# BANG: Dividing 3D Assets via Generative Exploded Dynamics

arXiv: https://arxiv.org/abs/2507.21493 · HTML: https://mlsanity.com/paper/2507.21493/

## Key facts

- Cited by 35 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 29 Jul 2025.

## Built on by (most cited first, 30 of 35)

- [VoxHammer: Training-Free Precise and Coherent 3D Editing in Native 3D Space](https://mlsanity.com/paper/2508.19247/) (2025)
- [X-Part: high fidelity and structure coherent shape decomposition](https://mlsanity.com/paper/2509.08643/) (2025)
- [P3-SAM: Native 3D Part Segmentation](https://mlsanity.com/paper/2509.06784/) (2025)
- [PhysX-Anything: Simulation-Ready Physical 3D Assets from Single Image](https://mlsanity.com/paper/2511.13648/) (2025)
- [Hunyuan3D-Omni: A Unified Framework for Controllable Generation of 3D Assets](https://mlsanity.com/paper/2509.21245/) (2025)
- [FullPart: Generating each 3D Part at Full Resolution](https://mlsanity.com/paper/2510.26140/) (2025)
- [PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objects](https://mlsanity.com/paper/2605.21572/) (2026)
- [SegviGen: Repurposing 3D Generative Model for Part Segmentation](https://mlsanity.com/paper/2603.16869/) (2026)
- [Feedforward 3D Editing Learns from Semantic-Part Transformation](https://mlsanity.com/paper/2605.27351/) (2026)
- [Kinematify: Open-Vocabulary Synthesis of High-DoF Articulated Objects](https://mlsanity.com/paper/2511.01294/) (2025)
- [UniPart: Part-Level 3D Generation with Unified 3D Geom-Seg Latents](https://mlsanity.com/paper/2512.09435/) (2025)
- [ArtLLM: Generating Articulated Assets via 3D LLM](https://mlsanity.com/paper/2603.01142/) (2026)
- [Part-X-MLLM: Part-aware 3D Multimodal Large Language Model](https://mlsanity.com/paper/2511.13647/) (2025)
- [GaussianFluent: Gaussian Simulation for Dynamic Scenes with Mixed Materials](https://mlsanity.com/paper/2601.09265/) (2026)
- [Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observations](https://mlsanity.com/paper/2604.27106/) (2026)
- [CubePart: An Open-Vocabulary Part-Controllable 3D Generator](https://mlsanity.com/paper/2605.28763/) (2026)
- [PartDiffuser: Part-wise 3D Mesh Generation via Discrete Diffusion](https://mlsanity.com/paper/2511.18801/) (2025)
- [Strips as Tokens: Artist Mesh Generation with Native UV Segmentation](https://mlsanity.com/paper/2604.09132/) (2026)
- [Photo3D: Advancing Photorealistic 3D Generation through Structure-Aligned Detail Enhancement](https://mlsanity.com/paper/2512.08535/) (2025)
- [DVD: Discrete Voxel Diffusion for 3D Generation and Editing](https://mlsanity.com/paper/2605.07971/) (2026)
- [Prompt-to-Product: Generative Assembly via Bimanual Manipulation](https://mlsanity.com/paper/2508.21063/) (2025)
- [EI-Part: Explode for Completion and Implode for Refinement](https://mlsanity.com/paper/2603.14021/) (2026)
- [SK-Adapter: Skeleton-Based Structural Control for Native 3D Generation](https://mlsanity.com/paper/2603.14152/) (2026)
- [XDen-1K: A Density Field Dataset of Real-World Objects](https://mlsanity.com/paper/2512.10668/) (2025)
- [Make-It-Poseable: Feed-forward Latent Posing Model for 3D Characters](https://mlsanity.com/paper/2512.16767/) (2025)
- [Muses: Designing, Composing, Generating Nonexistent Fantasy 3D Creatures without Training](https://mlsanity.com/paper/2601.03256/) (2026)
- [CompoSE: Compositional Synthesis and Editing of 3D Shapes via Part-Aware Control](https://mlsanity.com/paper/2605.19350/) (2026)
- [ISAP-3D: Identity-Slot Aligned Part-Aware 3D Generation](https://mlsanity.com/paper/2606.12099/) (2026)
- [PartMat: Material-Aware 3D Part Decomposition with a Single Global Latent](https://mlsanity.com/paper/2608.01825/) (2026)
- [SCULPT: Subtractive Composition for 3D Part Generation](https://mlsanity.com/paper/2608.13541/) (2026)

## Abstract (arXiv)

3D creation has always been a unique human strength, driven by our ability to deconstruct and reassemble objects using our eyes, mind and hand. However, current 3D design tools struggle to replicate this natural process, requiring considerable artistic expertise and manual labor. This paper introduces BANG, a novel generative approach that bridges 3D generation and reasoning, allowing for intuitive and flexible part-level decomposition of 3D objects. At the heart of BANG is "Generative Exploded Dynamics", which creates a smooth sequence of exploded states for an input geometry, progressively separating parts while preserving their geometric and semantic coherence. BANG utilizes a pre-trained large-scale latent diffusion model, fine-tuned for exploded dynamics with a lightweight exploded view adapter, allowing precise control over the decomposition process. It also incorporates a temporal attention module to ensure smooth transitions and consistency across time. BANG enhances control with spatial prompts, such as bounding boxes and surface regions, enabling users to specify which parts to decompose and how. This interaction can be extended with multimodal models like GPT-4, enabling 2D-to-3D manipulations for more intuitive and creative workflows. The capabilities of BANG extend to generating detailed part-level geometry, associating parts with functional descriptions, and facilitating component-aware 3D creation and manufacturing workflows. Additionally, BANG offers applications in 3D printing, where separable parts are generated for easy printing and reassembly. In essence, BANG enables seamless transformation from imaginative concepts to detailed 3D assets, offering a new perspective on creation that resonates with human intuition.
