# JOLT3D: Joint Learning of Talking Heads and 3DMM Parameters with Application to Lip-Sync

arXiv: https://arxiv.org/abs/2507.20452 · HTML: https://mlsanity.com/paper/2507.20452/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 68 of its 83 references that are in the map.
- First posted on arXiv 28 Jul 2025.

## Builds on (most cited first, 30 of 68)

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- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
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- [VoxCeleb2: Deep Speaker Recognition](https://mlsanity.com/paper/1806.05622/) (2018)
- [Accelerating 3D Deep Learning with PyTorch3D](https://mlsanity.com/paper/2007.08501/) (2020)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Set](https://mlsanity.com/paper/1903.08527/) (2019)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing](https://mlsanity.com/paper/2011.15126/) (2020)
- [SadTalker: Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animation](https://mlsanity.com/paper/2211.12194/) (2022)
- [3D Morphable Face Models -- Past, Present and Future](https://mlsanity.com/paper/1909.01815/) (2019)
- [EMOCA: Emotion Driven Monocular Face Capture and Animation](https://mlsanity.com/paper/2204.11312/) (2022)
- [CelebV-HQ: A Large-Scale Video Facial Attributes Dataset](https://mlsanity.com/paper/2207.12393/) (2022)
- [Geometric GAN](https://mlsanity.com/paper/1705.02894/) (2017)
- [TOPIQ: A Top-down Approach from Semantics to Distortions for Image Quality Assessment](https://mlsanity.com/paper/2308.03060/) (2023)
- [LivePortrait: Efficient Portrait Animation with Stitching and Retargeting Control](https://mlsanity.com/paper/2407.03168/) (2024)

## Abstract (arXiv)

In this work, we revisit the effectiveness of 3DMM for talking head synthesis by jointly learning a 3D face reconstruction model and a talking head synthesis model. This enables us to obtain a FACS-based blendshape representation of facial expressions that is optimized for talking head synthesis. This contrasts with previous methods that either fit 3DMM parameters to 2D landmarks or rely on pretrained face reconstruction models. Not only does our approach increase the quality of the generated face, but it also allows us to take advantage of the blendshape representation to modify just the mouth region for the purpose of audio-based lip-sync. To this end, we propose a novel lip-sync pipeline that, unlike previous methods, decouples the original chin contour from the lip-synced chin contour, and reduces flickering near the mouth.
