# LCS: An AI-based Low-Complexity Scaler for Power-Efficient Super-Resolution of Game Content

arXiv: https://arxiv.org/abs/2507.22873 · HTML: https://mlsanity.com/paper/2507.22873/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 27 of its 39 references that are in the map.
- First posted on arXiv 30 Jul 2025.

## Builds on (most cited first, 27 of 27)

- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Distilling the Knowledge in a Neural Network](https://mlsanity.com/paper/1503.02531/) (2015)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [Learning both Weights and Connections for Efficient Neural Networks](https://mlsanity.com/paper/1506.02626/) (2015)
- [FitNets: Hints for Thin Deep Nets](https://mlsanity.com/paper/1412.6550/) (2014)
- [Context Encoders: Feature Learning by Inpainting](https://mlsanity.com/paper/1604.07379/) (2016)
- [ESRGAN: Enhanced Super-Resolution Generative Adversarial Networks](https://mlsanity.com/paper/1809.00219/) (2018)
- [Real-Time Single Image and Video Super-Resolution Using an Efficient Sub-Pixel Convolutional Neural Network](https://mlsanity.com/paper/1609.05158/) (2016)
- [Pruning Filters for Efficient ConvNets](https://mlsanity.com/paper/1608.08710/) (2016)
- [A Survey of Quantization Methods for Efficient Neural Network Inference](https://mlsanity.com/paper/2103.13630/) (2021)
- [Simple Baselines for Image Restoration](https://mlsanity.com/paper/2204.04676/) (2022)
- [Rethinking the Value of Network Pruning](https://mlsanity.com/paper/1810.05270/) (2018)
- [RepVGG: Making VGG-style ConvNets Great Again](https://mlsanity.com/paper/2101.03697/) (2021)
- [The relativistic discriminator: a key element missing from standard GAN](https://mlsanity.com/paper/1807.00734/) (2018)
- [Neural Architecture Search: Insights from 1000 Papers](https://mlsanity.com/paper/2301.08727/) (2023)
- [Residual Feature Distillation Network for Lightweight Image Super-Resolution](https://mlsanity.com/paper/2009.11551/) (2020)
- [Residual Local Feature Network for Efficient Super-Resolution](https://mlsanity.com/paper/2205.07514/) (2022)
- [NTIRE 2022 Challenge on Efficient Super-Resolution: Methods and Results](https://mlsanity.com/paper/2205.05675/) (2022)
- [ColorVideoVDP: A visual difference predictor for image, video and display distortions](https://mlsanity.com/paper/2401.11485/) (2024)
- [Fast and Memory-Efficient Network Towards Efficient Image Super-Resolution](https://mlsanity.com/paper/2204.08397/) (2022)
- [The Tenth NTIRE 2025 Efficient Super-Resolution Challenge Report](https://mlsanity.com/paper/2504.10686/) (2025)
- [DIPNet: Efficiency Distillation and Iterative Pruning for Image Super-Resolution](https://mlsanity.com/paper/2304.07018/) (2023)
- [A2Q: Accumulator-Aware Quantization with Guaranteed Overflow Avoidance](https://mlsanity.com/paper/2308.13504/) (2023)
- [GameIR: A Large-Scale Synthesized Ground-Truth Dataset for Image Restoration over Gaming Content](https://mlsanity.com/paper/2408.16866/) (2024)

## Abstract (arXiv)

The increasing complexity of content rendering in modern games has led to a problematic growth in the workload of the GPU. In this paper, we propose an AI-based low-complexity scaler (LCS) inspired by state-of-the-art efficient super-resolution (ESR) models which could offload the workload on the GPU to a low-power device such as a neural processing unit (NPU). The LCS is trained on GameIR image pairs natively rendered at low and high resolution. We utilize adversarial training to encourage reconstruction of perceptually important details, and apply reparameterization and quantization techniques to reduce model complexity and size. In our comparative analysis we evaluate the LCS alongside the publicly available AMD hardware-based Edge Adaptive Scaling Function (EASF) and AMD FidelityFX Super Resolution 1 (FSR1) on five different metrics, and find that the LCS achieves better perceptual quality, demonstrating the potential of ESR models for upscaling on resource-constrained devices.
