# PAC Apprenticeship Learning with Bayesian Active Inverse Reinforcement Learning

arXiv: https://arxiv.org/abs/2508.03693 · HTML: https://mlsanity.com/paper/2508.03693/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Inverse reinforcement learning, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 13 of its 30 references that are in the map.
- First posted on arXiv 5 Aug 2025.

## Placed in

- Offline RL and imitation learning from data / [Inverse reinforcement learning](https://mlsanity.com/offlinerl/inverse-reinforcement-learning/)

## Builds on (most cited first, 13 of 13)

- [A Survey of Inverse Reinforcement Learning: Challenges, Methods and Progress](https://mlsanity.com/paper/1806.06877/) (2018)
- [Max-value Entropy Search for Efficient Bayesian Optimization](https://mlsanity.com/paper/1703.01968/) (2017)
- [Modern Bayesian Experimental Design](https://mlsanity.com/paper/2302.14545/) (2023)
- [Scalable Bayesian Inverse Reinforcement Learning](https://mlsanity.com/paper/2102.06483/) (2021)
- [Driving Behavior Modeling using Naturalistic Human Driving Data with Inverse Reinforcement Learning](https://mlsanity.com/paper/2010.03118/) (2020)
- [Active Exploration for Inverse Reinforcement Learning](https://mlsanity.com/paper/2207.08645/) (2022)
- [Risk-Aware Active Inverse Reinforcement Learning](https://mlsanity.com/paper/1901.02161/) (2019)
- [Towards Theoretical Understanding of Inverse Reinforcement Learning](https://mlsanity.com/paper/2304.12966/) (2023)
- [Including Uncertainty when Learning from Human Corrections](https://mlsanity.com/paper/1806.02454/) (2018)
- [A Lower Bound for the Sample Complexity of Inverse Reinforcement Learning](https://mlsanity.com/paper/2103.04446/) (2021)
- [Interactive Inverse Reinforcement Learning for Cooperative Games](https://mlsanity.com/paper/2111.04698/) (2021)
- [Environment Design for Inverse Reinforcement Learning](https://mlsanity.com/paper/2210.14972/) (2022)
- [Walking the Values in Bayesian Inverse Reinforcement Learning](https://mlsanity.com/paper/2407.10971/) (2024)

## Built on by (most cited first, 1 of 1)

- [Q-based Variational Inverse Reinforcement Learning](https://mlsanity.com/paper/2608.16888/) (2026)

## Abstract (arXiv)

As AI systems become increasingly autonomous, reliably aligning their decision-making with human preferences is essential. Inverse reinforcement learning (IRL) offers a promising approach to infer preferences from demonstrations. These preferences can then be used to produce an apprentice policy that performs well on the demonstrated task. However, in domains like autonomous driving or robotics, where errors can have serious consequences, we need not just good average performance but reliable policies with formal guarantees -- yet obtaining sufficient human demonstrations for reliability guarantees can be costly. Active IRL addresses this challenge by strategically selecting the most informative scenarios for human demonstration. We introduce PAC-EIG, an information-theoretic acquisition function that directly targets probably-approximately-correct (PAC) guarantees for the learned policy -- providing the first such theoretical guarantee for active IRL with noisy expert demonstrations. Our method maximises information gain about the regret of the apprentice policy, efficiently identifying states requiring further demonstration. We also present Reward-EIG as an alternative when learning the reward itself is the primary objective. Focusing on finite state-action spaces, we prove convergence bounds, illustrate failure modes of prior heuristic methods, and demonstrate our method's advantages experimentally.
