# Contact-Aware Amodal Completion for Human-Object Interaction via Multi-Regional Inpainting

arXiv: https://arxiv.org/abs/2508.00427 · HTML: https://mlsanity.com/paper/2508.00427/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 31 of its 45 references that are in the map.
- First posted on arXiv 1 Aug 2025.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 31)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Resolution-robust Large Mask Inpainting with Fourier Convolutions](https://mlsanity.com/paper/2109.07161/) (2021)
- [Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformers](https://mlsanity.com/paper/2312.09147/) (2023)
- [BEHAVE: Dataset and Method for Tracking Human Object Interactions](https://mlsanity.com/paper/2204.06950/) (2022)
- [GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians](https://mlsanity.com/paper/2312.02134/) (2023)
- [Deep Occlusion-Aware Instance Segmentation with Overlapping BiLayers](https://mlsanity.com/paper/2103.12340/) (2021)
- [Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shot](https://mlsanity.com/paper/2402.14654/) (2024)
- [Self-Supervised Scene De-occlusion](https://mlsanity.com/paper/2004.02788/) (2020)
- [CHORE: Contact, Human and Object REconstruction from a single RGB image](https://mlsanity.com/paper/2204.02445/) (2022)
- [InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interaction](https://mlsanity.com/paper/2209.12354/) (2022)
- [Accurate 3D Hand Pose Estimation for Whole-Body 3D Human Mesh Estimation](https://mlsanity.com/paper/2011.11534/) (2020)
- [pix2gestalt: Amodal Segmentation by Synthesizing Wholes](https://mlsanity.com/paper/2401.14398/) (2024)
- [Inst-Inpaint: Instructing to Remove Objects with Diffusion Models](https://mlsanity.com/paper/2304.03246/) (2023)
- [Visibility Aware Human-Object Interaction Tracking from Single RGB Camera](https://mlsanity.com/paper/2303.16479/) (2023)
- [DECO: Dense Estimation of 3D Human-Scene Contact In The Wild](https://mlsanity.com/paper/2309.15273/) (2023)
- [LEMON: Learning 3D Human-Object Interaction Relation from 2D Images](https://mlsanity.com/paper/2312.08963/) (2023)
- [Amodal Ground Truth and Completion in the Wild](https://mlsanity.com/paper/2312.17247/) (2023)
- [Detecting Human-Object Contact in Images](https://mlsanity.com/paper/2303.03373/) (2023)
- [GenZI: Zero-Shot 3D Human-Scene Interaction Generation](https://mlsanity.com/paper/2311.17737/) (2023)
- [Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generation](https://mlsanity.com/paper/2312.07063/) (2023)
- [Amodal Completion via Progressive Mixed Context Diffusion](https://mlsanity.com/paper/2312.15540/) (2023)
- [Instance-wise Occlusion and Depth Orders in Natural Scenes](https://mlsanity.com/paper/2111.14562/) (2021)
- [Amodal Segmentation through Out-of-Task and Out-of-Distribution Generalization with a Bayesian Model](https://mlsanity.com/paper/2010.13175/) (2020)
- [Coarse-to-Fine Amodal Segmentation with Shape Prior](https://mlsanity.com/paper/2308.16825/) (2023)
- [Joint Reconstruction of 3D Human and Object via Contact-Based Refinement Transformer](https://mlsanity.com/paper/2404.04819/) (2024)

## Built on by (most cited first, 1 of 1)

- [Physically Grounded 3D Generative Reconstruction under Hand Occlusion using Proprioception and Multi-Contact Touch](https://mlsanity.com/paper/2604.09100/) (2026)

## Abstract (arXiv)

Amodal completion, which is the process of inferring the full appearance of objects despite partial occlusions, is crucial for understanding complex human-object interactions (HOI) in computer vision and robotics. Existing methods, such as those that use pre-trained diffusion models, often struggle to generate plausible completions in dynamic scenarios because they have a limited understanding of HOI. To solve this problem, we've developed a new approach that uses physical prior knowledge along with a specialized multi-regional inpainting technique designed for HOI. By incorporating physical constraints from human topology and contact information, we define two distinct regions: the primary region, where occluded object parts are most likely to be, and the secondary region, where occlusions are less probable. Our multi-regional inpainting method uses customized denoising strategies across these regions within a diffusion model. This improves the accuracy and realism of the generated completions in both their shape and visual detail. Our experimental results show that our approach significantly outperforms existing methods in HOI scenarios, moving machine perception closer to a more human-like understanding of dynamic environments. We also show that our pipeline is robust even without ground-truth contact annotations, which broadens its applicability to tasks like 3D reconstruction and novel view/pose synthesis.
