# Following Route Instructions using Large Vision-Language Models: A Comparison between Low-level and Panoramic Action Spaces

arXiv: https://arxiv.org/abs/2508.02917 · HTML: https://mlsanity.com/paper/2508.02917/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 19 of its 25 references that are in the map.
- First posted on arXiv 4 Aug 2025.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 19 of 19)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [FlashAttention: Fast and Memory-Efficient Exact Attention with IO-Awareness](https://mlsanity.com/paper/2205.14135/) (2022)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2004.02857/) (2020)
- [Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Grounding](https://mlsanity.com/paper/2010.07954/) (2020)
- [Speaker-Follower Models for Vision-and-Language Navigation](https://mlsanity.com/paper/1806.02724/) (2018)
- [A Recurrent Vision-and-Language BERT for Navigation](https://mlsanity.com/paper/2011.13922/) (2020)
- [History Aware Multimodal Transformer for Vision-and-Language Navigation](https://mlsanity.com/paper/2110.13309/) (2021)
- [Towards Learning a Generalist Model for Embodied Navigation](https://mlsanity.com/paper/2312.02010/) (2023)
- [Stay on the Path: Instruction Fidelity in Vision-and-Language Navigation](https://mlsanity.com/paper/1905.12255/) (2019)
- [MapGPT: Map-Guided Prompting with Adaptive Path Planning for Vision-and-Language Navigation](https://mlsanity.com/paper/2401.07314/) (2024)
- [Robust Navigation with Language Pretraining and Stochastic Sampling](https://mlsanity.com/paper/1909.02244/) (2019)
- [Embodied Vision-and-Language Navigation with Dynamic Convolutional Filters](https://mlsanity.com/paper/1907.02985/) (2019)

## Built on by (most cited first, 1 of 1)

- [A Comprehensive Survey and Systematic Real-World Evaluation of Embodied Vision-and-Language Navigation](https://mlsanity.com/paper/2607.09792/) (2026)

## Abstract (arXiv)

Vision-and-Language Navigation (VLN) refers to the task of enabling autonomous robots to navigate unfamiliar environments by following natural language instructions. While recent Large Vision-Language Models (LVLMs) have shown promise in this task, most current VLM systems rely on models specifically designed and optimized for navigation, leaving the potential of off-the-shelf LVLMs underexplored. Furthermore, while older VLN approaches used low-level action spaces with egocentric views and atomic actions (such as "turn left" or "move forward"), newer models tend to favor panoramic action spaces with discrete navigable viewpoints. This paper investigates (1) whether off-the-shelf LVLMs (fine-tuned without architectural modifications or simulator-based training) can effectively support VLN tasks and (2) whether such models can support both low-level and panoramic action paradigms. To this end, we fine-tune the open-source model Qwen2.5-VL-3B-Instruct on the Room-to-Room (R2R) dataset and evaluate its empirical performance across both low-level and panoramic action spaces. The best resulting model achieves a 41% success rate on the R2R test set, demonstrating that while off-the-shelf LVLMs can learn to perform Vision-and-Language Navigation, they still lag behind models specifically designed for this task.
