# Gaussian Splatting Feature Fields for Privacy-Preserving Visual Localization

arXiv: https://arxiv.org/abs/2507.23569 · HTML: https://mlsanity.com/paper/2507.23569/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 71 of its 104 references that are in the map.
- First posted on arXiv 31 Jul 2025.

## Builds on (most cited first, 30 of 71)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [A ConvNet for the 2020s](https://mlsanity.com/paper/2201.03545/) (2022)
- [Sinkhorn Distances: Lightspeed Computation of Optimal Transportation Distances](https://mlsanity.com/paper/1306.0895/) (2013)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [Group Normalization](https://mlsanity.com/paper/1803.08494/) (2018)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering](https://mlsanity.com/paper/2311.12775/) (2023)
- [From Coarse to Fine: Robust Hierarchical Localization at Large Scale](https://mlsanity.com/paper/1812.03506/) (2018)
- [Direct Sparse Odometry](https://mlsanity.com/paper/1607.02565/) (2016)
- [Gaussian Splatting SLAM](https://mlsanity.com/paper/2312.06741/) (2023)
- [SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM](https://mlsanity.com/paper/2312.02126/) (2023)
- [INeRF: Inverting Neural Radiance Fields for Pose Estimation](https://mlsanity.com/paper/2012.05877/) (2020)
- [No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images](https://mlsanity.com/paper/2410.24207/) (2024)
- [Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes](https://mlsanity.com/paper/2404.10772/) (2024)
- [Pixel-Perfect Structure-from-Motion with Featuremetric Refinement](https://mlsanity.com/paper/2108.08291/) (2021)
- [GaussianPro: 3D Gaussian Splatting with Progressive Propagation](https://mlsanity.com/paper/2402.14650/) (2024)
- [Back to the Feature: Learning Robust Camera Localization from Pixels to Pose](https://mlsanity.com/paper/2103.09213/) (2021)
- [Understanding the Limitations of CNN-based Absolute Camera Pose Regression](https://mlsanity.com/paper/1903.07504/) (2019)
- [Visual Camera Re-Localization from RGB and RGB-D Images Using DSAC](https://mlsanity.com/paper/2002.12324/) (2020)
- [Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images](https://mlsanity.com/paper/2311.13398/) (2023)
- [Geometry-Aware Learning of Maps for Camera Localization](https://mlsanity.com/paper/1712.03342/) (2017)
- [SparseGS: Sparse View Synthesis using 3D Gaussian Splatting](https://mlsanity.com/paper/2312.00206/) (2023)
- [LENS: Localization enhanced by NeRF synthesis](https://mlsanity.com/paper/2110.06558/) (2021)

## Built on by (most cited first, 10 of 10)

- [Can we make NeRF-based visual localization privacy-preserving?](https://mlsanity.com/paper/2508.18971/) (2025)
- [GRLoc: Geometric Representation Regression for Visual Localization](https://mlsanity.com/paper/2511.13864/) (2025)
- [PlanaReLoc: Camera Relocalization in 3D Planar Primitives via Region-Based Structure Matching](https://mlsanity.com/paper/2603.20818/) (2026)
- [Hierarchical Visual Relocalization with Nearest View Synthesis from Feature Gaussian Splatting](https://mlsanity.com/paper/2603.29185/) (2026)
- [Privacy-Preserving Structureless Visual Localization via Image Obfuscation](https://mlsanity.com/paper/2604.12068/) (2026)
- [Revisiting Geometric Obfuscation with Dual Convergent Lines for Privacy-Preserving Image Queries in Visual Localization](https://mlsanity.com/paper/2604.22310/) (2026)
- [Disambiguating 2D-3D Correspondences in Gaussian Splatting-based Feature Fields for Visual Localization](https://mlsanity.com/paper/2605.07351/) (2026)
- [Seeing Through the Weights: Privacy Leakage in Scene Coordinate Regression](https://mlsanity.com/paper/2606.31164/) (2026)
- [GeoMix: Descriptor-Free Visual Localization via Global Context and Multi-Detector Training](https://mlsanity.com/paper/2607.02486/) (2026)
- [Misanthrope: A Privacy-Preserving Keypoint Detector](https://mlsanity.com/paper/2608.23012/) (2026)

## Abstract (arXiv)

Visual localization is the task of estimating a camera pose in a known environment. In this paper, we utilize 3D Gaussian Splatting (3DGS)-based representations for accurate and privacy-preserving visual localization. We propose Gaussian Splatting Feature Fields (GSFFs), a scene representation for visual localization that combines an explicit geometry model (3DGS) with an implicit feature field. We leverage the dense geometric information and differentiable rasterization algorithm from 3DGS to learn robust feature representations grounded in 3D. In particular, we align a 3D scale-aware feature field and a 2D feature encoder in a common embedding space through a contrastive framework. Using a 3D structure-informed clustering procedure, we further regularize the representation learning and seamlessly convert the features to segmentations, which can be used for privacy-preserving visual localization. Pose refinement, which involves aligning either feature maps or segmentations from a query image with those rendered from the GSFFs scene representation, is used to achieve localization. The resulting privacy- and non-privacy-preserving localization pipelines, evaluated on multiple real-world datasets, show state-of-the-art performances.
