# KASportsFormer: Kinematic Anatomy Enhanced Transformer for 3D Human Pose Estimation on Short Sports Scene Video

arXiv: https://arxiv.org/abs/2507.20763 · HTML: https://mlsanity.com/paper/2507.20763/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 30 of its 50 references that are in the map.
- First posted on arXiv 28 Jul 2025.

## Builds on (most cited first, 30 of 30)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [MetaFormer Is Actually What You Need for Vision](https://mlsanity.com/paper/2111.11418/) (2021)
- [A simple yet effective baseline for 3d human pose estimation](https://mlsanity.com/paper/1705.03098/) (2017)
- [Cascaded Pyramid Network for Multi-Person Pose Estimation](https://mlsanity.com/paper/1711.07319/) (2017)
- [DETRs with Collaborative Hybrid Assignments Training](https://mlsanity.com/paper/2211.12860/) (2022)
- [3D Human Pose Estimation with Spatial and Temporal Transformers](https://mlsanity.com/paper/2103.10455/) (2021)
- [Integral Human Pose Regression](https://mlsanity.com/paper/1711.08229/) (2017)
- [Single-Shot Multi-Person 3D Pose Estimation From Monocular RGB](https://mlsanity.com/paper/1712.03453/) (2017)
- [MotionBERT: A Unified Perspective on Learning Human Motion Representations](https://mlsanity.com/paper/2210.06551/) (2022)
- [MixSTE: Seq2seq Mixed Spatio-Temporal Encoder for 3D Human Pose Estimation in Video](https://mlsanity.com/paper/2203.00859/) (2022)
- [VNect: Real-time 3D Human Pose Estimation with a Single RGB Camera](https://mlsanity.com/paper/1705.01583/) (2017)
- [Ordinal Depth Supervision for 3D Human Pose Estimation](https://mlsanity.com/paper/1805.04095/) (2018)
- [Diffusion-Based 3D Human Pose Estimation with Multi-Hypothesis Aggregation](https://mlsanity.com/paper/2303.11579/) (2023)
- [XNect: Real-time Multi-Person 3D Motion Capture with a Single RGB Camera](https://mlsanity.com/paper/1907.00837/) (2019)
- [Direct Multi-view Multi-person 3D Pose Estimation](https://mlsanity.com/paper/2111.04076/) (2021)
- [MotionAGFormer: Enhancing 3D Human Pose Estimation with a Transformer-GCNFormer Network](https://mlsanity.com/paper/2310.16288/) (2023)
- [AdaFuse: Adaptive Multiview Fusion for Accurate Human Pose Estimation in the Wild](https://mlsanity.com/paper/2010.13302/) (2020)
- [Towards All-in-one Pre-training via Maximizing Multi-modal Mutual Information](https://mlsanity.com/paper/2211.09807/) (2022)
- [SportsPose -- A Dynamic 3D sports pose dataset](https://mlsanity.com/paper/2304.01865/) (2023)
- [FinePOSE: Fine-Grained Prompt-Driven 3D Human Pose Estimation via Diffusion Models](https://mlsanity.com/paper/2405.05216/) (2024)
- [Learnable human mesh triangulation for 3D human pose and shape estimation](https://mlsanity.com/paper/2208.11251/) (2022)
- [AutoSoccerPose: Automated 3D posture Analysis of Soccer Shot Movements](https://mlsanity.com/paper/2405.12070/) (2024)
- [AthletePose3D: A Benchmark Dataset for 3D Human Pose Estimation and Kinematic Validation in Athletic Movements](https://mlsanity.com/paper/2503.07499/) (2025)
- [HEMlets PoSh: Learning Part-Centric Heatmap Triplets for 3D Human Pose and Shape Estimation](https://mlsanity.com/paper/2003.04894/) (2020)
- [Pose Magic: Efficient and Temporally Consistent Human Pose Estimation with a Hybrid Mamba-GCN Network](https://mlsanity.com/paper/2408.02922/) (2024)
- [Weakly Supervised Multi-Modal 3D Human Body Pose Estimation for Autonomous Driving](https://mlsanity.com/paper/2307.14889/) (2023)
- [3D Pose-Based Temporal Action Segmentation for Figure Skating: A Fine-Grained and Jump Procedure-Aware Annotation Approach](https://mlsanity.com/paper/2408.16638/) (2024)
- [BLAPose: Enhancing 3D Human Pose Estimation with Bone Length Adjustment](https://mlsanity.com/paper/2410.20731/) (2024)
- [Multi-hop graph transformer network for 3D human pose estimation](https://mlsanity.com/paper/2405.03055/) (2024)

## Abstract (arXiv)

Recent transformer based approaches have demonstrated impressive performance in solving real-world 3D human pose estimation problems. Albeit these approaches achieve fruitful results on benchmark datasets, they tend to fall short of sports scenarios where human movements are more complicated than daily life actions, as being hindered by motion blur, occlusions, and domain shifts. Moreover, due to the fact that critical motions in a sports game often finish in moments of time (e.g., shooting), the ability to focus on momentary actions is becoming a crucial factor in sports analysis, where current methods appear to struggle with instantaneous scenarios. To overcome these limitations, we introduce KASportsFormer, a novel transformer based 3D pose estimation framework for sports that incorporates a kinematic anatomy-informed feature representation and integration module. In which the inherent kinematic motion information is extracted with the Bone Extractor (BoneExt) and Limb Fuser (LimbFus) modules and encoded in a multimodal manner. This improved the capability of comprehending sports poses in short videos. We evaluate our method through two representative sports scene datasets: SportsPose and WorldPose. Experimental results show that our proposed method achieves state-of-the-art results with MPJPE errors of 58.0mm and 34.3mm, respectively. Our code and models are available at: https://github.com/jw0r1n/KASportsFormer
