# LIVE-GS: Online LiDAR-Inertial-Visual State Estimation and Globally Consistent Mapping with 3D Gaussian Splatting

arXiv: https://arxiv.org/abs/2507.23273 · HTML: https://mlsanity.com/paper/2507.23273/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 17 of its 24 references that are in the map.
- First posted on arXiv 31 Jul 2025.

## Builds on (most cited first, 17 of 17)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM](https://mlsanity.com/paper/2312.02126/) (2023)
- [Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2311.16728/) (2023)
- [On-Manifold Preintegration for Real-Time Visual-Inertial Odometry](https://mlsanity.com/paper/1512.02363/) (2015)
- [RGBD GS-ICP SLAM](https://mlsanity.com/paper/2403.12550/) (2024)
- [R3LIVE: A Robust, Real-time, RGB-colored, LiDAR-Inertial-Visual tightly-coupled state Estimation and mapping package](https://mlsanity.com/paper/2109.07982/) (2021)
- [FAST-LIVO2: Fast, Direct LiDAR-Inertial-Visual Odometry](https://mlsanity.com/paper/2408.14035/) (2024)
- [LVI-SAM: Tightly-coupled Lidar-Visual-Inertial Odometry via Smoothing and Mapping](https://mlsanity.com/paper/2104.10831/) (2021)
- [LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives](https://mlsanity.com/paper/2404.09748/) (2024)
- [LI-GS: Gaussian Splatting with LiDAR Incorporated for Accurate Large-Scale Reconstruction](https://mlsanity.com/paper/2409.12899/) (2024)
- [Gaussian-LIC: Real-Time Photo-Realistic SLAM with Gaussian Splatting and LiDAR-Inertial-Camera Fusion](https://mlsanity.com/paper/2404.06926/) (2024)
- [HGS-Mapping: Online Dense Mapping Using Hybrid Gaussian Representation in Urban Scenes](https://mlsanity.com/paper/2403.20159/) (2024)
- [GS-LIVM: Real-Time Photo-Realistic LiDAR-Inertial-Visual Mapping with Gaussian Splatting](https://mlsanity.com/paper/2410.17084/) (2024)
- [Elastic LiDAR Fusion: Dense Map-Centric Continuous-Time SLAM](https://mlsanity.com/paper/1711.01691/) (2017)
- [GS-SDF: LiDAR-Augmented Gaussian Splatting and Neural SDF for Geometrically Consistent Rendering and Reconstruction](https://mlsanity.com/paper/2503.10170/) (2025)
- [Elasticity Meets Continuous-Time: Map-Centric Dense 3D LiDAR SLAM](https://mlsanity.com/paper/2008.02274/) (2020)
- [Probabilistic Surfel Fusion for Dense LiDAR Mapping](https://mlsanity.com/paper/1709.01265/) (2017)

## Abstract (arXiv)

While 3D Gaussian Splatting (3DGS) enabled photorealistic mapping, its integration into SLAM has largely followed traditional camera-centric pipelines. As a result, they inherit well-known weaknesses such as high computational load, failure in texture-poor or illumination-varying environments, and limited operational range, particularly for RGB-D setups. On the other hand, LiDAR emerges as a robust alternative, but its integration with 3DGS introduces new challenges, such as the need for tighter global alignment for photorealistic quality and prolonged optimization times caused by sparse data. To address these challenges, we propose LIVE-GS, an online LiDAR-Inertial Visual SLAM framework that tightly couples 3D Gaussian Splatting with LiDAR-based surfels to ensure high-precision map consistency through global geometric optimization. Particularly, to handle sparse data, our system employs a depth-invariant Gaussian initialization strategy for efficient representation and a bounded sigmoid constraint to prevent uncontrolled Gaussian growth. Experiments on public and our datasets demonstrate competitive performance in rendering quality and map-building efficiency compared with representative 3DGS SLAM baselines.
