# OCSplats: Observation Completeness Quantification and Label Noise Separation in 3DGS

arXiv: https://arxiv.org/abs/2508.01239 · HTML: https://mlsanity.com/paper/2508.01239/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 45 references that are in the map.
- First posted on arXiv 2 Aug 2025.

## Builds on (most cited first, 28 of 28)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [What Uncertainties Do We Need in Bayesian Deep Learning for Computer Vision?](https://mlsanity.com/paper/1703.04977/) (2017)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Aleatoric and Epistemic Uncertainty in Machine Learning: An Introduction to Concepts and Methods](https://mlsanity.com/paper/1910.09457/) (2019)
- [A Simple Baseline for Bayesian Uncertainty in Deep Learning](https://mlsanity.com/paper/1902.02476/) (2019)
- [DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes](https://mlsanity.com/paper/2312.07920/) (2023)
- [3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting](https://mlsanity.com/paper/2312.09228/) (2023)
- [RobustNeRF: Ignoring Distractors with Robust Losses](https://mlsanity.com/paper/2302.00833/) (2023)
- [Bayes' Rays: Uncertainty Quantification for Neural Radiance Fields](https://mlsanity.com/paper/2309.03185/) (2023)
- [NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wild](https://mlsanity.com/paper/2405.18715/) (2024)
- [GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction](https://mlsanity.com/paper/2403.16964/) (2024)
- [SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving](https://mlsanity.com/paper/2411.16816/) (2024)
- [SpotlessSplats: Ignoring Distractors in 3D Gaussian Splatting](https://mlsanity.com/paper/2406.20055/) (2024)
- [NeRF-Supervised Deep Stereo](https://mlsanity.com/paper/2303.17603/) (2023)
- [WE-GS: An In-the-wild Efficient 3D Gaussian Representation for Unconstrained Photo Collections](https://mlsanity.com/paper/2406.02407/) (2024)
- [Bayesian Uncertainty Estimation of Learned Variational MRI Reconstruction](https://mlsanity.com/paper/2102.06665/) (2021)
- [NeRF-HuGS: Improved Neural Radiance Fields in Non-static Scenes Using Heuristics-Guided Segmentation](https://mlsanity.com/paper/2403.17537/) (2024)
- [Epistemic Uncertainty Sampling](https://mlsanity.com/paper/1909.00218/) (2019)
- [GGS: Generalizable Gaussian Splatting for Lane Switching in Autonomous Driving](https://mlsanity.com/paper/2409.02382/) (2024)
- [VDG: Vision-Only Dynamic Gaussian for Driving Simulation](https://mlsanity.com/paper/2406.18198/) (2024)
- [Estimating 3D Uncertainty Field: Quantifying Uncertainty for Neural Radiance Fields](https://mlsanity.com/paper/2311.01815/) (2023)
- [ADFactory: An Effective Framework for Generalizing Optical Flow with Nerf](https://mlsanity.com/paper/2311.04246/) (2023)
- [Quantifying Sources of Uncertainty in Deep Learning-Based Image Reconstruction](https://mlsanity.com/paper/2011.08413/) (2020)
- [Self-Assessed Generation: Trustworthy Label Generation for Optical Flow and Stereo Matching in Real-world](https://mlsanity.com/paper/2410.10453/) (2024)

## Built on by (most cited first, 1 of 1)

- [DF3DV-1K: A Large-Scale Dataset and Benchmark for Distractor-Free Novel View Synthesis](https://mlsanity.com/paper/2604.13416/) (2026)

## Abstract (arXiv)

3D Gaussian Splatting (3DGS) has become one of the most promising 3D reconstruction technologies. However, label noise in real-world scenarios-such as moving objects, non-Lambertian surfaces, and shadows-often leads to reconstruction errors. Existing 3DGS-Bsed anti-noise reconstruction methods either fail to separate noise effectively or require scene-specific fine-tuning of hyperparameters, making them difficult to apply in practice. This paper re-examines the problem of anti-noise reconstruction from the perspective of epistemic uncertainty, proposing a novel framework, OCSplats. By combining key technologies such as hybrid noise assessment and observation-based cognitive correction, the accuracy of noise classification in areas with cognitive differences has been significantly improved. Moreover, to address the issue of varying noise proportions in different scenarios, we have designed a label noise classification pipeline based on dynamic anchor points. This pipeline enables OCSplats to be applied simultaneously to scenarios with vastly different noise proportions without adjusting parameters. Extensive experiments demonstrate that OCSplats always achieve leading reconstruction performance and precise label noise classification in scenes of different complexity levels.
