# PUMPS: Skeleton-Agnostic Point-based Universal Motion Pre-Training for Synthesis in Human Motion Tasks

arXiv: https://arxiv.org/abs/2507.20170 · HTML: https://mlsanity.com/paper/2507.20170/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 50 of its 71 references that are in the map.
- First posted on arXiv 27 Jul 2025.

## Builds on (most cited first, 30 of 50)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Masked Autoencoders Are Scalable Vision Learners](https://mlsanity.com/paper/2111.06377/) (2021)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Point Transformer](https://mlsanity.com/paper/2011.00931/) (2020)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [Point-BERT: Pre-training 3D Point Cloud Transformers with Masked Point Modeling](https://mlsanity.com/paper/2111.14819/) (2021)
- [Point Transformer V3: Simpler, Faster, Stronger](https://mlsanity.com/paper/2312.10035/) (2023)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [All are Worth Words: A ViT Backbone for Diffusion Models](https://mlsanity.com/paper/2209.12152/) (2022)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [PointNeXt: Revisiting PointNet++ with Improved Training and Scaling Strategies](https://mlsanity.com/paper/2206.04670/) (2022)
- [A simple yet effective baseline for 3d human pose estimation](https://mlsanity.com/paper/1705.03098/) (2017)
- [Point Transformer V2: Grouped Vector Attention and Partition-based Pooling](https://mlsanity.com/paper/2210.05666/) (2022)
- [HuMoR: 3D Human Motion Model for Robust Pose Estimation](https://mlsanity.com/paper/2105.04668/) (2021)
- [3D Human Pose Estimation with Spatial and Temporal Transformers](https://mlsanity.com/paper/2103.10455/) (2021)
- [Volumetric and Multi-View CNNs for Object Classification on 3D Data](https://mlsanity.com/paper/1604.03265/) (2016)
- [Order Matters: Sequence to sequence for sets](https://mlsanity.com/paper/1511.06391/) (2015)
- [Robust Motion In-betweening](https://mlsanity.com/paper/2102.04942/) (2021)
- [Guided Motion Diffusion for Controllable Human Motion Synthesis](https://mlsanity.com/paper/2305.12577/) (2023)
- [FLAME: Free-form Language-based Motion Synthesis & Editing](https://mlsanity.com/paper/2209.00349/) (2022)
- [STAR: Sparse Trained Articulated Human Body Regressor](https://mlsanity.com/paper/2008.08535/) (2020)
- [MotionBERT: A Unified Perspective on Learning Human Motion Representations](https://mlsanity.com/paper/2210.06551/) (2022)
- [MixSTE: Seq2seq Mixed Spatio-Temporal Encoder for 3D Human Pose Estimation in Video](https://mlsanity.com/paper/2203.00859/) (2022)
- [HUMANISE: Language-conditioned Human Motion Generation in 3D Scenes](https://mlsanity.com/paper/2210.09729/) (2022)
- [MHFormer: Multi-Hypothesis Transformer for 3D Human Pose Estimation](https://mlsanity.com/paper/2111.12707/) (2021)
- [Density-aware Chamfer Distance as a Comprehensive Metric for Point Cloud Completion](https://mlsanity.com/paper/2111.12702/) (2021)
- [Learning Motion Priors for 4D Human Body Capture in 3D Scenes](https://mlsanity.com/paper/2108.10399/) (2021)
- [PoseFormerV2: Exploring Frequency Domain for Efficient and Robust 3D Human Pose Estimation](https://mlsanity.com/paper/2303.17472/) (2023)

## Built on by (most cited first, 3 of 3)

- [Text2Sign Diffusion: A Generative Approach for Gloss-Free Sign Language Production](https://mlsanity.com/paper/2509.10845/) (2025)
- [Action Motifs: Self-Supervised Hierarchical Representation of Human Body Movements](https://mlsanity.com/paper/2604.28173/) (2026)
- [TAME:Topology-Aware Text-Driven Motion Editing across Heterogeneous Humanoid Skeletons](https://mlsanity.com/paper/2610.04529/) (2026)

## Abstract (arXiv)

Motion skeletons drive 3D character animation by transforming bone hierarchies, but differences in proportions or structure make motion data hard to transfer across skeletons, posing challenges for data-driven motion synthesis. Temporal Point Clouds (TPCs) offer an unstructured, cross-compatible motion representation. Though reversible with skeletons, TPCs mainly serve for compatibility, not for direct motion task learning. Doing so would require data synthesis capabilities for the TPC format, which presents unexplored challenges regarding its unique temporal consistency and point identifiability. Therefore, we propose PUMPS, the primordial autoencoder architecture for TPC data. PUMPS independently reduces frame-wise point clouds into sampleable feature vectors, from which a decoder extracts distinct temporal points using latent Gaussian noise vectors as sampling identifiers. We introduce linear assignment-based point pairing to optimise the TPC reconstruction process, and negate the use of expensive point-wise attention mechanisms in the architecture. Using these latent features, we pre-train a motion synthesis model capable of performing motion prediction, transition generation, and keyframe interpolation. For these pre-training tasks, PUMPS performs remarkably well even without native dataset supervision, matching state-of-the-art performance. When fine-tuned for motion denoising or estimation, PUMPS outperforms many respective methods without deviating from its generalist architecture.
