# General Agentic Planning Through Simulative Reasoning with World Models

arXiv: https://arxiv.org/abs/2507.23773 · HTML: https://mlsanity.com/paper/2507.23773/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Placed in World models for language agents, one of 11 directions in World models.
- Builds on 23 of its 53 references that are in the map.
- First posted on arXiv 31 Jul 2025.

## Placed in

- World models / [World models for language agents](https://mlsanity.com/wm/world-models-for-language-agents/)
- LLM reasoning / [Reasoning for agents, planning and code](https://mlsanity.com/lr/reasoning-for-agents-planning-and-code/)
- LLM agents and tool use / [General LLM agent frameworks and benchmarks](https://mlsanity.com/agents/general-llm-agent-frameworks-and-benchmarks/)

## Builds on (most cited first, 23 of 23)

- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [G-Eval: NLG Evaluation using GPT-4 with Better Human Alignment](https://mlsanity.com/paper/2303.16634/) (2023)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [When to Trust Your Model: Model-Based Policy Optimization](https://mlsanity.com/paper/1906.08253/) (2019)
- [Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm](https://mlsanity.com/paper/1712.01815/) (2017)
- [CogAgent: A Visual Language Model for GUI Agents](https://mlsanity.com/paper/2312.08914/) (2023)
- [Accelerating scientific discovery with Co-Scientist](https://mlsanity.com/paper/2502.18864/) (2025)
- [WorkArena: How Capable Are Web Agents at Solving Common Knowledge Work Tasks?](https://mlsanity.com/paper/2403.07718/) (2024)
- [Reinforcement Learning on Web Interfaces Using Workflow-Guided Exploration](https://mlsanity.com/paper/1802.08802/) (2018)
- [Action-Conditional Video Prediction using Deep Networks in Atari Games](https://mlsanity.com/paper/1507.08750/) (2015)
- [Is Your LLM Secretly a World Model of the Internet? Model-Based Planning for Web Agents](https://mlsanity.com/paper/2411.06559/) (2024)
- [Tree Search for Language Model Agents](https://mlsanity.com/paper/2407.01476/) (2024)
- [Between Underthinking and Overthinking: An Empirical Study of Reasoning Length and correctness in LLMs](https://mlsanity.com/paper/2505.00127/) (2025)
- [Alita: Generalist Agent Enabling Scalable Agentic Reasoning with Minimal Predefinition and Maximal Self-Evolution](https://mlsanity.com/paper/2505.20286/) (2025)
- [LLM Reasoners: New Evaluation, Library, and Analysis of Step-by-Step Reasoning with Large Language Models](https://mlsanity.com/paper/2404.05221/) (2024)
- [Compression, Transduction, and Creation: A Unified Framework for Evaluating Natural Language Generation](https://mlsanity.com/paper/2109.06379/) (2021)
- [Language Models, Agent Models, and World Models: The LAW for Machine Reasoning and Planning](https://mlsanity.com/paper/2312.05230/) (2023)
- [FanOutQA: A Multi-Hop, Multi-Document Question Answering Benchmark for Large Language Models](https://mlsanity.com/paper/2402.14116/) (2024)
- [Critique of World Model](https://mlsanity.com/paper/2507.05169/) (2025)

## Built on by (most cited first, 13 of 13)

- [A Survey of Agentic Reasoning for Large Language Models: Towards Recursively Self-Improving and Collective Agents](https://mlsanity.com/paper/2601.12538/) (2026)
- [PAN: A World Model for General, Actionable, and Long-Horizon World Simulation](https://mlsanity.com/paper/2511.09057/) (2025)
- [SafePred: A Predictive Guardrail for Computer-Using Agents via World Models](https://mlsanity.com/paper/2602.01725/) (2026)
- [Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Application](https://mlsanity.com/paper/2606.12191/) (2026)
- [A Definition and Roadmap for World Models](https://mlsanity.com/paper/2607.06401/) (2026)
- [GUI Agents with Reinforcement Learning: Toward Digital Inhabitants](https://mlsanity.com/paper/2604.27955/) (2026)
- [Critique of Agent Model](https://mlsanity.com/paper/2606.23991/) (2026)
- [Efficient Agentic Reasoning Through Self-Regulated Simulative Planning](https://mlsanity.com/paper/2605.22138/) (2026)
- [Measuring Harness-Induced Belief Divergence in Multi-Step LLM Agents](https://mlsanity.com/paper/2607.04528/) (2026)
- ["Rebuilding" Statistics in the Age of AI: A Town Hall Discussion on Culture, Infrastructure, and Training](https://mlsanity.com/paper/2601.17510/) (2026)
- [Implicit Intelligence -- Evaluating Agents on What Users Don't Say](https://mlsanity.com/paper/2602.20424/) (2026)
- [WM-R1: Training GUI Agents to Reason and leverage World Models with Reinforcement Learning](https://mlsanity.com/paper/2608.27508/) (2026)
- [AutoGUIWorld: Image Generators as Visual World Models for GUI Agent](https://mlsanity.com/paper/2610.01215/) (2026)

## Abstract (arXiv)

What does it mean to plan? Current agentic systems, whether scaffolded workflows or end-to-end policies, rely on reactive decision-making: selecting the next action via a fixed procedure with at most undifferentiated adaptive computation (e.g., chain-of-thought) lacking explicit modeling of future outcomes. This limits generalizability, as each new task demands re-engineering rather than transfer of shared reasoning capacity. Humans, by contrast, plan by mentally simulating consequences of candidate actions within an internal world model, a capacity known as simulative reasoning (System II) that supports flexible, goal-directed behavior across diverse contexts. We argue that simulative reasoning through a world model provides a general-purpose planning mechanism for agentic systems, improving upon reactive policies (System I) by grounding decisions in predicted future states rather than pattern-matched responses. To verify this, we introduce SiRA (Simulative Reasoning Architecture), a goal-oriented architecture instantiating simulative reasoning using an LLM-based world model with natural-language belief states, while remaining model-agnostic. We evaluate across three qualitatively distinct task categories: constrained navigation, multi-hop information aggregation, and general instruction following, in a web-browser environment. Across all categories, simulative reasoning achieves up to 124% higher task completion rates than a matched reactive baseline, and increases constrained navigation success from 0% to 32.2% compared to a representative open-web agent. The persistent advantage across distinct task types suggests the benefit stems from generalizable counterfactual evaluation rather than task-specific tuning.
