# Visuo-Acoustic Hand Pose and Contact Estimation

arXiv: https://arxiv.org/abs/2508.00852 · HTML: https://mlsanity.com/paper/2508.00852/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 61 references that are in the map.
- First posted on arXiv 13 Jul 2025.

## Builds on (most cited first, 30 of 34)

- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [DexYCB: A Benchmark for Capturing Hand Grasping of Objects](https://mlsanity.com/paper/2104.04631/) (2021)
- [Reconstructing Hands in 3D with Transformers](https://mlsanity.com/paper/2312.05251/) (2023)
- [FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Images](https://mlsanity.com/paper/1909.04349/) (2019)
- [Learning to Estimate 3D Hand Pose from Single RGB Images](https://mlsanity.com/paper/1705.01389/) (2017)
- [Hand Keypoint Detection in Single Images using Multiview Bootstrapping](https://mlsanity.com/paper/1704.07809/) (2017)
- [Deep Learning-Based Human Pose Estimation: A Survey](https://mlsanity.com/paper/2012.13392/) (2020)
- [ContactPose: A Dataset of Grasps with Object Contact and Hand Pose](https://mlsanity.com/paper/2007.09545/) (2020)
- [Monocular Total Capture: Posing Face, Body, and Hands in the Wild](https://mlsanity.com/paper/1812.01598/) (2018)
- [AnyTeleop: A General Vision-Based Dexterous Robot Arm-Hand Teleoperation System](https://mlsanity.com/paper/2307.04577/) (2023)
- [Open-TeleVision: Teleoperation with Immersive Active Visual Feedback](https://mlsanity.com/paper/2407.01512/) (2024)
- [Reconstructing Hand-Object Interactions in the Wild](https://mlsanity.com/paper/2012.09856/) (2020)
- [Keypoint Transformer: Solving Joint Identification in Challenging Hands and Object Interactions for Accurate 3D Pose Estimation](https://mlsanity.com/paper/2104.14639/) (2021)
- [Capturing Hands in Action using Discriminative Salient Points and Physics Simulation](https://mlsanity.com/paper/1506.02178/) (2015)
- [V2V-PoseNet: Voxel-to-Voxel Prediction Network for Accurate 3D Hand and Human Pose Estimation from a Single Depth Map](https://mlsanity.com/paper/1711.07399/) (2017)
- [6-DoF Pose Estimation of Household Objects for Robotic Manipulation: An Accessible Dataset and Benchmark](https://mlsanity.com/paper/2203.05701/) (2022)
- [HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Video](https://mlsanity.com/paper/2311.18448/) (2023)
- [Diffusion-Guided Reconstruction of Everyday Hand-Object Interaction Clips](https://mlsanity.com/paper/2309.05663/) (2023)
- [Learning to Disambiguate Strongly Interacting Hands via Probabilistic Per-pixel Part Segmentation](https://mlsanity.com/paper/2107.00434/) (2021)
- [Hierarchical Temporal Transformer for 3D Hand Pose Estimation and Action Recognition from Egocentric RGB Videos](https://mlsanity.com/paper/2209.09484/) (2022)
- [DexterityGen: Foundation Controller for Unprecedented Dexterity](https://mlsanity.com/paper/2502.04307/) (2025)
- [Interacting Hand-Object Pose Estimation via Dense Mutual Attention](https://mlsanity.com/paper/2211.08805/) (2022)
- [emg2pose: A Large and Diverse Benchmark for Surface Electromyographic Hand Pose Estimation](https://mlsanity.com/paper/2412.02725/) (2024)
- [RenderIH: A Large-scale Synthetic Dataset for 3D Interacting Hand Pose Estimation](https://mlsanity.com/paper/2309.09301/) (2023)
- [A2J-Transformer: Anchor-to-Joint Transformer Network for 3D Interacting Hand Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/2304.03635/) (2023)
- [Human2LocoMan: Learning Versatile Quadrupedal Manipulation with Human Pretraining](https://mlsanity.com/paper/2506.16475/) (2025)
- [DeepSimHO: Stable Pose Estimation for Hand-Object Interaction via Physics Simulation](https://mlsanity.com/paper/2310.07206/) (2023)
- [EchoWrist: Continuous Hand Pose Tracking and Hand-Object Interaction Recognition Using Low-Power Active Acoustic Sensing On a Wristband](https://mlsanity.com/paper/2401.17409/) (2024)
- [An Effective and Efficient Method for Detecting Hands in Egocentric Videos for Rehabilitation Applications](https://mlsanity.com/paper/1908.10406/) (2019)
- [MOSAIC: Learning Unified Multi-Sensory Object Property Representations for Robot Learning via Interactive Perception](https://mlsanity.com/paper/2309.08508/) (2023)

## Built on by (most cited first, 1 of 1)

- [Joint Learning of Depth, Pose, and Local Radiance Field for Large Scale Monocular 3D Reconstruction](https://mlsanity.com/paper/2512.18237/) (2025)

## Abstract (arXiv)

Accurately estimating hand pose and hand-object contact events is essential for robot data-collection, immersive virtual environments, and biomechanical analysis, yet remains challenging due to visual occlusion, subtle contact cues, limitations in vision-only sensing, and the lack of accessible and flexible tactile sensing. We therefore introduce VibeMesh, a novel wearable system that fuses vision with active acoustic sensing for dense, per-vertex hand contact and pose estimation. VibeMesh integrates a bone-conduction speaker and sparse piezoelectric microphones, distributed on a human hand, emitting structured acoustic signals and capturing their propagation to infer changes induced by contact. To interpret these cross-modal signals, we propose a graph-based attention network that processes synchronized audio spectra and RGB-D-derived hand meshes to predict contact with high spatial resolution. We contribute: (i) a lightweight, non-intrusive visuo-acoustic sensing platform; (ii) a cross-modal graph network for joint pose and contact inference; (iii) a dataset of synchronized RGB-D, acoustic, and ground-truth contact annotations across diverse manipulation scenarios; and (iv) empirical results showing that VibeMesh outperforms vision-only baselines in accuracy and robustness, particularly in occluded or static-contact settings.
