# Detecting Visual Information Manipulation Attacks in Augmented Reality: A Multimodal Semantic Reasoning Approach

arXiv: https://arxiv.org/abs/2507.20356 · HTML: https://mlsanity.com/paper/2507.20356/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning.
- Builds on 30 of its 63 references that are in the map.
- First posted on arXiv 27 Jul 2025.

## Placed in

- LLM reasoning / [Reasoning for agents, planning and code](https://mlsanity.com/lr/reasoning-for-agents-planning-and-code/)

## Builds on (most cited first, 30 of 30)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Fully Convolutional Networks for Semantic Segmentation](https://mlsanity.com/paper/1411.4038/) (2014)
- [The Cityscapes Dataset for Semantic Urban Scene Understanding](https://mlsanity.com/paper/1604.01685/) (2016)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [LLaVA-OneVision: Easy Visual Task Transfer](https://mlsanity.com/paper/2408.03326/) (2024)
- [VQA: Visual Question Answering](https://mlsanity.com/paper/1505.00468/) (2015)
- [Deep Visual-Semantic Alignments for Generating Image Descriptions](https://mlsanity.com/paper/1412.2306/) (2014)
- [Structured 3D Latents for Scalable and Versatile 3D Generation](https://mlsanity.com/paper/2412.01506/) (2024)
- [nocaps: novel object captioning at scale](https://mlsanity.com/paper/1812.08658/) (2018)
- [TripoSR: Fast 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/2403.02151/) (2024)
- [Style Injection in Diffusion: A Training-free Approach for Adapting Large-scale Diffusion Models for Style Transfer](https://mlsanity.com/paper/2312.09008/) (2023)
- [FVQA: Fact-based Visual Question Answering](https://mlsanity.com/paper/1606.05433/) (2016)
- [Gradio: Hassle-Free Sharing and Testing of ML Models in the Wild](https://mlsanity.com/paper/1906.02569/) (2019)
- [Show and Tell: Lessons learned from the 2015 MSCOCO Image Captioning Challenge](https://mlsanity.com/paper/1609.06647/) (2016)
- [Visual Hallucinations of Multi-modal Large Language Models](https://mlsanity.com/paper/2402.14683/) (2024)
- [Advances in 3D Generation: A Survey](https://mlsanity.com/paper/2401.17807/) (2024)
- [Visual In-Context Prompting](https://mlsanity.com/paper/2311.13601/) (2023)
- [Fine-tuning ChatGPT for Automatic Scoring](https://mlsanity.com/paper/2310.10072/) (2023)
- [TextStyleBrush: Transfer of Text Aesthetics from a Single Example](https://mlsanity.com/paper/2106.08385/) (2021)
- [GroundVLP: Harnessing Zero-shot Visual Grounding from Vision-Language Pre-training and Open-Vocabulary Object Detection](https://mlsanity.com/paper/2312.15043/) (2023)
- [ViDDAR: Vision Language Model-Based Task-Detrimental Content Detection for Augmented Reality](https://mlsanity.com/paper/2501.12553/) (2025)
- [Moderating Illicit Online Image Promotion for Unsafe User-Generated Content Games Using Large Vision-Language Models](https://mlsanity.com/paper/2403.18957/) (2024)
- [Advancing the Understanding and Evaluation of AR-Generated Scenes: When Vision-Language Models Shine and Stumble](https://mlsanity.com/paper/2501.13964/) (2025)
- [The Dark Side of Perceptual Manipulations in Virtual Reality](https://mlsanity.com/paper/2202.13200/) (2022)
- [OCTO+: A Suite for Automatic Open-Vocabulary Object Placement in Mixed Reality](https://mlsanity.com/paper/2401.08973/) (2024)
- [That Doesn't Go There: Attacks on Shared State in Multi-User Augmented Reality Applications](https://mlsanity.com/paper/2308.09146/) (2023)
- [A survey on haptic technologies for mobile augmented reality](https://mlsanity.com/paper/1709.00698/) (2017)

## Built on by (most cited first, 6 of 6)

- [A Neurosymbolic Framework for Interpretable Cognitive Attack Detection in Augmented Reality](https://mlsanity.com/paper/2508.09185/) (2025)
- [Perception Graph for Cognitive Attack Reasoning in Augmented Reality](https://mlsanity.com/paper/2509.05324/) (2025)
- [User Prompting Strategies and Prompt Enhancement Methods for Open-Set Object Detection in XR Environments](https://mlsanity.com/paper/2601.23281/) (2026)
- [Benchmarking Vision-Language Models under Contradictory Virtual Content Attacks in Augmented Reality](https://mlsanity.com/paper/2604.05510/) (2026)
- [Toward Safe, Trustworthy and Realistic Augmented Reality User Experience](https://mlsanity.com/paper/2507.23226/) (2025)
- [Real-Time Visual Obstruction Detection in Surgical Augmented Reality](https://mlsanity.com/paper/2608.00232/) (2026)

## Abstract (arXiv)

The virtual content in augmented reality (AR) can introduce misleading or harmful information, leading to semantic misunderstandings or user errors. In this work, we focus on visual information manipulation (VIM) attacks in AR, where virtual content changes the meaning of real-world scenes in subtle but impactful ways. We introduce a taxonomy that categorizes these attacks into three formats: character, phrase, and pattern manipulation, and three purposes: information replacement, information obfuscation, and extra wrong information. Based on the taxonomy, we construct a dataset, AR-VIM, which consists of 452 raw-AR video pairs spanning 202 different scenes, each simulating a real-world AR scenario. To detect the attacks in the dataset, we propose a multimodal semantic reasoning framework, VIM-Sense. It combines the language and visual understanding capabilities of vision-language models (VLMs) with optical character recognition (OCR)-based textual analysis. VIM-Sense achieves an attack detection accuracy of 88.94% on AR-VIM, consistently outperforming vision-only and text-only baselines. The system achieves an average attack detection latency of 7.07 seconds in a simulated video processing framework and 7.17 seconds in a real-world evaluation conducted on a mobile Android AR application.
