# Player-Centric Multimodal Prompt Generation for Large Language Model Based Identity-Aware Basketball Video Captioning

arXiv: https://arxiv.org/abs/2507.20163 · HTML: https://mlsanity.com/paper/2507.20163/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 35 of its 60 references that are in the map.
- First posted on arXiv 27 Jul 2025.

## Builds on (most cited first, 30 of 35)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Llama 2: Open Foundation and Fine-Tuned Chat Models](https://mlsanity.com/paper/2307.09288/) (2023)
- [Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translation](https://mlsanity.com/paper/1406.1078/) (2014)
- [Gaussian Error Linear Units (GELUs)](https://mlsanity.com/paper/1606.08415/) (2016)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [CIDEr: Consensus-based Image Description Evaluation](https://mlsanity.com/paper/1411.5726/) (2014)
- [Is Space-Time Attention All You Need for Video Understanding?](https://mlsanity.com/paper/2102.05095/) (2021)
- [Video Swin Transformer](https://mlsanity.com/paper/2106.13230/) (2021)
- [Towards Automatic Learning of Procedures from Web Instructional Videos](https://mlsanity.com/paper/1703.09788/) (2017)
- [Can Spatiotemporal 3D CNNs Retrace the History of 2D CNNs and ImageNet?](https://mlsanity.com/paper/1711.09577/) (2017)
- [TimeChat: A Time-sensitive Multimodal Large Language Model for Long Video Understanding](https://mlsanity.com/paper/2312.02051/) (2023)
- [A Dataset for Movie Description](https://mlsanity.com/paper/1501.02530/) (2015)
- [SwinBERT: End-to-End Transformers with Sparse Attention for Video Captioning](https://mlsanity.com/paper/2111.13196/) (2021)
- [SportsMOT: A Large Multi-Object Tracking Dataset in Multiple Sports Scenes](https://mlsanity.com/paper/2304.05170/) (2023)
- [CLIP4Caption: CLIP for Video Caption](https://mlsanity.com/paper/2110.06615/) (2021)
- [Harnessing Large Language Models for Training-free Video Anomaly Detection](https://mlsanity.com/paper/2404.01014/) (2024)
- [SoccerNet-Caption: Dense Video Captioning for Soccer Broadcasts Commentaries](https://mlsanity.com/paper/2304.04565/) (2023)
- [MatchTime: Towards Automatic Soccer Game Commentary Generation](https://mlsanity.com/paper/2406.18530/) (2024)
- [Hierarchical Modular Network for Video Captioning](https://mlsanity.com/paper/2111.12476/) (2021)
- [GOAL: A Challenging Knowledge-grounded Video Captioning Benchmark for Real-time Soccer Commentary Generation](https://mlsanity.com/paper/2303.14655/) (2023)
- [Movie101: A New Movie Understanding Benchmark](https://mlsanity.com/paper/2305.12140/) (2023)
- [Video Storytelling: Textual Summaries for Events](https://mlsanity.com/paper/1807.09418/) (2018)
- [Player Tracking and Identification in Ice Hockey](https://mlsanity.com/paper/2110.03090/) (2021)
- [Accurate and Fast Compressed Video Captioning](https://mlsanity.com/paper/2309.12867/) (2023)
- [OmniVid: A Generative Framework for Universal Video Understanding](https://mlsanity.com/paper/2403.17935/) (2024)
- [Towards Universal Soccer Video Understanding](https://mlsanity.com/paper/2412.01820/) (2024)

## Built on by (most cited first, 7 of 7)

- [Explainable Action Form Assessment by Exploiting Multimodal Chain-of-Thoughts Reasoning](https://mlsanity.com/paper/2512.15153/) (2025)
- [SoccerMaster: A Vision Foundation Model for Soccer Understanding](https://mlsanity.com/paper/2512.11016/) (2025)
- [Stepping VLMs onto the Court: Benchmarking Spatial Intelligence in Sports](https://mlsanity.com/paper/2603.09896/) (2026)
- [BasketEvent: Understanding Who Did What and When in Basketball Videos](https://mlsanity.com/paper/2607.21267/) (2026)
- [NBA_Streaming: A Large-Scale Benchmark for Fine-Grained Basketball Commentary Generation in Continuous Streams](https://mlsanity.com/paper/2608.09200/) (2026)
- [A Survey of Large Models in Sports](https://mlsanity.com/paper/2608.14377/) (2026)
- [PL-NBA: A Possession-level Universal Basketball Video Dataset Supporting Multiple Visual Understanding Tasks](https://mlsanity.com/paper/2608.19646/) (2026)

## Abstract (arXiv)

Existing sports video captioning methods often focus on the action yet overlook player identities, limiting their applicability. Although some methods integrate extra information to generate identity-aware descriptions, the player identities are sometimes incorrect because the extra information is independent of the video content. This paper proposes a player-centric multimodal prompt generation network for identity-aware sports video captioning (LLM-IAVC), which focuses on recognizing player identities from a visual perspective. Specifically, an identity-related information extraction module (IRIEM) is designed to extract player-related multimodal embeddings. IRIEM includes a player identification network (PIN) for extracting visual features and player names, and a bidirectional semantic interaction module (BSIM) to link player features with video content for mutual enhancement. Additionally, a visual context learning module (VCLM) is designed to capture the key video context information. Finally, by integrating the outputs of the above modules as the multimodal prompt for the large language model (LLM), it facilitates the generation of descriptions with player identities. To support this work, we construct a new benchmark called NBA-Identity, a large identity-aware basketball video captioning dataset with 9,726 videos covering 9 major event types. The experimental results on NBA-Identity and VC-NBA-2022 demonstrate that our proposed model achieves advanced performance. Code and dataset are publicly available at https://github.com/Zeyu1226-mt/LLM-IAVC.
