refinement

arXiv: https://arxiv.org/abs/2508.04025 · HTML: https://mlsanity.com/paper/2508.04025/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Placed in GUI and mobile agents, one of 16 directions in LLM agents and tool use.
- Builds on 25 of its 34 references that are in the map.
- First posted on arXiv 6 Aug 2025.

## Placed in

- LLM agents and tool use / [GUI and mobile agents](https://mlsanity.com/agents/gui-and-mobile-agents/)

## Builds on (most cited first, 25 of 25)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context](https://mlsanity.com/paper/2403.05530/) (2024)
- [Qwen-VL: A Versatile Vision-Language Model for Understanding, Localization, Text Reading, and Beyond](https://mlsanity.com/paper/2308.12966/) (2023)
- [LongMemEval: Benchmarking Chat Assistants on Long-Term Interactive Memory](https://mlsanity.com/paper/2410.10813/) (2024)
- [CogAgent: A Visual Language Model for GUI Agents](https://mlsanity.com/paper/2312.08914/) (2023)
- [GPT-4V(ision) is a Generalist Web Agent, if Grounded](https://mlsanity.com/paper/2401.01614/) (2024)
- [AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agents](https://mlsanity.com/paper/2405.14573/) (2024)
- [AppAgent: Multimodal Agents as Smartphone Users](https://mlsanity.com/paper/2312.13771/) (2023)
- [Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agents](https://mlsanity.com/paper/2410.05243/) (2024)
- [OS-ATLAS: A Foundation Action Model for Generalist GUI Agents](https://mlsanity.com/paper/2410.23218/) (2024)
- [Set-of-Mark Prompting Unleashes Extraordinary Visual Grounding in GPT-4V](https://mlsanity.com/paper/2310.11441/) (2023)
- [Mobile-Agent: Autonomous Multi-Modal Mobile Device Agent with Visual Perception](https://mlsanity.com/paper/2401.16158/) (2024)
- [Reinforcement Learning on Web Interfaces Using Workflow-Guided Exploration](https://mlsanity.com/paper/1802.08802/) (2018)
- [Chain of Agents: Large Language Models Collaborating on Long-Context Tasks](https://mlsanity.com/paper/2406.02818/) (2024)
- [Mobile-Agent-v2: Mobile Device Operation Assistant with Effective Navigation via Multi-Agent Collaboration](https://mlsanity.com/paper/2406.01014/) (2024)
- [AutoDroid: LLM-powered Task Automation in Android](https://mlsanity.com/paper/2308.15272/) (2023)
- [Seed1.5-Thinking: Advancing Superb Reasoning Models with Reinforcement Learning](https://mlsanity.com/paper/2504.13914/) (2025)
- [Aria-UI: Visual Grounding for GUI Instructions](https://mlsanity.com/paper/2412.16256/) (2024)
- [Mobile-Agent-E: Self-Evolving Mobile Assistant for Complex Tasks](https://mlsanity.com/paper/2501.11733/) (2025)
- [GUI Agents with Foundation Models: A Comprehensive Survey](https://mlsanity.com/paper/2411.04890/) (2024)
- [AppAgent v2: Advanced Agent for Flexible Mobile Interactions](https://mlsanity.com/paper/2408.11824/) (2024)
- [GUI-explorer: Autonomous Exploration and Mining of Transition-aware Knowledge for GUI Agent](https://mlsanity.com/paper/2505.16827/) (2025)
- [Mirage-1: Augmenting and Updating GUI Agent with Hierarchical Multimodal Skills](https://mlsanity.com/paper/2506.10387/) (2025)
- [CHOP: Mobile Operating Assistant with Constrained High-frequency Optimized Subtask Planning](https://mlsanity.com/paper/2503.03743/) (2025)

## Built on by (most cited first, 15 of 15)

- [Dark Patterns Meet GUI Agents: LLM Agent Susceptibility to Manipulative Interfaces and the Role of Human Oversight](https://mlsanity.com/paper/2509.10723/) (2025)
- [Towards Agents That Know When They Don't Know: Uncertainty as a Control Signal for Structured Reasoning](https://mlsanity.com/paper/2509.02401/) (2025)
- [AmbiBench: Benchmarking Mobile GUI Agents Beyond One-Shot Instructions in the Wild](https://mlsanity.com/paper/2602.11750/) (2026)
- [Say One Thing, Do Another? Diagnosing Reasoning-Execution Gaps in VLM-Powered Mobile-Use Agents](https://mlsanity.com/paper/2510.02204/) (2025)
- [Distribution-Specific Learning for Joint Salient and Camouflaged Object Detection](https://mlsanity.com/paper/2508.06063/) (2025)
- [Uncertainty Decomposition for Clarification Seeking in LLM Agents](https://mlsanity.com/paper/2606.19559/) (2026)
- [Plover: Steering GUI Agents through Plan-Centric Interaction](https://mlsanity.com/paper/2607.15193/) (2026)
- [Dynamic Collaboration of Multi-Language Models based on Minimal Complete Semantic Units](https://mlsanity.com/paper/2508.18763/) (2025)
- [AgentExpt: Automating AI Experiment Design with LLM-based Resource Retrieval Agent](https://mlsanity.com/paper/2511.04921/) (2025)
- [GUI-C2: Coarse-to-Fine GUI Grounding via Difficulty-Aware Reinforcement Learning](https://mlsanity.com/paper/2605.30884/) (2026)
- [EgoProceVQA: A Novel Egocentric Procedural Understanding Task with Self-Skill-Exploration Agent](https://mlsanity.com/paper/2607.13792/) (2026)
- [A/B Agent: A Self-Evolving Agent for Strategy Iteration in Industrial A/B Testing](https://mlsanity.com/paper/2608.04625/) (2026)
- [Agent4POI: Agentic Context-Conditioned Affordance Reasoning for Multimodal Point-of-Interest Recommendation](https://mlsanity.com/paper/2605.15203/) (2026)
- [Software Engineering for and with GUI Agent](https://mlsanity.com/paper/2608.09278/) (2026)
- [What Can Component-Replacement Evidence Establish? A Critical Scoping Review of Local Decisions in LLM Agents](https://mlsanity.com/paper/2609.39989/) (2026)

## Abstract (arXiv)

Graphical user interface (GUI) agents have shown promise in automating mobile tasks but still struggle with input redundancy and decision ambiguity. In this paper, we present RecAgent, an uncertainty-aware agent that addresses these issues through adaptive perception. We distinguish two types of uncertainty in GUI navigation: (1) perceptual uncertainty, caused by input redundancy and noise from comprehensive screen information, and (2) decision uncertainty, arising from ambiguous tasks and complex reasoning. To reduce perceptual uncertainty, RecAgent employs a component recommendation mechanism that identifies and focuses on the most relevant UI elements. For decision uncertainty, it uses an interactive module to request user feedback in ambiguous situations, enabling intent-aware decisions. These components are integrated into a unified framework that proactively reduces input complexity and reacts to high-uncertainty cases via human-in-the-loop refinement. Additionally, we propose a dataset called ComplexAction to evaluate the success rate of GUI agents in executing specified single-step actions within complex scenarios. Extensive experiments validate the effectiveness of our approach. The dataset and code will be available at https://github.com/Fanye12/RecAgent.
