# Learning to Imitate with Less: Efficient Individual Behavior Modeling in Chess

arXiv: https://arxiv.org/abs/2507.21488 · HTML: https://mlsanity.com/paper/2507.21488/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 45 references that are in the map.
- First posted on arXiv 29 Jul 2025.

## Builds on (most cited first, 28 of 28)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [Parameter-Efficient Transfer Learning for NLP](https://mlsanity.com/paper/1902.00751/) (2019)
- [Prefix-Tuning: Optimizing Continuous Prompts for Generation](https://mlsanity.com/paper/2101.00190/) (2021)
- [The Power of Scale for Parameter-Efficient Prompt Tuning](https://mlsanity.com/paper/2104.08691/) (2021)
- [Prototypical Networks for Few-shot Learning](https://mlsanity.com/paper/1703.05175/) (2017)
- [Matching Networks for One Shot Learning](https://mlsanity.com/paper/1606.04080/) (2016)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Learning to Compare: Relation Network for Few-Shot Learning](https://mlsanity.com/paper/1711.06025/) (2017)
- [On First-Order Meta-Learning Algorithms](https://mlsanity.com/paper/1803.02999/) (2018)
- [Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm](https://mlsanity.com/paper/1712.01815/) (2017)
- [Smarter, Better, Faster, Longer: A Modern Bidirectional Encoder for Fast, Memory Efficient, and Long Context Finetuning and Inference](https://mlsanity.com/paper/2412.13663/) (2024)
- [Meta-Learning with Latent Embedding Optimization](https://mlsanity.com/paper/1807.05960/) (2018)
- [Rapid Learning or Feature Reuse? Towards Understanding the Effectiveness of MAML](https://mlsanity.com/paper/1909.09157/) (2019)
- [Meta-Dataset: A Dataset of Datasets for Learning to Learn from Few Examples](https://mlsanity.com/paper/1903.03096/) (2019)
- [Meta Networks](https://mlsanity.com/paper/1703.00837/) (2017)
- [A Survey of Imitation Learning: Algorithms, Recent Developments, and Challenges](https://mlsanity.com/paper/2309.02473/) (2023)
- [Acquisition of Chess Knowledge in AlphaZero](https://mlsanity.com/paper/2111.09259/) (2021)
- [Aligning Superhuman AI with Human Behavior: Chess as a Model System](https://mlsanity.com/paper/2006.01855/) (2020)
- [Modeling Strong and Human-Like Gameplay with KL-Regularized Search](https://mlsanity.com/paper/2112.07544/) (2021)
- [Bridging the Human-AI Knowledge Gap: Concept Discovery and Transfer in AlphaZero](https://mlsanity.com/paper/2310.16410/) (2023)
- [Maia-2: A Unified Model for Human-AI Alignment in Chess](https://mlsanity.com/paper/2409.20553/) (2024)
- [Learning Models of Individual Behavior in Chess](https://mlsanity.com/paper/2008.10086/) (2020)
- [Detecting Individual Decision-Making Style: Exploring Behavioral Stylometry in Chess](https://mlsanity.com/paper/2208.01366/) (2022)
- [Human-aligned Chess with a Bit of Search](https://mlsanity.com/paper/2410.03893/) (2024)
- [LiMAML: Personalization of Deep Recommender Models via Meta Learning](https://mlsanity.com/paper/2403.00803/) (2024)
- [Generative Modeling of Individual Behavior at Scale](https://mlsanity.com/paper/2502.14998/) (2025)

## Built on by (most cited first, 7 of 7)

- [ChessQA: Evaluating Large Language Models for Chess Understanding](https://mlsanity.com/paper/2510.23948/) (2025)
- [Chessformer: A Unified Architecture for Chess Modeling](https://mlsanity.com/paper/2605.19091/) (2026)
- [Toward Modeling Player-Specific Chess Behaviors](https://mlsanity.com/paper/2605.11893/) (2026)
- [Matilda: Engine-Agnostic Search with Human Policy Guidance](https://mlsanity.com/paper/2606.25176/) (2026)
- [ChessMimic: Per-Rating Transformer Models for Human Move, Clock, and Outcome Prediction in Online Blitz Chess](https://mlsanity.com/paper/2606.04473/) (2026)
- [Tandem Reinforcement Learning with Verifiable Rewards](https://mlsanity.com/paper/2606.28166/) (2026)
- [Amadeus: When Models of People Meet](https://mlsanity.com/paper/2609.35835/) (2026)

## Abstract (arXiv)

As humans seek to collaborate with, learn from, and better understand artificial intelligence systems, developing AIs that can accurately emulate individual decision-making becomes increasingly important. Chess, a long-standing AI benchmark with precise skill measurement, offers an ideal testbed for human-AI alignment. However, existing approaches to modeling human behavior require prohibitively large amounts of data from each individual, making them impractical for new or sparsely represented users. In this work, we introduce Maia4All, a framework designed to learn and adapt to individual decision-making styles efficiently, even with limited data. Maia4All achieves this through a two-stage optimization process: (1) an enrichment step, which bridges population and individual-level human behavior modeling with a prototype-enriched model, and (2) a democratization step, which leverages ability levels or user prototypes to initialize and refine individual embeddings with minimal data. Our experimental results show that Maia4All can accurately predict individual moves and profile behavioral patterns with high fidelity, establishing a new standard for personalized human-like AI behavior modeling in chess. Maia4All achieves individual human behavior modeling in chess with only 20 games, compared to the 5,000 games required previously, representing a significant improvement in data efficiency. Our work provides an example of how population AI systems can flexibly adapt to individual users using a prototype-enriched model as a bridge. This approach extends beyond chess, as shown in our case study on idiosyncratic LLMs, highlighting its potential for broader applications in personalized AI adaptation.
