# From Gallery to Wrist: Realistic 3D Bracelet Insertion in Videos

arXiv: https://arxiv.org/abs/2507.20331 · HTML: https://mlsanity.com/paper/2507.20331/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 44 references that are in the map.
- First posted on arXiv 27 Jul 2025.

## Builds on (most cited first, 28 of 28)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [MegaDepth: Learning Single-View Depth Prediction from Internet Photos](https://mlsanity.com/paper/1804.00607/) (2018)
- [Structure and Content-Guided Video Synthesis with Diffusion Models](https://mlsanity.com/paper/2302.03011/) (2023)
- [Paint by Example: Exemplar-based Image Editing with Diffusion Models](https://mlsanity.com/paper/2211.13227/) (2022)
- [AnyDoor: Zero-shot Object-level Image Customization](https://mlsanity.com/paper/2307.09481/) (2023)
- [Tutorial on Variational Autoencoders](https://mlsanity.com/paper/1606.05908/) (2016)
- [UniDepth: Universal Monocular Metric Depth Estimation](https://mlsanity.com/paper/2403.18913/) (2024)
- [Rerender A Video: Zero-Shot Text-Guided Video-to-Video Translation](https://mlsanity.com/paper/2306.07954/) (2023)
- [Teaching Large Language Models to Regress Accurate Image Quality Scores using Score Distribution](https://mlsanity.com/paper/2501.11561/) (2025)
- [ConsistI2V: Enhancing Visual Consistency for Image-to-Video Generation](https://mlsanity.com/paper/2402.04324/) (2024)
- [Fine-Tuning Image-Conditional Diffusion Models is Easier than You Think](https://mlsanity.com/paper/2409.11355/) (2024)
- [ReVideo: Remake a Video with Motion and Content Control](https://mlsanity.com/paper/2405.13865/) (2024)
- [ObjectDrop: Bootstrapping Counterfactuals for Photorealistic Object Removal and Insertion](https://mlsanity.com/paper/2403.18818/) (2024)
- [IMPRINT: Generative Object Compositing by Learning Identity-Preserving Representation](https://mlsanity.com/paper/2403.10701/) (2024)
- [Harmonizer: Learning to Perform White-Box Image and Video Harmonization](https://mlsanity.com/paper/2207.01322/) (2022)
- [High-Resolution Image Harmonization via Collaborative Dual Transformations](https://mlsanity.com/paper/2109.06671/) (2021)
- [I2VEdit: First-Frame-Guided Video Editing via Image-to-Video Diffusion Models](https://mlsanity.com/paper/2405.16537/) (2024)
- [Colorful Diffuse Intrinsic Image Decomposition in the Wild](https://mlsanity.com/paper/2409.13690/) (2024)
- [ControlCom: Controllable Image Composition using Diffusion Model](https://mlsanity.com/paper/2308.10040/) (2023)
- [VideoAnydoor: High-fidelity Video Object Insertion with Precise Motion Control](https://mlsanity.com/paper/2501.01427/) (2025)
- [LoRA-Edit: Controllable First-Frame-Guided Video Editing via Mask-Aware LoRA Fine-Tuning](https://mlsanity.com/paper/2506.10082/) (2025)
- [Semi-supervised Parametric Real-world Image Harmonization](https://mlsanity.com/paper/2303.00157/) (2023)
- [Cut-and-Paste Object Insertion by Enabling Deep Image Prior for Reshading](https://mlsanity.com/paper/2010.05907/) (2020)
- [Deep Image-based Illumination Harmonization](https://mlsanity.com/paper/2108.00150/) (2021)
- [An Approximate Shading Model with Detail Decomposition for Object Relighting](https://mlsanity.com/paper/1804.07514/) (2018)

## Built on by (most cited first, 1 of 1)

- [Controllable Video Object Insertion via Multi-View Priors](https://mlsanity.com/paper/2604.14556/) (2026)

## Abstract (arXiv)

Inserting 3D objects into videos is a longstanding challenge in computer graphics with applications in augmented reality, virtual try-on, and video composition. Achieving both temporal consistency, or realistic lighting remains difficult, particularly in dynamic scenarios with complex object motion, perspective changes, and varying illumination. While 2D diffusion models have shown promise for producing photorealistic edits, they often struggle with maintaining temporal coherence across frames. Conversely, traditional 3D rendering methods excel in spatial and temporal consistency but fall short in achieving photorealistic lighting. In this work, we propose a hybrid object insertion pipeline that combines the strengths of both paradigms. Specifically, we focus on inserting bracelets into dynamic wrist scenes, leveraging the high temporal consistency of 3D Gaussian Splatting (3DGS) for initial rendering and refining the results using a 2D diffusion-based enhancement model to ensure realistic lighting interactions. Our method introduces a shading-driven pipeline that separates intrinsic object properties (albedo, shading, reflectance) and refines both shading and sRGB images for photorealism. To maintain temporal coherence, we optimize the 3DGS model with multi-frame weighted adjustments. This is the first approach to synergize 3D rendering and 2D diffusion for video object insertion, offering a robust solution for realistic and consistent video editing. Project Page: https://cjeen.github.io/BraceletPaper/
