# Learning Phonetic Context-Dependent Viseme for Enhancing Speech-Driven 3D Facial Animation

arXiv: https://arxiv.org/abs/2507.20568 · HTML: https://mlsanity.com/paper/2507.20568/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 27 references that are in the map.
- First posted on arXiv 28 Jul 2025.

## Builds on (most cited first, 21 of 21)

- [Deep Audio-Visual Speech Recognition](https://mlsanity.com/paper/1809.02108/) (2018)
- [Deep Video Portraits](https://mlsanity.com/paper/1805.11714/) (2018)
- [Capture, Learning, and Synthesis of 3D Speaking Styles](https://mlsanity.com/paper/1905.03079/) (2019)
- [Lip Reading Sentences in the Wild](https://mlsanity.com/paper/1611.05358/) (2016)
- [FaceFormer: Speech-Driven 3D Facial Animation with Transformers](https://mlsanity.com/paper/2112.05329/) (2021)
- [MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglement](https://mlsanity.com/paper/2104.08223/) (2021)
- [CodeTalker: Speech-Driven 3D Facial Animation with Discrete Motion Prior](https://mlsanity.com/paper/2301.02379/) (2023)
- [Lipreading using Temporal Convolutional Networks](https://mlsanity.com/paper/2001.08702/) (2020)
- [Multiface: A Dataset for Neural Face Rendering](https://mlsanity.com/paper/2207.11243/) (2022)
- [DiffPoseTalk: Speech-Driven Stylistic 3D Facial Animation and Head Pose Generation via Diffusion Models](https://mlsanity.com/paper/2310.00434/) (2023)
- [Imitator: Personalized Speech-driven 3D Facial Animation](https://mlsanity.com/paper/2301.00023/) (2022)
- [SelfTalk: A Self-Supervised Commutative Training Diagram to Comprehend 3D Talking Faces](https://mlsanity.com/paper/2306.10799/) (2023)
- [FaceTalk: Audio-Driven Motion Diffusion for Neural Parametric Head Models](https://mlsanity.com/paper/2312.08459/) (2023)
- [Masked Lip-Sync Prediction by Audio-Visual Contextual Exploitation in Transformers](https://mlsanity.com/paper/2212.04970/) (2022)
- [UniTalker: Scaling up Audio-Driven 3D Facial Animation through A Unified Model](https://mlsanity.com/paper/2408.00762/) (2024)
- [ScanTalk: 3D Talking Heads from Unregistered Scans](https://mlsanity.com/paper/2403.10942/) (2024)
- [Speech-Driven 3D Face Animation with Composite and Regional Facial Movements](https://mlsanity.com/paper/2308.05428/) (2023)
- [Probabilistic Speech-Driven 3D Facial Motion Synthesis: New Benchmarks, Methods, and Applications](https://mlsanity.com/paper/2311.18168/) (2023)
- [Enhancing Speech-Driven 3D Facial Animation with Audio-Visual Guidance from Lip Reading Expert](https://mlsanity.com/paper/2407.01034/) (2024)
- [ModEFormer: Modality-Preserving Embedding for Audio-Video Synchronization using Transformers](https://mlsanity.com/paper/2303.11551/) (2023)
- [Exploring Phonetic Context-Aware Lip-Sync For Talking Face Generation](https://mlsanity.com/paper/2305.19556/) (2023)

## Built on by (most cited first, 3 of 3)

- [ArtBoost: Synthetic Articulatory Data Augmentation for Acoustic-to-Articulatory Inversion](https://mlsanity.com/paper/2606.16327/) (2026)
- [KoUniTalk: A Lightweight Articulation-Centered Korean-English 3D Talking Face Benchmark](https://mlsanity.com/paper/2609.19840/) (2026)
- [Seeing Speech: Learning Visible Articulatory Dynamics for Speech-Driven 3D Facial Animation](https://mlsanity.com/paper/2609.30517/) (2026)

## Abstract (arXiv)

Speech-driven 3D facial animation aims to generate realistic facial movements synchronized with audio. Traditional methods primarily minimize reconstruction loss by aligning each frame with ground-truth. However, this frame-wise approach often fails to capture the continuity of facial motion, leading to jittery and unnatural outputs due to coarticulation. To address this, we propose a novel phonetic context-aware loss, which explicitly models the influence of phonetic context on viseme transitions. By incorporating a viseme coarticulation weight, we assign adaptive importance to facial movements based on their dynamic changes over time, ensuring smoother and perceptually consistent animations. Extensive experiments demonstrate that replacing the conventional reconstruction loss with ours improves both quantitative metrics and visual quality. It highlights the importance of explicitly modeling phonetic context-dependent visemes in synthesizing natural speech-driven 3D facial animation. Project page: https://cau-irislab.github.io/interspeech25/
