# SkeNa: Learning to Navigate Unseen Environments Based on Abstract Hand-Drawn Maps

arXiv: https://arxiv.org/abs/2508.03053 · HTML: https://mlsanity.com/paper/2508.03053/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 23 of its 36 references that are in the map.
- First posted on arXiv 5 Aug 2025.

## Builds on (most cited first, 23 of 23)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [Object Goal Navigation using Goal-Oriented Semantic Exploration](https://mlsanity.com/paper/2007.00643/) (2020)
- [Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Grounding](https://mlsanity.com/paper/2010.07954/) (2020)
- [Visual Language Maps for Robot Navigation](https://mlsanity.com/paper/2210.05714/) (2022)
- [DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames](https://mlsanity.com/paper/1911.00357/) (2019)
- [Neural Topological SLAM for Visual Navigation](https://mlsanity.com/paper/2005.12256/) (2020)
- [CoWs on Pasture: Baselines and Benchmarks for Language-Driven Zero-Shot Object Navigation](https://mlsanity.com/paper/2203.10421/) (2022)
- [PONI: Potential Functions for ObjectGoal Navigation with Interaction-free Learning](https://mlsanity.com/paper/2201.10029/) (2022)
- [ESC: Exploration with Soft Commonsense Constraints for Zero-shot Object Navigation](https://mlsanity.com/paper/2301.13166/) (2023)
- [L3MVN: Leveraging Large Language Models for Visual Target Navigation](https://mlsanity.com/paper/2304.05501/) (2023)
- [SOON: Scenario Oriented Object Navigation with Graph-based Exploration](https://mlsanity.com/paper/2103.17138/) (2021)
- [DREAMWALKER: Mental Planning for Continuous Vision-Language Navigation](https://mlsanity.com/paper/2308.07498/) (2023)
- [No RL, No Simulation: Learning to Navigate without Navigating](https://mlsanity.com/paper/2110.09470/) (2021)
- [Renderable Neural Radiance Map for Visual Navigation](https://mlsanity.com/paper/2303.00304/) (2023)
- [Navigating to Objects Specified by Images](https://mlsanity.com/paper/2304.01192/) (2023)
- [Topological Semantic Graph Memory for Image-Goal Navigation](https://mlsanity.com/paper/2209.08274/) (2022)
- [Is Mapping Necessary for Realistic PointGoal Navigation?](https://mlsanity.com/paper/2206.00997/) (2022)
- [Robot Localization in Floor Plans Using a Room Layout Edge Extraction Network](https://mlsanity.com/paper/1903.01804/) (2019)
- [Omnidirectional Information Gathering for Knowledge Transfer-based Audio-Visual Navigation](https://mlsanity.com/paper/2308.10306/) (2023)
- [FloNa: Floor Plan Guided Embodied Visual Navigation](https://mlsanity.com/paper/2412.18335/) (2024)

## Abstract (arXiv)

A typical human strategy for giving navigation guidance is to sketch route maps based on the environmental layout. Inspired by this, we introduce Sketch map-based visual Navigation (SkeNa), an embodied navigation task in which an agent must reach a goal in an unseen environment using only a hand-drawn sketch map as guidance. To support research for SkeNa, we present a large-scale dataset named SoR, comprising 54k trajectory and sketch map pairs across 71 indoor scenes. In SoR, we introduce two navigation validation sets with varying levels of abstraction in hand-drawn sketches, categorized based on their preservation of spatial scales in the environment, to facilitate future research. To construct SoR, we develop an automated sketch-generation pipeline that efficiently converts floor plans into hand-drawn representations. To solve SkeNa, we propose SkeNavigator, a navigation framework that aligns visual observations with hand-drawn maps to estimate navigation targets. It employs a Ray-based Map Descriptor (RMD) to enhance sketch map valid feature representation using equidistant sampling points and boundary distances. To improve alignment with visual observations, a Dual-Map Aligned Goal Predictor (DAGP) leverages the correspondence between sketch map features and on-site constructed exploration map features to predict goal position and guide navigation. SkeNavigator outperforms prior floor plan navigation methods by a large margin, improving SPL on the high-abstract validation set by 105% relatively. Our code and dataset will be released.
