# Automated 3D-GS Registration and Fusion via Skeleton Alignment and Gaussian-Adaptive Features

arXiv: https://arxiv.org/abs/2507.20480 · HTML: https://mlsanity.com/paper/2507.20480/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 47 references that are in the map.
- First posted on arXiv 28 Jul 2025.

## Builds on (most cited first, 28 of 28)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Gaussian Splatting SLAM](https://mlsanity.com/paper/2312.06741/) (2023)
- [LangSplat: 3D Language Gaussian Splatting](https://mlsanity.com/paper/2312.16084/) (2023)
- [GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting](https://mlsanity.com/paper/2311.11700/) (2023)
- [KISS-ICP: In Defense of Point-to-Point ICP -- Simple, Accurate, and Robust Registration If Done the Right Way](https://mlsanity.com/paper/2209.15397/) (2022)
- [GeoTransformer: Fast and Robust Point Cloud Registration with Geometric Transformer](https://mlsanity.com/paper/2308.03768/) (2023)
- [GaussianGrasper: 3D Language Gaussian Splatting for Open-vocabulary Robotic Grasping](https://mlsanity.com/paper/2403.09637/) (2024)
- [DeepICP: An End-to-End Deep Neural Network for 3D Point Cloud Registration](https://mlsanity.com/paper/1905.04153/) (2019)
- [LoopSplat: Loop Closure by Registering 3D Gaussian Splats](https://mlsanity.com/paper/2408.10154/) (2024)
- [HRegNet: A Hierarchical Network for Large-scale Outdoor LiDAR Point Cloud Registration](https://mlsanity.com/paper/2107.11992/) (2021)
- [Learning general and distinctive 3D local deep descriptors for point cloud registration](https://mlsanity.com/paper/2105.10382/) (2021)
- [SelfSplat: Pose-Free and 3D Prior-Free Generalizable 3D Gaussian Splatting](https://mlsanity.com/paper/2411.17190/) (2024)
- [nerf2nerf: Pairwise Registration of Neural Radiance Fields](https://mlsanity.com/paper/2211.01600/) (2022)
- [LIV-GaussMap: LiDAR-Inertial-Visual Fusion for Real-time 3D Radiance Field Map Rendering](https://mlsanity.com/paper/2401.14857/) (2024)
- [DReg-NeRF: Deep Registration for Neural Radiance Fields](https://mlsanity.com/paper/2308.09386/) (2023)
- [Drone-assisted Road Gaussian Splatting with Cross-view Uncertainty](https://mlsanity.com/paper/2408.15242/) (2024)
- [GaussReg: Fast 3D Registration with Gaussian Splatting](https://mlsanity.com/paper/2407.05254/) (2024)
- [Reinforcement Learning with Generalizable Gaussian Splatting](https://mlsanity.com/paper/2404.07950/) (2024)
- [Leveraging Photogrammetric Mesh Models for Aerial-Ground Feature Point Matching Toward Integrated 3D Reconstruction](https://mlsanity.com/paper/2002.09085/) (2020)
- [DRAGON: Drone and Ground Gaussian Splatting for 3D Building Reconstruction](https://mlsanity.com/paper/2407.01761/) (2024)
- [SIREN: Semantic, Initialization-Free Registration of Multi-Robot Gaussian Splatting Maps](https://mlsanity.com/paper/2502.06519/) (2025)
- [NeRFuser: Large-Scale Scene Representation by NeRF Fusion](https://mlsanity.com/paper/2305.13307/) (2023)
- [MC-NeRF: Multi-Camera Neural Radiance Fields for Multi-Camera Image Acquisition Systems](https://mlsanity.com/paper/2309.07846/) (2023)
- [PhotoReg: Photometrically Registering 3D Gaussian Splatting Models](https://mlsanity.com/paper/2410.05044/) (2024)
- [CrossView-GS: Cross-view Gaussian Splatting For Large-scale Scene Reconstruction](https://mlsanity.com/paper/2501.01695/) (2025)
- [3D Reconstruction through Fusion of Cross-View Images](https://mlsanity.com/paper/2106.14306/) (2021)

## Built on by (most cited first, 3 of 3)

- [FilterGS: Traversal-Free Parallel Filtering and Adaptive Shrinking for Large-Scale LoD 3D Gaussian Splatting](https://mlsanity.com/paper/2603.23891/) (2026)
- [Cross-Instance Gaussian Splatting Registration via Geometry-Aware Feature-Guided Alignment](https://mlsanity.com/paper/2603.21936/) (2026)
- [Graph-GSReg: Leveraging 3D Scene Graphs for Gaussian Splatting Registration](https://mlsanity.com/paper/2606.29782/) (2026)

## Abstract (arXiv)

In recent years, 3D Gaussian Splatting (3D-GS)-based scene representation demonstrates significant potential in real-time rendering and training efficiency. However, most existing methods primarily focus on single-map reconstruction, while the registration and fusion of multiple 3D-GS sub-maps remain underexplored. Existing methods typically rely on manual intervention to select a reference sub-map as a template and use point cloud matching for registration. Moreover, hard-threshold filtering of 3D-GS primitives often degrades rendering quality after fusion. In this paper, we present a novel approach for automated 3D-GS sub-map alignment and fusion, eliminating the need for manual intervention while enhancing registration accuracy and fusion quality. First, we extract geometric skeletons across multiple scenes and leverage ellipsoid-aware convolution to capture 3D-GS attributes, facilitating robust scene registration. Second, we introduce a multi-factor Gaussian fusion strategy to mitigate the scene element loss caused by rigid thresholding. Experiments on the ScanNet-GSReg and our Coord datasets demonstrate the effectiveness of the proposed method in registration and fusion. For registration, it achieves a 41.9% reduction in RRE on complex scenes, ensuring more precise pose estimation. For fusion, it improves PSNR by 10.11 dB, highlighting superior structural preservation. These results confirm its ability to enhance scene alignment and reconstruction fidelity, ensuring more consistent and accurate 3D scene representation for robotic perception and autonomous navigation.
