# CoEx -- Co-evolving World-model and Exploration

arXiv: https://arxiv.org/abs/2507.22281 · HTML: https://mlsanity.com/paper/2507.22281/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in World models for language agents, one of 11 directions in World models.
- Builds on 19 of its 27 references that are in the map.
- First posted on arXiv 29 Jul 2025.

## Placed in

- World models / [World models for language agents](https://mlsanity.com/wm/world-models-for-language-agents/)
- LLM agents and tool use / [General LLM agent frameworks and benchmarks](https://mlsanity.com/agents/general-llm-agent-frameworks-and-benchmarks/)

## Builds on (most cited first, 19 of 19)

- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [ALFWorld: Aligning Text and Embodied Environments for Interactive Learning](https://mlsanity.com/paper/2010.03768/) (2020)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [ExpeL: LLM Agents Are Experiential Learners](https://mlsanity.com/paper/2308.10144/) (2023)
- [Reasoning with Language Model is Planning with World Model](https://mlsanity.com/paper/2305.14992/) (2023)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [Decomposed Prompting: A Modular Approach for Solving Complex Tasks](https://mlsanity.com/paper/2210.02406/) (2022)
- [Deep Recurrent Q-Learning for Partially Observable MDPs](https://mlsanity.com/paper/1507.06527/) (2015)
- [AgentBoard: An Analytical Evaluation Board of Multi-turn LLM Agents](https://mlsanity.com/paper/2401.13178/) (2024)
- [TextWorld: A Learning Environment for Text-based Games](https://mlsanity.com/paper/1806.11532/) (2018)
- [Reinforcement learning](https://mlsanity.com/paper/2405.10369/) (2024)
- [AdaPlanner: Adaptive Planning from Feedback with Language Models](https://mlsanity.com/paper/2305.16653/) (2023)
- [Interactive Fiction Games: A Colossal Adventure](https://mlsanity.com/paper/1909.05398/) (2019)
- [WorldCoder, a Model-Based LLM Agent: Building World Models by Writing Code and Interacting with the Environment](https://mlsanity.com/paper/2402.12275/) (2024)
- [Learning Dynamic Belief Graphs to Generalize on Text-Based Games](https://mlsanity.com/paper/2002.09127/) (2020)
- [LLMs Are In-Context Bandit Reinforcement Learners](https://mlsanity.com/paper/2410.05362/) (2024)
- [WALL-E: World Alignment by Rule Learning Improves World Model-based LLM Agents](https://mlsanity.com/paper/2410.07484/) (2024)
- [In-context Exploration-Exploitation for Reinforcement Learning](https://mlsanity.com/paper/2403.06826/) (2024)
- [The Wasserstein Believer: Learning Belief Updates for Partially Observable Environments through Reliable Latent Space Models](https://mlsanity.com/paper/2303.03284/) (2023)

## Built on by (most cited first, 4 of 4)

- [From Storage to Experience: A Survey on the Evolution of LLM Agent Memory Mechanisms](https://mlsanity.com/paper/2605.06716/) (2026)
- [Self-Evolving World Models for LLM Agent Planning](https://mlsanity.com/paper/2606.30639/) (2026)
- [PatchWorld: Gradient-Free Optimization of Executable World Models for Agent Environments](https://mlsanity.com/paper/2605.30880/) (2026)
- [How To Train Your World Model: Fine-tuning vs RAG for LM-based World Modeling](https://mlsanity.com/paper/2610.02542/) (2026)

## Abstract (arXiv)

Planning in modern LLM agents relies on the utilization of LLM as an internal world model, acquired during pretraining. However, existing agent designs fail to effectively assimilate new observations into dynamic updates of the world model. This reliance on the LLM's static internal world model is progressively prone to misalignment with the underlying true state of the world, leading to the generation of divergent and erroneous plans. We introduce a hierarchical agent architecture, CoEx, in which hierarchical state abstraction allows LLM planning to co-evolve with a dynamically updated model of the world. CoEx plans and interacts with the world by using LLM reasoning to orchestrate dynamic plans consisting of subgoals, and its learning mechanism continuously incorporates these subgoal experiences into a persistent world model in the form of a neurosymbolic belief state, comprising textual inferences and code-based symbolic memory. We evaluate our agent across a diverse set of agent scenarios involving rich environments and complex tasks including ALFWorld, PDDL, and Jericho. Our experiments show that CoEx outperforms existing agent paradigms in planning and exploration.
